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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | ||
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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#212 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Hope you had a good time off!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#213 | |
Black Magic
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#214 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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Welcome back, just in tiime for the Thanksgiving holidays.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#215 |
Mr. Bad Wolf
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I have tried with your mod to sink tankers now, both one shot kill torpedo shots and with deck gun completely and finishing off.
I used to hear the wav file "Ship Fire 1.wav" quite clearly, when there was burning oil on the surface, at least in free view. And I don't see much burning oil on the surface after killing a tanker. It's okay for other ships, but for tankers, it's more or less crucial to see it floating around on the surface behind, when still moving, and on top, when sunk! Could you check up on the sound? - I could eventually send you the file I use... And could you increase amount of oil and time, it stays? Thank you!
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![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
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#216 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Wellcome again, RB! Last trials are superb.
Cheers! |
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#217 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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Well I was really surprised the other day.
Off the American East coast in May of 1942, I Came across a 4 tanker and 2 large Merchant convoy...UNESCORTED! It was obviously a slaughter. When I hit the first 2 tankers (modern tankers) One caught fire and burned furiously for a long time (30 minutes at least) with lots of secondary explosions but... ALSO Oil periodically leaking out in big pools and trailing behind the tanker...then those would catch fire too, adding to the 'real' feeling..... it was an awesome spectacle!!! The second tanker initially only had a small fire aboard but was slowly settling at the bow...then a BIG explosion and a HUGE oil slick appeared and caught fire. The ship stopped and sat in this inferno until it went down about 20 minutes later, breaking in half at that point Just awesome to watch....I actually felt bad after wiping ths convoy out. It made me think what real UBoat captains had to deal with sometimes mentally. |
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#218 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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Ugh, the normal destroyer smoke sets my framerate to zero already with full particles. I used to use 10 in plain gwx for my lowest-end machine which looked alright. But with this mod, that would mean turning off most of the effects again. Probably someone has already tried some settings and could suggest one? Indeed, I can and most likely will try it myself, but all the reloading takes forever.
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#219 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: Pasadena, Ca
Posts: 852
Downloads: 0
Uploads: 0
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#220 |
Mate
![]() Join Date: Aug 2005
Posts: 57
Downloads: 2
Uploads: 0
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I'm sure this has been asked but I'm gonna reask it anyway. I downloaded the smoke mod for the IID submarine. I love the smoke but for some reason I lose the kick ass SHIII wake that I like. I tried to tweek it but I can't get the wake to look the same. Is there a way to have the smoke mod with the regular SHIII (GWX) wake?
Thanks Jan |
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#221 |
Loader
![]() Join Date: Mar 2005
Posts: 89
Downloads: 10
Uploads: 0
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Just found out about this mod... WOW !
Way to go.
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#222 |
Crusty Capt.
![]() Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
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Racerboy I've had some time to really push your FX abit over the week.
The only real issue was on the odd patrol there was too much starburts shooting up after a ship torpedo hit or final sinking. Game get mega choppy hundreds of those flares shoot up like the fourth of July. Small detail for you to consider. Tankers... Need alot more oil to spill and burn. I can understand a comon ship but a tanker with all that oil, man that should be interesting. Also something to consider, Can SH3 support oil or items randemly moving in the water spreading caused by the waves or water motion? http://i240.photobucket.com/albums/f...Shottaskf5.jpg Here is a nice shot of some fireworks going off when I sunk my 4th destroyer. I was too close to a british port. http://i240.photobucket.com/albums/f...Shottastf4.jpg Next patrol I started west from Kiel. I my way to AN17 I found a task force. ![]() http://i240.photobucket.com/albums/f...Shottastf3.jpg 2 destroyers 1 battleship ALOT of heavy cruisers. This is in early 1940. I'm sweating bad here. This is my first task force I've seen in the game. http://i240.photobucket.com/albums/f...Shottastf2.jpg So I send a small volley of torpedos to that Battleship Revenge. 2 hits one miss. Well chaos came after that. http://i240.photobucket.com/albums/f...Shottastf1.jpg Then I hit one torpedo on a Hvy cruiser and she got away. Sunk leading destroyer. Finished off Revenge with 2 more torpedos. She didn't want to give up. ![]() Anyhow Racerboy I've only used your default settings. I've not tinkered with minitweak and other than the two issue above I found the mod work very well. On occation I swear I could hear command on the ship as its burning. But it is in german on british ships? I'm also using Command&Combat V2.0 Mod with deck gun orders barking so I don't know if this has something to do with that?:hmm: happy hunting ![]() Last edited by Wolfehunter; 11-22-07 at 10:57 PM. |
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#223 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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I cant get it to work, heres what i did, extracted in documents and settings, copied and pasted "Racerboy_SH4_Effects_for_SH3_2_022" in the mods folder in programs and files and activated in port, can someone tell me what i did wrong?
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#224 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Miner-
Try unzipping the file directly into your MODS folder instead of unzipping into another folder and copying. Not sure if this makes any difference but that's how I did it and I did not have any probs. Good luck! |
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#225 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Thanks now it works
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