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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I use SH CMDR 2.4 also; doesn't everybody? If not, why not?
irish1958 |
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#77 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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If I'm not wrong, SH3Cmdr don't mess with the Campaign files and this way nothing will be overwrite here. And no need to do a roll back for the Weather Generator because this is a external mod.
Rubini. |
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#78 |
Ensign
![]() Join Date: Sep 2005
Posts: 229
Downloads: 154
Uploads: 0
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Rubini:
Then I am really confused as to why 1.01 does not work for me ??? |
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#79 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Updated to 1.02 to fix manual values problem that Panama Red reported (good catch).
Panama: It didnt work for you because Im a twit and made a simple spelling error in the manual value section of the code! Sorry for the inconvenience! Jamie |
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#80 |
Ensign
![]() Join Date: Sep 2005
Posts: 229
Downloads: 154
Uploads: 0
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Skweetis:
I DISAGREE, you managed to create this mod from scratch and that is not being a twit. You just overlooked something that's all. Thanks for creating this. ![]() ![]() ![]() |
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#81 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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When I generate the weather, I get a message that the campaing_SCR.mis, campaign-LND.mis and campaign_RND.mis files have been updated. My question is, which ones? Those in the SH3 data file or those in my jsgme mod folder? If my mod files are not changed, then the weather generator shouldn't work, and I can't get it to work. Is this the reason?
Rubini wrote[/quote]If I'm not wrong, SH3Cmdr don't mess with the Campaign files and this way nothing will be overwrite here. And no need to do a roll back for the Weather Generator because this is a external mod. Quote:
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#82 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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it edits only the ones in the SH3\Data\campaigns\campaign\ folder. It shouldnt make a difference with your MODS folder backups... unless you roll back and reinstall mods before each patrol...
SH3Cmdr doesnt overwrite the MIS files either, as far as I know... I am using SH3Cmdr 2.4, Rub1.45 and some other graphical and sound mods all installed using the JSGME... so I cant see where the problem lies... Have you downloaded the most recent version, available on page one of this thread? the version should be v1.02. v1.00 will NOT work at all, v1.01 doesnt work with manual settings, but v1.02 should be fine. If you still have problems, email me the SH3Weather.log in the SH3 folder at jamie (at) trux.com. Jamie |
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#83 |
Torpedoman
![]() Join Date: Apr 2005
Location: Wales U.K.
Posts: 119
Downloads: 304
Uploads: 0
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Any chance that this Mod could be hosted anywhere other than Rapidshare?
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#84 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Unfortunately at this time, no, as I am updating the versions as problems arise, I am going to wait until I have a fully stable release that the majority is happy with, and then I will submit it to SUBSIM when completed.
At this time, there is no place available that is easy for me to upload and delete old versions, so I have to use RapidShare. Jamie |
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#85 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Hmm... i just started a new career in 1939, and im still getting mostly 15 mps wind, from north of scotland to the coast of northern ireland and west. I have seen more weather variation apart from wind though.
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#86 |
Ensign
![]() Join Date: Sep 2005
Posts: 229
Downloads: 154
Uploads: 0
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Skweetis:
SH3Weather 1.02 user defined weather works now, thanks. ![]() ![]() ![]() ![]() ![]() ![]() |
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#87 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I finally got the mod to work. I had opened the file with one zip extractor; when I deleted it and reinstalled it ater opening it with 7z it worked perfectly. The problem was unpacking the mod.
Is there any way to get this mod to work in mid-partol? irish1958 |
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#88 | |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
Downloads: 39
Uploads: 0
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Which leads me to the next question: No, at this point, it is not possible for me to modify weather once on patrol. And to Panama Red, thank you for your help and continued feedback on the utility's performance and functionality! I really appreciate it! ![]() cheers all, Jamie
__________________
"Is the glass half-empty? Or half-full? Either way, when you're thirsty, there's water to be had in that glass." - Neal Stevens |
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#89 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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Downloaded and installed.
Do I have to run this everey time before statring SH3? Thanks. |
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#90 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Skweetis,
Some feedback after 3 patrols. ![]() 1. The last 1.02 version is working fine, manual and random one's. 2. I notice that when you use "random", almost the time the patrols start with wind set to 0, 1 or 2m/s. I think that absence of wind is a rare instance in the sea, and SH3 looks better with minimum wind between 5-7m/s. What do you think? I also understand that in the middle of the ocean the wind (and waves) are almost the time more than 4-5m/s. Maybe this is a SH3 hardcoded, but this is my suggestion: winds almost the time higher than 4-5m/s, only in rare situations less them 4m/s. Rubini. |
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