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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Hi everyone,
I am currently running SH3 with GWX 2.0 & OLC GUI. I have installed SH3 Gen with the Frame Net thingy exactly as I did with GWX 1.3. I am now suffering CTD's and on uninstalling SH3 Gen I still have major conflicts and the only thing left is to uninstall everything and start again. My question is, is SH3 Gen ver. 0.8.1 compatible with GWX 2.0 ? previous posts have suggested yes but I can't see how. Many Thanks, Herr Trigger. |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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That is a good question. It shouldn't as SH3Gen only reads the files and does not write to them. It is a stand-alone program. Also do you have frame net 2.0?
I plan to activate the SH3Gen program today and test it. You didn't, by any chance, put the program into the JSGME mod folder, did you?
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Irish1958 ![]() |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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FYI, I've been using SH3Gen since it came out and have been using it with GWX2.0 with no problems.
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#4 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Quote irish1958 :
"That is a good question. It shouldn't as SH3Gen only reads the files and does not write to them. It is a stand-alone program. Also do you have frame net 2.0? I plan to activate the SH3Gen program today and test it. You didn't, by any chance, put the program into the JSGME mod folder, did you?" ------------------------------------------------------------------------------------ Hi there, Yes I'm on frame net 2.0 and no, I didn't run program through JSGME. I did try this earlier in the week with disasterous results, but a previous post appeared on or around the 18th asking for compatability and as the answer seemed to be yes I attempted a second installation with the same results. I'm thinking that if I reinstall the Frame Net thingy it could be good ? I hope so as everything else is running brilliantly and SH3 Gen adds that extra bit more. Thanks for your response. Herr Trigger |
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#5 |
Electrician's Mate
![]() Join Date: Nov 2007
Location: Landlocked inside M25, U.K.
Posts: 135
Downloads: 211
Uploads: 0
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Joy !!
I reinstalled the Frame Net 2.0, ran SH3 Gen and bingo, it all works fine ! Thanks for all responses. Herr Trigger |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Herr Trigger,
You are welcome. I tested it and it works fine for me also.
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Irish1958 ![]() |
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#7 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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Thanks guys for helping new users - looks like I have completely lost touch with the SHIII community
![]() By design, Sh3Gen should work with GWX and future modifications. Except a small "if" - if there are no really weird changes to the campaign files. We had this before when some people hand edited the campaign files, but as long as the modders chose the clean approach and use the Mission Editor, there should never be a problem. Glad to see people are still enjoying my idea, and please let me know if something really important is happening.
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#8 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Just did a search for SH3 GEN AND NO LUCK.
![]() Anyone know where it is on forum and give me a link. Thx in advance. |
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#9 |
Seasoned Skipper
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[quote=FIREWALL]Just did a search for SH3 GEN AND NO LUCK.
![]() Anyone know where it is on forum and give me a link. Thx in advance. @FIREWALL Here is the Download Link http://files.filefront.com/SH3+Gener.../fileinfo.html |
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#10 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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[quote=Plissken_04]
Quote:
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#11 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() Quote:
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#12 |
Seasoned Skipper
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No Problem, Mate
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#13 | ||
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Quote:
Search for Sh3Gen (not SH3 + GEN) otherwise it's too generic. Quote:
One could do a hack by explicitly overriding these entries, but I try to keep the filters as generic as possible. We also had similar weirdness with older versions of GWX, where some Swedish bases appeared around the globe, it became visible only in sh3Gen, not SHIII itself.
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#14 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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GlobalExplorer,
I love your mod, but I don't have a lot of computer savvy. In your tracking room instructions, you state the GIS is very powerful and you will issue instructions if you can find the time. Are you still going to work on this? I don't have the foggiest idea of how to use all this date, and manipulate it to get the most out of it. You also mention a property table. When I click on the name, I get a 404 file not found error. Where is it and how do you use it?
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Irish1958 ![]() |
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#15 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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SH3Gen 0.8.2
Quote:
it tried your SH3Gen together with GWX2.0 and it still is working wonderful ![]() No problems so far (my 5th patrol in current career)! That is a fine tool that I recommend! (For those intel-loving guys like me) My intel settings are intel 20% reliability 40%... maybe I switch those settings in my next patrol ![]()
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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