![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I notice there is an "Angle" property for the lights. 10 degrees is a helluva a lot of spread for the naval searchlights.
Quote:
Still, the usual spread would be more narrow than 10°, they got to that width by adding lenses that fodled to the sides when not in use. (USN lights). That alone might provide some visual interest. Have the ship lights more narrow (maybe not 1.25°, but not 10°, either, 3-5°, perhaps?). Combined with the longer range, particularly cool when a few converge on you! tater |
|
![]() |
![]() |
![]() |
#32 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#33 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Since the light Actually gets used by the AI, narrowing the beam could be interesting indeed. Like if the AI_Visual (I'm working on multiple AI_Visuals right now) got toned down to allow night surface attacks, but searchlights alter that.
So as long as you stay out of the beams, you are more safe... Nice feedback for trying to form a course into the convoy... tater |
![]() |
![]() |
![]() |
|
|