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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3886 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I think the game installs the SH4 folder, and related sub-folders during the game install. It 'may' re-install them when attempting to save a game or starting a new campaign, OR it 'may not', meaning I just HOSED my game. ![]() ![]() I'll still wait until AFTER I finish my present patrol. I just sank a fat freighter AND a Light Cruiser near Rabaul, and haven't even gotten to my patrol area yet. Good Hunting!
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![]() Last edited by Roger Dodger; 05-19-12 at 08:39 PM. Reason: Add some color |
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#3887 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Actually, it creates the My Document folder after the install, and you first start the game. So if you delete the SH4 folder in My Documents, all you will lose is your current game settings, and any campaigns you may have.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3888 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Good Hunting!
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#3889 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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You're welcome. Sometimes you can just delete that folder if you're having issues, or pull a mod, and put a different one in. sometimes you have to do a re-install because of residual files from the previous mod. Just depends on what you're doing.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3890 | |
Admiral
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The SH4 folder is checked and/or created every time the game is run; and each time a new mission is started during a campaign. Although, the creation of a new mission only checks and saves some of the game files; the default options like game screen resolution, or which unit of measurement you choose are set after the initial creation of the SH4 folder. These options "carry over" to any new mission save point.
You could delete the SH4 file completely each time you return to Windows and the game will create it again and reinstate it's default settings the next time you start the game. As Highlander states, you'll lose any saved game points you may have made from an earlier game, but really, that's what you want if you've added a mod that has any UPC data modifications in it. Going back to an older saved game point that doesn't have the current UPC instructions is going to create a huge headache for the game that's expecting the files to be the same as it was when the saved point was made. That's why modders state...."install this mod when in port". The game will create a new UPC set of instructions with a new patrol mission. If the UPC data folder have changes in them (from the installation of a new mod), the new saved point made from the start of a mission will have the changes included and "all is right with the world". If you go back to an older saved point, CTD's can be the out come, or at best, strange things will start to occur. The UPC files are what creates the problems for a saved game point. Having them changed in mid game gets the games panties in a wad and you'll have trouble when it expects to read one thing, but it finds something else.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 05-20-12 at 09:58 AM. |
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#3891 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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This combination of mods is incredible. I'm reading Clay Blair's Silent Victory books and it coresponds so well with this simulation. Well done Mr. Ducimus & Mr. Lurker i commend you both on a superb work of art!
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#3892 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Refuel & Reloads
It sure would be cool if we Captains had a way of choosing between refueling or reloading torpedoes or both when we go to a port for replenishment! Does anyone else feel the same way as i do?
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#3893 | ||
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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It seems that if a major mod (like TMO) makes changes to the .upc files in the data\Submarine\NSS_[SubClass]\ [the PlayerUnits], the game doesn't always pick them up. A new campaign must be started for the new mods to affect the player's subs. Changes to the .upc files for the environment or AI units aren't saved, and take effect when next encountered. Minor mods, therefore can be enabled in port, and take effect next patrol. There are only two kinds of ships: Submarines and TARGETS!
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#3894 |
Planesman
![]() Join Date: Feb 2006
Posts: 181
Downloads: 245
Uploads: 0
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thanks m8
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#3895 |
Nub
![]() Join Date: Sep 2009
Posts: 2
Downloads: 41
Uploads: 0
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Is this normal??
Hi
I need an opinion about this situation: I have installed stock sh 4 1.5 and via JSGME: -TMO 2.5 -TMO PATCH -LATEST OTC -OTC REALISTIC SCOPES (proper version for my resolution 1440x900) -OTC METRIC TOOLS I started a new campaign in Asiatic Fleet at dec 1941 On my first patrol encauntered about 100 nm on south of Formosa a convoy of 5-8 cargo ships along with 4 kuma light cruisers and 4 dd escort. Naturally i engaged and sink 1 kuma and and 1 merchant. ![]() After i escaped from dd's, encauntered, in the same area a huge tanker and a while later another, even larger convoy of merchants and warships contains two kongo battleships! and heavy dd escorts.I sink one of Kongo of course but is this normal to meet such a large convoys, where one contains two Kongo battleships at the beggining of the war with this set of mods? |
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#3896 | |
Argentinian Skipper
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TMO 25 has only some optional mods, but a patch? Try RSRDC (The Run Silent Run Deep Campaign Mod), for TMO (RSRDC 5.02 plus RSRDC Patch 5XXXX), you will obtain more historically accurate results. Regards and welcome aboard! Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3897 | ||
Nub
![]() Join Date: Sep 2009
Posts: 2
Downloads: 41
Uploads: 0
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Another question: Is there a chance to find for example in battle of midway one of the Jap carriers or other fat and juicy warships and sink them without intalled RSRDC only TMO? Or battles around Guadalcanal when i will be there at proper time period (Tokyo Express, Night battles etc.) Or to take down Yamato in Leyte Gulf? Simply in one sentence how historically accurate and realistic the TMO without RSRDC is? |
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#3898 |
Bilge Rat
![]() Join Date: May 2012
Posts: 1
Downloads: 8
Uploads: 0
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Hello everyone.
I am newbie on Subsim and i have a question. Not sure is this the right place to ask about this but i have intalled TMO 2.5 anyway so: Which of the manual targetting methods is the most precise. I'm using Vector Analysis method and found it very precise. Dick O' Kane method is very simple but precision is not so good in my opinion. If anyone knows other, more precise methods please reply to this post. I never used a method included in OTC mod (using the omnimeter) because it's for fully realistic gameplay none the less i have the OTC installed and strongly recommend this MOD as an addition to TMO ![]() Ah i almost forgot. I set realism on hard ("no map contact update" and "no event camera" is disabled besides that the rest is enabled) |
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#3899 | |
Rear Admiral
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I understand many complain it's hard to find traffic in RSRD, it's there, just more historical, sticks to certain shipping lanes as the war progresses. Going to patrol zones often leads to frustration, I go to where I know action is. You can always open up TMO and RSRD campaign files in the ME and compare, just know they do things differently, TMO may appear to have less traffic, but not really, he respawns many of the same groups, changing them up using other settings. Not sure what you mean by the late war zags. If a group spots you the entire group will go into a small zig pattern, more helming, in both TMO and RSRD. When it comes to actual course changes {not evasion zigs} TMO uses many more course changes, about every 10nms or so than RSRD. I love this feature about TMO, because the many course changes can really throw you off. I like RSRD for more historic value, TMO more for difficulty. The other issue with RSRD is that it overwrites all the crew ratings of TMO, so the escorts are a lil easier to deal with in RSRD, Duci uses more veteran ratings than RSRD, however it's easy, but time consuming to edit crew ratings which I've done for RSRD. I always go back to RSRD, but TMO traffic can be fun in itself and more difficult unless you tweak RSRD. |
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#3900 | |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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His OTC mod is finally prompted me to go manual on targeting, as I knew the stock sub setup was skewed from the developers, and I don't play enough to have to constantly re-aquaint myself with the errors of the stock setup. As far as I know, you can use whatever method you like though, and it should even improve your targeting. Actually though, getting to know all the different ways of targeting, should only improve your accuracy, and figure what method(s) work for specific situations. The more you have in your bag of tricks, the better your successes should tally up on the scoreboard.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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