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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3331 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#3332 | |
The Old Man
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I was really looking forward to his Officer's Country Interior MOD. As I recall, Ducimus was working with CA and had a pre-release verion of this Interior to start working with. Last edited by TheBeast; 07-14-11 at 06:47 PM. |
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#3333 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 424
Uploads: 0
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I think he's he's asking if it's possible to transfer the flag to fleet boats in other mods - TMO/FOTRS etc. I'm sure it is, but I really have no idea how.
Copying the file mentioned in the PDF for controling the flag (or removing it) to another mod would be the first thing I'd try.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#3334 | |
Frogman
![]() Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
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Subs were notoriously lousy gun platforms, with their narrow beam and lack of any real height for spotting the fall of shot. It's definitely too easy to hit stuff with the deck gun. I suspect a significant degree of "auto aim" is at work, even when one manually aims and fires the gun.
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Windows 10 Pro (x64) |
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#3335 | |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
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BTW, Are you from China? ![]() |
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#3336 | |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 424
Uploads: 0
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Actually I'm from Canada. That striking icon was just what the Avatar-God had chosen for me at that moment. I see that I'm now "Eddie" from To Have and Have Not.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#3337 |
The Old Man
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Special Effects
I've been playing with some water effects to add Sea Spray to the US Submarines for TMO 2.2
I have the Porpoise, Tambor and Gato pretty much done. Currently I am skipper of a Tambor Class do used it for a screen capture. Effects shown for Surcaed and Decks Awash. When I am done I will post it for download here at SubSim. Kind of like EGU PAK for TMO. I didn't notice and FPS hit when using this. Regards! ![]() |
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#3338 | |
Stowaway
Posts: n/a
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#3339 | |
The Old Man
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Also there are 62 FX nodes each for Porpoise,Salmon, Sargo and 68 FX nodes for Gar, Tambor, Gato, Balao, Tench. Last edited by TheBeast; 07-15-11 at 05:54 PM. |
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#3340 | |
Stowaway
Posts: n/a
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![]() anyway, good work ![]() |
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#3341 |
Nub
![]() Join Date: Jul 2011
Posts: 3
Downloads: 7
Uploads: 0
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I'm downloading this right now, i've been using stock 1.5 wit pacific enviroments but its getting rather boring, i hope tmo puts more life back into it!
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#3342 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Ok guys, what am I doing wrong? I'm using Windows 7 and 7zip, downloaded the latest TMO file and am trying to extract it to my JSGME MODS folder in my SH4 directory and I'm getting this error:
![]() EDIT: Fixed it. Ran 7Zip as administrator and all is good.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#3343 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
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I'm thinking of switching over to TMO from RFB, seeing as TMO is more up-to-date and has more features. I have two questions, however.
1. How does TMO handle sinkings? I really liked the Natural Sinking mechanism in RFB. 2. The main thing I hear about TMO is the destroyer AI and it's ability to get you. I am looking forward to the challenge of playing more as if my virtual life is on line, but am concerned about any "unfair" advantage they might have. Surface/radar depth attacks on moonless nights are still, possible, correct? thanks |
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#3344 | |
Navy Seal
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As far as TMO AI goes.Well yes it's a bit tough at times, designed to be so.I would not say it has an unfair advantage.Run RSRD with TMO and it'll be a little less tough, esp earlier in war but is tough in later war as it was in RL. Surface attacks in TMO are very possible, depending on the conditions of course, much more than stock.I would like to adjust the escorts visual sensors so could get closer, I usually have to fire from 3000-4000 yards on surfce instead of 2000-3000 but NSA's are very possible. Note:if you do use RSRD with TMO make sure you get the radar fix and TMO visuals for RSRD.Radar fix makes IJN radar more historical(thus not that effective) against a surfaced sub, it was way too effective before this mod in RSRD. TMO visuals corrects the eagle eyes of RSRD. |
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#3345 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
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Thanks
Is the IJN radar fix necessary/compatible with 2.2? |
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