![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1981 |
Swabbie
![]() Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
|
![]()
These were planes that nearly killed me, Kates. Also, thanks for the Deck and AA gun info, problem is, I have no where to move them
![]() |
![]() |
![]() |
![]() |
#1982 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
Uploads: 0
|
![]()
I had the same problem as you for a long time. This worked for me.
1. Change the settings to what you desire in "options", and click on apply. 2. "EXIT" the game completely. 3. Restart the game and you will be fine The options will not hold if you stay "in game". |
![]() |
![]() |
![]() |
#1983 |
Rear Admiral
![]() |
![]()
Well, you'll probably have some dead guys. That's why he included hogans alley, gives you plenty slots. Still, I want my best gunners on the DG and AA guns..I just move them as needed....You can fix it when you get back to base...seems having several dead crew members don't effect you morale or score. I wish that could be fixed, come back with dead and wounded crew, you may lose your boat.
|
![]() |
![]() |
![]() |
#1984 |
Rear Admiral
![]() |
![]()
My turn...I haven't finished my campaign and loaded the current patch. Plan to wait until the next one...Can it be used OK without loading over all mods...that's my only concern.
Wondering if the special officers were addressed. Just got back to base and promoted five officers and 5 in a row all got the medic skill. I hate to dismiss all my base good rated officers. For one too many special guys and seems I get so many of the same skill. Maybe a few, but first I've had 5 in a row all go medic. |
![]() |
![]() |
![]() |
#1985 |
Swabbie
![]() Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
|
![]()
My sub doesn't have Hogans Ally...
|
![]() |
![]() |
![]() |
#1986 |
Rear Admiral
![]() |
![]() |
![]() |
![]() |
![]() |
#1987 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]()
Got a radar question...
Why can't I turn it off? If I turn it off manually my radar guy still keeps reporting contacts. Also, how is the AI in TMO? DD's seem to spot me well beyond the visual range. On my first patrol, mid '44 ('Marianas turkey shoot'). MOD SOUP: TMO 1.9 TMO Patch 25012010 RSRDC TMO v502 RSRDC v5xx Patch |
![]() |
![]() |
![]() |
#1988 |
Swabbie
![]() Join Date: Feb 2010
Posts: 5
Downloads: 0
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#1989 | |
Rear Admiral
![]() |
![]() Quote:
Late 44, my guess is they have radar. If you see DD's coming at you fast from a distance they probably have you on radar and coming to get you. Have you got the APR1...? It will tell you that you're picking up radar transmissions,,simply the enemy has surface radar. If it's available you place it in the same slot chart, but you have to scroll down to find it's slot. In most of your equipment, you can scroll down to see extra slots to place equipment when it becomes available. If they have radar and most do then, so you have to really track ahead and keep a a narrow profile and dive or stay decks awash or they will chase you everytime. Here is when the SV comes in handy. They can also pick you up hearing you fairly far in calm water... |
|
![]() |
![]() |
![]() |
#1990 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
|
![]()
Thanks for the explanation.
![]() I think I do have the APR1, but I will have to check. Before reading the reply, I did just that what you suggested (apart form running with decks awash), and they stopped spotting me so easy. I also started using no more than x8 TC. Dunno if that helped as well, but I am now certainly less visible to them. |
![]() |
![]() |
![]() |
#1991 |
Rear Admiral
![]() |
![]()
He adjusted the sensors in the latest patch, but I haven't tried it yet. If you have APR, as soon as you get a hit, I wouldn't get much closer, just figure their track and get ahead and do as you are. If you have the next cam on, when you get a hit on the APR, since you have contact, you can view them and using the cam you can look at the ship with radar. It's easy to spot, usually spinning somewhere on top.
|
![]() |
![]() |
![]() |
#1992 |
Navy Seal
![]() |
![]()
Ah the APR is by far my favorite innovation or Sir Ducimus.Not just because I suggested it(sure someone else had thought of it before but I remember suggesting it and ducimus made it happen) simply because it has changed the sim for the better and is realistic because fleet boats had it in 44 and 45.Before APR had no way of knowing if ship had radar until they were alerted.This always pissed me off beyond belief, I find it difficult to play without it after Jan 44 in RSRD when some escorts have it and some dont.Hoping RFB will get the APR in there sometime.By far my favorite thing to come along in a while.
|
![]() |
![]() |
![]() |
#1993 |
Rear Admiral
![]() |
![]()
I was going to make a long windbag of a post in attention whore style by making it 's own thread explaining alot of the who's and whats behind the mod as well as an update on the mod and future plans for it..... but instead i'll cut to the chase and post here sans wind where it will get buried for prosperity.
Im planning on getting into LE at some point, and as part of that plan i just had PRK/ASA done on my eyes. Im still recovering from that, and reading is a bit hard for me to do right now, and probably will be for awhile. Imagine trying to read a spiral notebook that got wet, thats what text on a monitor looks like to me currently. Nothing to worry about, this is normal. Point being though, i wont be modding anything for awhile, and couldn't right now even if i wanted to - which i don't. So, where does this leave TMO? I had alot of other things i wanted to do, but thats getting cut down to: - increase fuel capacity by 30% - incorporate Vickers03's new interiors whenever he's done with them. rebundle those along with the latest patch and reupload the mod as TMO 1.94, so its all just one single install, and let it go. Thats it, end soap box. |
![]() |
![]() |
![]() |
#1994 |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
Uploads: 4
|
![]()
Im using this mod right now, really great work with TMO. Thanks a lot. I like the pacific much more than the atlantic.
I just tweaked some things, removed Hogans Alley and put back the CrewExposure to 9 so crew don't get damage by depth charges. it's just i'm lazy and i don't want to drag each crew member. Increased the minimum surface of the AI visual so they don't spot so easy the periscope. There is a little bug with the MOMOYAMA MARU it have a wrong mast height. One thing i would like to change but it seems impossible, is that the AI detects you when you are in theyre sonar cone no matter if you are all stop and with silent running. I know is not a issue with tmo only, I tested putting the minelevation of the sonar to 91 or 92 to decrease the range of magic detection, but you almost get undetectable at shallow depth. ---- Last edited by Nicolas; 02-17-10 at 09:45 PM. |
![]() |
![]() |
![]() |
#1995 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
|
![]()
Hi, a little matter with the mod, could you tell me if I am alone to have this trouble please?
When I save the game during I have a visual or a radar contact, when I reload this save game, the needle of the hydrophone is always blocked at bearing 00... I can use the hydrophone with the keys: "Begin or End" but needle don't turn and I can't use mouse no more... ![]() Is there any mean to solve my problem doctor?... ![]() Thanks!
__________________
![]() La guerre sans haine - War without hate. |
![]() |
![]() |
![]() |
|
|