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Old 01-14-10, 04:26 PM   #1906
Ducimus
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Quote:
Originally Posted by Bubblehead1980 View Post
ducimus, still havent had a chance to play? Need to enjoy your work man
I can't, and i've tried. The game is utterly ruined for me. It's impossible for me to play this game and not think of the underlying mechanics in one form or another. A normal player see's something happen and thinks cool! I see something happen, and find myself analyzing if the variables are set right.
In sum, i fire up SH4, all i see is this:


Instead, i enjoy the game vicariously through folks like yourself. When i see someone post some screenshots from TMO, post some patrol report or whatever, and are otherwise having a good time, i smile. Games ruined for me, that magic is gone, but if the magic is there for others.. thats about all i can hope for.

Quote:
Originally Posted by HMCS View Post
Is NSM compatible with this mod?
I don't think it is.

Quote:
Originally Posted by Wolfling04 View Post
TMO, according the readme already uses NSM 3.1
It did at one point, but i had to pull it for various reasons. I was in the process of making my own sinking mechanics mod, but have since shelved it. The WIP i uploaded to filefront, assuming it's still there. I just don't have the time, energy, or motivation right now, and probably for the foreseeable future.
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Old 01-14-10, 07:35 PM   #1907
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Old 01-14-10, 10:00 PM   #1908
Bubblehead1980
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sorry to hear that ducimus, perhaps in time you will shake that and be able to enjoy the game.Way I see it, UBI owes you and some of the other modders big time
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Old 01-14-10, 10:54 PM   #1909
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Quote:
Originally Posted by Bubblehead1980 View Post
sorry to hear that ducimus, perhaps in time you will shake that and be able to enjoy the game.Way I see it, UBI owes you and some of the other modders big time
I concur wholeheartedly..........Keep up the Great Work Ducimus
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Old 01-15-10, 01:20 AM   #1910
Wolfling04
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Ducimus I am sorry to hear about that sir, TMO was the very first mod I installed for SH4, I love all the mods but TMO holds a special place in my heart being the first one I experienced.

Thank your for all the hard work Ducimus
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Old 01-15-10, 03:33 AM   #1911
sergei
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Quote:
Originally Posted by Ducimus View Post
In sum, i fire up SH4, all i see is this:

That made me laugh
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Old 01-15-10, 12:33 PM   #1912
bybyx
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TGT AOB TO PK FIX - TMO
TGT DIALS TO PK FIX - TMO
Gyoraitei
sh4lighthousemod
Map Labels 1.3
Map Colour Original with terrain
SCAF for TMO 1.9 BETA
Webster's Smaller Rain for TMO
TMO_Stock_Gramaphone
Gramaphone One
SS306 USS Tang BALAO HI-RES V1.2

Where did you get those mods from?
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Old 01-18-10, 11:18 AM   #1913
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...I downloaded TMO 1.9 and tried to activate via JSGME, but nothing seems to have changed (for testing this I have no other mods activated). RFB worked and JSGME actually works on something because it takes about a minute to enable TMO 1.9.

Anyone has a solution?

running SH4 1.5
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Old 01-18-10, 12:12 PM   #1914
Wilcke
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Quote:
Originally Posted by berobispo View Post
...I downloaded TMO 1.9 and tried to activate via JSGME, but nothing seems to have changed (for testing this I have no other mods activated). RFB worked and JSGME actually works on something because it takes about a minute to enable TMO 1.9.

Anyone has a solution?

running SH4 1.5
Not really if you know how to enable RFB, then TMO is done the same way. As for TMO taking a minute to be enabled by JSGME that could be a hint that something is wrong, mine takes a bit longer as it is a rather large amount of folders and fliers.

Good luck!
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Old 01-18-10, 07:30 PM   #1915
VonGlaus
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When you extract the files using some programs, it creates a double directory, i.e.:
..masterdirectory\
......masterdirectory\
.............subdir1\
.............subdir2\ etc

If you drag the masterdirectory into your mods folder, JSGME wil show you the mod, and if you enable it, will say it is done in under a minute. But nothing really happens.

I found this out the hard way and the kind folks here fixed me up last release. Just watch out for that double directory at the top level. Once I got rid of it all installs have been flawless.
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Old 01-18-10, 08:08 PM   #1916
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Quote:
Originally Posted by bybyx View Post
TGT AOB TO PK FIX - TMO
TGT DIALS TO PK FIX - TMO
Gyoraitei
sh4lighthousemod
Map Labels 1.3
Map Colour Original with terrain
SCAF for TMO 1.9 BETA
Webster's Smaller Rain for TMO
TMO_Stock_Gramaphone
Gramaphone One
SS306 USS Tang BALAO HI-RES V1.2

Where did you get those mods from?
Most, if not all are in the mods DL section here at subsim, should be a link at a sticky at the top of the page. Have this link in my fav, should be the correct one, so you can try it....http://www.subsim.com/radioroom/down...hp?do=cat&id=2
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Old 01-21-10, 04:04 PM   #1917
Ducimus
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Vickers work on the interiors has nspired me to go into further detail with the crew. Currently reworking crew vocalizations so they properly repeat the issued order as the crew really did.

I prototyped some of the helmsman this morning. Examples:

You say, "10 degree's to port"
Helmsman says, "Yes sir 10 to port".

You say, "hard to starboard"
Helmsman now says, "Yes sir, hard to starboard".

You say, "rudder 0 degrees"
Helmsman now says, "Yes sir, 0.


I also fixed the animation so he turns the wheel the right way! (/facepalm )

Im debating if i should release a new patch with just the helmsman redone so you can all enjoy that while i work on the rest, and update the patch later, or just sit on it all until im done. Thoughts?
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Old 01-21-10, 04:07 PM   #1918
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Release the hounds now! I mean the patch.
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Old 01-21-10, 04:42 PM   #1919
Bubblehead1980
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i say wait until its all ready, worth the wait.
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Old 01-21-10, 06:34 PM   #1920
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One of my mod's repeats the orders, not the yes sir part, but whatever is said is repeated...
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