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Old 12-21-13, 08:33 AM   #4336
gap
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Originally Posted by Cybermat47 View Post
I'll bet.

I'm not sure if I actually deserve mine
ops... sorry Cybermat, forgot to mention you among the 'SH5ers' who were awarded. Heartfelt congratulations to you too

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Originally Posted by Trevally. View Post
ok - thanks Targor
I have to go Christmas shopping with my wife today and I don't expect to be back for many hours
I'll bet taht being a best of subsim and a good husband at the same time is not always easy
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Old 12-21-13, 12:00 PM   #4337
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Originally Posted by archer9 View Post
Is there a limit to GRT of a ship for it count towards the sinking goal in Coastal Waters? I've sunk two huge liners and an aircraft carrier and none of them counted towards the mission objective (the bar didn't move forward). And yes, I am 100% sure I sunk them within the highlighted mission area.
hm.. This??
Quote:
Originally Posted by sober
Are you using the EXE patcher ?
http://www.subsim.com/radioroom/showthread.php?t=181433
If using the EXE patcher don't enable any of the Disable orbit Listener patches
I'm pretty sure there are no limit to GRT towards the goal :

As you can see, my tonnage. lol
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Old 12-21-13, 02:11 PM   #4338
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Trevally,
My congratulations with the well-deserved award - Best of SUBSIM 2013.
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Old 12-21-13, 04:03 PM   #4339
Targor Avelany
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Originally Posted by Trevally. View Post
ok - thanks Targor
I have to go Christmas shopping with my wife today and I don't expect to be back for many hours

I will start with the balloons and get them set in a new layer and then ready the next layer for you mines




All is good. I'm still having periodical trouble with couple of things, so don't worry about the mines, I can make em into an addon mod until next release.
For some awful reason my dmg model is not working as intended agian....
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Old 12-21-13, 04:07 PM   #4340
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Originally Posted by zzz1 View Post
hm.. This??


I'm pretty sure there are no limit to GRT towards the goal :
Hmm, I'm using the patcher but I don't have orbit listener patches enabled.
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Old 12-21-13, 08:08 PM   #4341
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Originally Posted by Illyustrator View Post
Trevally,
My congratulations with the well-deserved award - Best of SUBSIM 2013.
Congrats Trevally!

Quote:
Otto Kretschmer :
----------------

Quote:
Originally Posted by Archer9
Hmm, I'm using the patcher but I don't have orbit listener patches enabled.
Hm.. I don't know exactly your problem but, are your problem the same as this?

"Progress bar does not fill - OH II .2." Thread : http://www.subsim.com/radioroom/show...41#post2147441

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Originally Posted by Trevally. View Post
Hi vattila

There are only two known reasons for the bar not to fill when the correct objective conditions are met.

First is the orbit as posted by Sober
The second is a cracked .exe

There is a fix for the first but not the second
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Old 12-22-13, 04:52 AM   #4342
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Ok, I double checked the patcher, turns out I did have orbit listener patches enabled after all. Will test a savegame prior to attacking the carrier to be sure.
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Old 12-22-13, 07:02 AM   #4343
THE_MASK
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Originally Posted by archer9 View Post
Ok, I double checked the patcher, turns out I did have orbit listener patches enabled after all. Will test a savegame prior to attacking the carrier to be sure.
You will have to start a new career
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Old 12-22-13, 07:44 AM   #4344
Trevally.
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Open Horizons II v2.3

See post 1 for download

Quote:
Added Serge65 fixes for aeroplane guns - Thanks Serge
Added war start radio messages as campaign messages
Added Rongels fixes for PT boat burning, rendering NMFMPC_Z and some terrain. - thanks Rongel
Added Sobers terrain fixes from v2.2 - Thanks Sober
Fixes bad spelling in Baltic area
Added more risk to the Scapa raid
Added some lithuania ships to Memel adjusted the jumpers
Increased fps when in wilhelmshaven
Removed convoys leaving Kiel when player in port (TG, MN, WA & TP)
Greatly reduced traffic leaving Kiel when player in port(TG, MN, WA & TP)
Added Rongels fix for Taihosan
Fixed the full speed issue with single ships
Fixed the South African flag is upside down when viewed in-game. thanks to Katze for the information
Fixed typo in Distant_Waters\MissionBriefingText.tsr
Fixed mission markers for Soviet Waters in Arctic Convoys
Removed the old and added the new balloons - thanks Gap, privateer and Targor
Added more whales
Reduced fps hit from mines
Added Cybermats Expanded Navies - thanks Mat
Stopped using parts - v2.3 and onward will be full only
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Old 12-22-13, 07:47 AM   #4345
Trevally.
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Modders changes only version here

http://www.4sync.com/archive/hYJnH91...changes_o.html

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Old 12-22-13, 07:58 AM   #4346
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Originally Posted by Trevally. View Post
Open Horizons II v2.3

See post 1 for download

Quote:
Originally Posted by Trevally. View Post
Well done Trevally, and good idea about the 'modders changes version'


Quote:
Originally Posted by Targor Avelany View Post
All is good. I'm still having periodical trouble with couple of things, so don't worry about the mines, I can make em into an addon mod until next release.
For some awful reason my dmg model is not working as intended agian....
Just a thought: have you tried reimporting the model in a fresh GR2 file? IIRC granny objects need a 'bounding sphere' (automatically computed) which might get corrupted at times

Quote:
Originally Posted by archer9 View Post
Hmm, I'm using the patcher but I don't have orbit listener patches enabled.
Since when has the problem started?
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Old 12-22-13, 08:05 AM   #4347
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Thanks Gap - have you noticed that we have the same number of posts now
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Old 12-22-13, 09:09 AM   #4348
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Originally Posted by Trevally. View Post
Thanks Gap - have you noticed that we have the same number of posts now
yep, it seems I have spammed this forum more than I should have, this last year

P.S: yesterday I have received a PM by Iambecomelife which might concern OH. It is about time to add more variety to SH5 ships. Going to reply Iambecomelife's message right away
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Old 12-22-13, 10:51 AM   #4349
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Originally Posted by Trevally. View Post
Open Horizons II v2.3

See post 1 for download
Thank you!

I'm going back to the game in the near future and these changes perhaps might be able to cure some of the old problems.. I mean reduced Kiel and Wilhelmshaven traffic..
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Old 12-22-13, 10:56 AM   #4350
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I hope so Volodya
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