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Old 07-10-06, 04:47 AM   #1
Fritz Eger
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Default Cannot reload torpedoes in Type II

Have just installed GW mod which is fantastic. However on my first war patrol in a Type IIa I cannot get enough efficiency in the bow torpedo room to load a single fish. Despite filling the compartment with WOs and a torpedo senior rate I still get a very small green bar and torpedo waiting message. All the crew are fully rested at 100% endurance

HELP as I've got a lovely ship in front of me thats taken three hits but still refuses to sink
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Old 07-10-06, 05:34 AM   #2
Curval
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Check to make sure you don't have silent running selected. No torps will load if you are running silent.
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Old 07-10-06, 06:14 AM   #3
Sir Big Jugs
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Oh, and check that you have torps too!
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Old 07-10-06, 07:06 AM   #4
bigboywooly
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You are not the only one
There are currently about two of you in different threads with this problem which has so far beaten every idea
Hang in there
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Old 07-10-06, 07:43 AM   #5
U-Bones
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Here is what I think.

In the 1.1a install, this is in the cfg/basic.cfg

;NumberOfCrew5=10
;Interval1_5=5.1
;Interval2_5=6.5
;Interval3_5=13.7
NumberOfCrew5=10
Interval1_5=30
Interval2_5=30
Interval3_5=30

This section (10 enlisted slot compartments) controls efficiency for
1. Damage Control on the Vii and iX
2. Bow Torpedoes on the II
3. Electric and Diesel Rooms on the XXI

I noticed this because I modded all compartments prior to playing 1.1a, but forgot about it until all this came up.

Interval1_x controls minimum efficiency it takes to operate the compartment.
Interval2_x has no known effect.
Interval3_x controls maximum compartment efficiency.

Basically the Interval1_5 is setting minimum efficiency impossibly high. Changing it from 30 to a 3.0, or reverting back to the commented settings, should correct this problem. Note that I have not tested this, but am basing it purely on previous observations.

Note: The commented out numbers are the settings from the original 1.0 and 1.1 JSGME installs.

Last edited by U-Bones; 07-10-06 at 07:47 AM.
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Old 07-10-06, 09:19 AM   #6
Fritz Eger
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That did it, changed the cfg file as suggested - thanks
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Old 07-10-06, 09:40 AM   #7
Redwine
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Thanks a lot U-Bones i wrote to my frind to put him in know about you has posted here....
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Old 07-11-06, 09:03 AM   #8
Kpt. Lehmann
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Quote:
Originally Posted by U-Bones
Here is what I think.

In the 1.1a install, this is in the cfg/basic.cfg

;NumberOfCrew5=10
;Interval1_5=5.1
;Interval2_5=6.5
;Interval3_5=13.7
NumberOfCrew5=10
Interval1_5=30
Interval2_5=30
Interval3_5=30

This section (10 enlisted slot compartments) controls efficiency for
1. Damage Control on the Vii and iX
2. Bow Torpedoes on the II
3. Electric and Diesel Rooms on the XXI

I noticed this because I modded all compartments prior to playing 1.1a, but forgot about it until all this came up.

Interval1_x controls minimum efficiency it takes to operate the compartment.
Interval2_x has no known effect.
Interval3_x controls maximum compartment efficiency.

Basically the Interval1_5 is setting minimum efficiency impossibly high. Changing it from 30 to a 3.0, or reverting back to the commented settings, should correct this problem. Note that I have not tested this, but am basing it purely on previous observations.

Note: The commented out numbers are the settings from the original 1.0 and 1.1 JSGME installs.
Hi U-bones,

I've already addressed this issue on our GW sticky thread using a Type IIA in 1939 with a green crew. The problem you are experiencing is an intermittant one... similar to the SH3 camera bug.

Sometimes features in SH3 get "stuck" like when you reach a final navigation waypoint... sometimes clicking on a speed setting does nothing. I have found that it works just fine if you switch from the speed telegraph to the knotmeter and select a speed... away you go!

The same is the case with the Type IIA torpedo loading.

Just try something as simple as taking all the crewmen out of the torpedo compartment and putting them back in... As long as your green compartment efficiency bar is over half... they will load the final torps. Believe me!!! I've re-tested this issue itself several times over the last three days now with NO problems.

Ubering the crew compartment changes a number of things and breaks the 8 hour crew fatigue system.
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Old 09-28-06, 06:04 PM   #9
gray
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Default I am thick!!!

This site is wonderful and I wish i had found you all sooner! Found the cure to spendin 4 days going through Keil canal but where is the instal file the to corect the reloads on the type v11's?

Gray
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Old 09-29-06, 12:24 AM   #10
bigboywooly
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Quote:
Originally Posted by gray
This site is wonderful and I wish i had found you all sooner! Found the cure to spendin 4 days going through Keil canal but where is the instal file the to corect the reloads on the type v11's?

Gray
Try this

http://rapidshare.de/files/31194701/...e_Fix.zip.html
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Old 09-30-06, 04:11 PM   #11
gray
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Default computer idiot!

Sorry still cant find how to edit the config file. can some give an idiots guide as to how to do this?

Gray
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Old 10-02-06, 05:58 PM   #12
gray
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Default what am I doing wrong?

C:\Program Files\Grays Games\Ubisoft\SilentHunterIII\data\Cfg

I have put the corrections in the above file but it does not save or alter the game.
Am I in the right place?

Gray
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