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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I've made a cople of tests, using a slide out version, with this, sliding out i think it's possible to do it, it will work like the sliding Dial, but it will be reduced drasticly in number of pages, didn't try however to had lets say 4 or 5 sliding pages to see if it will work,
but i don't see any problems i guess... If in mi next test it doesn't work, i'll try to use the Entrance codes from the Drag chrono, and the sliding Chief reporting Dials and the Flag recon from the Periscope and UZO, so will try taking those mods of and add this one insted... Got to test first mi Possibl. and see what i can or not add into the game.... ![]() |
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#17 |
Stowaway
Posts: n/a
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Edit wrong post sorry
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#18 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Nice Work JCWolf. There's also a special Uboat Commanders Handbook (Handbuch fĂĽr U-Boot Kommandanten) which explains tactics and phylosophy for commanding a uboat. I have a copy at home in case you're interested. The English version is available at amazon in case anyone cares.
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#19 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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UPDATE
Yet still wayting for the unswer of a friend to see if i can manage to explain what we need here, since he talled me that in fact was preaty simple to creat a ID Number Program that can incert extra codes into the game...He talled me that in fact is one of the most used Game hackings since most of the Modders from a lot of diferent games use programs like tweakers that can change hardcoded values of some specific kind...don't know to much about this but just in case i'm working in a diferent road to let me had this kind of Mods into the game...Most problally it will take a long study of diferent gaming options, that can take some features to add another, but it will be acomplished or at least something close to what i whant... ![]() I've been trying to contact with Tikigod, since he add something similar to this, but wasn't possible untill the moment... :hmm: So i'm progressing with mi work and today just finished what it will be the 3 and 4 page that in fact is the 3th entrance to the Book... ![]() Soory about the Swastica but i'm trying to be as acurate as possible, since the Kriegsmarine had that i'll have to follow History, however i'll also do a version wothout that just in case... Hope you like it... ![]() |
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#20 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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How is this mod going?
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#21 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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This has great potential
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#22 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,732
Downloads: 171
Uploads: 0
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OooooH
Hey now that's nice!
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__________________
Sub captains go down with their ship! |
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#23 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Very nice indeed how is it shaping up JC?
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__________________
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#24 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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How it is comming along ? :hmm:
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#25 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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I'm having loads of problems to incorporate this to the game since there is not much room left and The options to add new Interactive objects to the game its Hardcoded... ![]() We need an SDK and some coore files atached don't we??? ![]() |
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