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Old 08-10-11, 02:35 AM   #61
Magic1111
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Quote:
Originally Posted by mia389 View Post
I added some screenshots to the screen shot forum. You can see "Real Sink" at work. I plan on making some tweaks to it in the future. I think it still can be improved on.
Hi Mia !

Pictures looks very nice !

But is it not better, when you open a new own Thread for the "Real Sink" MOD ? Then you can write the Thread-Title "[REL] Real Sink MOD" or similar and post each new Download Link always on first post of the Thread. It´s easier to find !

Best regards,
Magic
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Old 08-10-11, 10:14 AM   #62
mia389
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Yes, I will do that for next version.
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Old 08-10-11, 11:09 AM   #63
Magic1111
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Yes, I will do that for next version.
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Old 08-12-11, 04:13 AM   #64
boone
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Hi. I'm using both FX and Real_Sink latest versions. I'm quite happy with how the ships go down, however I've yet to see a ship list anything over a few degrees, nor see them turn upside down. Is this a possibility with any of these mods, or are they planned features to be implemented in the future? I kinda miss seeing capsized ships bobbing around a bit before sinking
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Old 08-12-11, 09:51 AM   #65
mia389
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I have not yet figured out how to make the flooding make them capsize.
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Old 08-12-11, 12:31 PM   #66
Trevally.
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Quote:
Originally Posted by mia389 View Post
I have not yet figured out how to make the flooding make them capsize.
If you are using the new FX mod, try making a single mission with a large top heavy ship (BB etc) and the fire a torp or two at it with the torp set as shallow as it will go.

The flooding ship may then turn over. I have tried this some time ago and it worked
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Old 08-16-11, 08:55 PM   #67
Dieselglock
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Hello,

Thank you for this mod. Can this be installed while on patrol?
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Old 08-16-11, 09:47 PM   #68
mia389
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Yes it can be
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Old 08-16-11, 11:23 PM   #69
Dieselglock
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Thank you
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