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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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The problem of not realistic sinking described is mostly concerning the New Ship Pack-units from OHII-full, if it is installed after FX Update. So your mod should be applied in this way FX+OHII full+mod from MIA? As far as I know TDW is almost finished FX Update v.0.0.19, and v.0.0.18 is already in use by some modders. May be this last versions of FX (which are not released already) are compatible with New Ship Pack v.1.1 and OHII-full and fixes the described item of sinking mechanics , who knows... |
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#32 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I just tested with OHII and it does work.
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#33 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Now.. there is a delicate problem here. When I realized that the cfg file in OH2 is wrong my first though was to merge zones.cfg from BARF and FX. But there are 2 problems: 1. permission from the 2 moders 2. how can I be sure that just by merging 2 files will not cause another problems and which value is best to keep when they are conflicting each other? So you guys have answers for these problems? Because I truly wish we have a merged file that will gather the best setting from booth mod and then I could use it in the final release of OH2. But the 2 issues need an answer first. |
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#34 | |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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Then use MO effectively as a patch i.e. a base from which all players run and mod from by default. SH5 is getting to a point now where you need to be a modder to use the latest mods. btw nice work on OH2 ![]() |
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#35 | |
Silent Hunter
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Thx for reply ! ![]() Okay, understand now. ![]() I use latest release version of TDW´s FX_MOD, and when I enable your zones.cfg at last in MOD-Soup, I´ve then another way that ships flood and sink, but the FX_Effects are the same from TDW´s MOD, correct ? ![]() Best regards, Magic ![]() |
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#36 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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You need to be a moder to use the latest mods .. heh, funny as it sound but tend to be true. Compatibility is already a big problem... |
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#37 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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#38 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I think the only problem you will have if you take out the zone.cfg from OHII you will have problems with mines unless the user is running FX |
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#39 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Just tested this merged zones.cfg you made here and so far is excellent. No bouncing ships, also flotation and sinking is just perfect. Hopefully will be part of MO2. |
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#40 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Did anyone bother to use the stock FXupdate zones.cfg? Without merging values from BARF? TDW did state that he did his "own" changes of sinking mechanics to zones.cfg for FX, so the merging of barf into his may not be necessary, whatwithall the confusion it is causing. The changes I made and Mia posted might be completely redundant.
If that is the case, people with issues with the sinking mechanics either: A: had a faulty zones.cfg from OHII, which was overwriting the FXupdates file OR B: were not using FX_Update anyone care to test? |
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#41 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Yes Mobucks I have been using FX. There is a big difference between FX and what I have below. This is why I went searching for something. I didn't want to loose FX though. Thats why I made this.
@Zedi, I made a single player mission and tested this with the imported ships to OH and everything worked fine like I expected. |
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#42 | |
Navy Seal
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OH II changes the unit number in the game. i.e. Coastal ships from 102 to 104. So if you make a single mission with OH II installed and you use a coastal ship - it will work fine. If you then un-install OH II - your single mission will fail to load the coastal ship. ![]() |
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#43 |
Silent Hunter
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#44 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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[QUOTE=mia389;1720612]Yes Mobucks I have been using FX. There is a big difference between FX and what I have below. QUOTE]
Well then this BARF/FX merge should become the subsim standard for use in the community. With all that is going on here lately, we need to do some serious in-house clean-up of files that are used across multiple mods, to make things easier for the modding novice. |
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#45 | |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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