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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Tests of GMT times versus "Base Time" as the clock is called in SH4 shows, that sun sets and raises look to be just as usable as in SH3 even down to minutes.
The only problem that remains are WHAT TIME ZONE ARE BASE TIME ??? and how does it change over time. I know that it does not change when you save the game (im keeping a logbook and times match whenever i go back into a new saved game) Below an example: Game date - 22 november 1942 - located on E 144 deg 50 / N 26 deg 50 I started the stopwatch as the game clock changed minutes, so to have seconds available. in 3D the sun SET was Lower Limb - 19:15:00 @ 247 deg True Center sun - 19:29:10 @ 248 deg True Upper Limb - 19:40:15 @ 250 deg True From Almanac data (Starcalc) the real GMT sun SET should be 17:05:00 @ 247 deg True Difference (to center sun) is + 2 hours 14 minutes or - 16 hours and 36 minutes 3d measurement of Polaris were 310 deg True at 31 deg up from horizon at game Base time 19:57:00 The submarine were parked the same spot the whole time. Now can anyone tell me what timezone the BaseTime is??? or if this corrosponds with my position lat/lng ? |
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#2 |
Machinist's Mate
![]() Join Date: Sep 2006
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bump for reads.... this is (potentially) a realism breakthrough waiting to happen
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#3 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
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I believe I have a copy of starry night pro, I will give it a shot if you want to make some tests.
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#4 |
Stowaway
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todays testing showed, that the starmap is correct as far as to the dates (22. november 1942).
I have now rescaled the SH3 mod's Sextant image and printed it on a transparent, thus enabled a measurement of Polaris for Latitude. And this seems to work fine. |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
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I believe the time is based on Pacific Standard Time however, the dateline issue isn't implemented therefore the clock keeps ticking away at wherever you start off.
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#6 | |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
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sunset 17:04 @247° (gmt+09:36) if the game renders the sunset at 19:40, that would be gmt+12:12! timezone is fubar in sh4 |
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#7 | |
Stowaway
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#8 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
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I wouldv'e thought that base time was from the base you departed from.
Showing local time would be my preference same as in SH3 but again crossing the dateline is the issue. |
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#9 |
Seaman
![]() Join Date: May 2007
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@kv29 you're right!
after some testings I found: - base time is real local time of the exact position the sub starts - that means: there are no time zones in SH4 - there is a continuous displacement of time If You start at W001°00' your "local time" = basetime ist 4 Minutes behind GMT.
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if you think, my English is bad: try my French! |
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#10 |
Watch Officer
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So if the clock is ok, time measure should remain accurate for the rest of the mission, or the clock is bad too?
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#11 | |
Seaman
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And we need the time difference (local time - GMT) for every start - location.
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if you think, my English is bad: try my French! |
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#12 | |
Ace of the Deep
![]() Join Date: Apr 2007
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![]() Quote:
Great Thread Gents! Ah longitude and the celestial sky. ![]()
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#13 | |
Ace of the Deep
![]() Join Date: Dec 2004
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#14 |
Stowaway
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@Mav
Someone produced a mod that changed the dragable gramaphone into a dragable map in this forum, perhapps you could extend the idea and use it to produce a drag able sextant ? I still think the OBS scope would be better though...if it can be done that is. No word from lethal so maybe captain cox can liaise with mav and beery to produce it ? |
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#15 |
Stowaway
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Well....what can i say....im a genious...
![]() The Sextant image is now implemented in SH4...draggable...and with an ability to close it and open it as you see fit... ![]() I have simply tied it to the Chronometer. So when ever you open the chronometer the sextant image shows up as well, lined up to the one side of the chronometer. You can then drag the chronometer around as you see fit and the sextant image will follow along:rotfl: I only need to adjust the placement relative to the chronometer, But for now here is the stuff to change in menu_1024_768.dat file.... Added this part after the LAST of the chronometer sections G29 I15 - make really sure this is the one. Appart from that all you need is the graphics file from the REAL NAV mod to SH3 placed in Data/Menu/Gui/KF_SextantX.tga - Beware that in the below text you need to rename the tga file to the above name (remove 1280x980) ;;;;Dragable Sextant BY Kaleun Freddie and Mav;;;; [G29 I16] Be DAMN sure this is the next and last in the section Name=Dial Type=1031;Stat bmp array ItemID=0x29030001 ParentID=0x29020001 ;1024x768 Pos=512,384,191,962 ;560,970,194,230 zone=512 0 191 962 0 1 0x29020001 0.5 -0.5 0x29030001 0.0 0.0 0 0 placements is done here, mine is done with the image scaled for 1280x980 res. Materials=1 Display=0;No stretch Mat 0=data/menu/gui/KF_SextantX1280x960.tga Remade image scaled for 1280x980 Crop 0=0,0,1.0,1.0 MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=false SelOne=false IdGroup=0 ;;;;Dragable Sextant BY Kaleun Freddie and Mav;;;; I think its going to be a NO JSGME mod as i guess most of you guys have your "own" menuxxxxxxx.dat file. --------------------------------------------------------------------------------------------------------- This worked a little better [G29 I16] Name=Dial Type=1031;Stat bmp array ItemID=0x29030001 ParentID=0x29020000;1024x768 Pos=100,981,191,962 zone=0 -250 191 962 0 1 0x29020001 0 0 0x29030001 0 0 0 0 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/KF_SextantX1280x960.tga Crop 0=0,0,1.0,1.0 MatFlags=0x29 TexFmt=0x9 Drag=false BmpState=1 NeedFocus=false SelOne=false IdGroup=0 The sextant is now placed up along the left side of the Chronometer, so when you only need the chronometer you can drag it to the left side of the screen, thus dragging the sextant out of the screen area. Now i only need to adjust the sextant image to the exact screenhight. Last edited by Mav87th; 06-23-07 at 12:40 AM. |
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