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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#811 |
Commodore
![]() Join Date: Nov 2004
Location: Right behind you!
Posts: 643
Downloads: 39
Uploads: 0
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The steam game folder can be moved. Just copy the directory the games are in to another location then change the location in the steam client. You may need to delete content on SH and re-download it not sure.
I have moved my steam games folder to new drives a few times. |
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#812 |
Seaman
![]() Join Date: Feb 2010
Posts: 31
Downloads: 218
Uploads: 0
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Is the problem the invisibility of submarines relates to every night, cloudless and windless weather in night?
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#813 |
Sailor man
![]() Join Date: Jun 2010
Location: New Jersey
Posts: 50
Downloads: 129
Uploads: 0
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I downloaded and installed this mod as per the directions. Started a new campaign, Dec 41, Asiatic Fleet, S-Boat. Going to the crew management screen. I find the control room is manned by all machinist's mates. Is this a bug or just me?
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"Potius Mori Quam Foedar" |
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#814 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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Liberatus refer to post 793 in this thread. It was my solution to the invisibility issue and it seems to work for me.
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#815 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#816 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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![]() Harley Cope "Battle Submerged, submarine fighters of wwII" Last edited by keltos01; 01-13-11 at 07:20 AM. |
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#817 |
Swabbie
![]() Join Date: Apr 2005
Location: Australia
Posts: 6
Downloads: 5
Uploads: 0
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What is the status of the Narwhal in RFB 2.0? For 1.52 I read the Narwhal didnt have a proper damage model (or crew for that matter), and although there is a 'hacked' Narwhal in RFB 2.0, it doesnt have proper crew or slots, has 4 inch instead of 6 inch guns and I dont think it has a proper damage model. Thats without including the Subsim Narwhal contest mod, which loses crew entirely.
I hate to be rude or unappreciative but id like to know if there is a mod or soon to be a mod to make the Narwhal work in RFB 2.0, and whether it has a proper damage model, or how long it will be before its made compatible. Id like to know because id love to start a campaign with her, but if shes not working right ill start a campaign with a normal ship instead. Thanks Last edited by irR4tiOn4L; 01-19-11 at 04:27 AM. |
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#818 | |
Frogman
![]() Join Date: Jan 2006
Posts: 300
Downloads: 353
Uploads: 13
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Jim ![]() |
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#819 | |
Swabbie
![]() Join Date: Apr 2005
Location: Australia
Posts: 6
Downloads: 5
Uploads: 0
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I am definitely referring to Real Fleet Boat and the included "hacked" Narwhal, as well as the one from the Subsim competition. Both do not seem to work correctly with RFB EDIT: Lol im quite impressed that i managed to type "TMO" instead of "RFB" no less than three times. Very consistently wrong there! |
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#820 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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keltos |
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#821 |
Swabbie
![]() Join Date: Apr 2005
Location: Australia
Posts: 6
Downloads: 5
Uploads: 0
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Thanks Keltos, I understand you made the model and I appreciate that its not intended to be run with RFB. I did see mention of a possible mod to make it compatible by another forum member, but that doesnt look like its done.
My main question though is not so much about your model but about the standard Narwhal in RFB 2.0. I understand its only a 'hack' but is it 'ready for service'? When i tried to start a campaign with it the crew was incomplete, it had no slots in the conning tower for the officers from the watch to shift to, and I read in the RFB 2.0 manual (stated as being the 1.52 manual) that the Narwhal did not have a full damage model. I wanted to ask what the status on those things might be, or if i should just use another boat. |
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#822 |
Navy Seal
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#823 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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One question concerning the S-class submarine as currently modelled in RFB. Was it _really_ that much of a pig IRL too, with a 180-degree turn taking it some 10 minutes or something??? I'm finding it impossible to get away in it, because the bloody thing just won't turn!
I don't know... if it really was that clumsy, then no wonder it was phased out by 1943 ![]() |
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#824 | |
Pacific Aces Dev Team
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If you want to use the Sclass, you must exploit its strong points and not the weak ones ... try to engage in operations in coastal waters, where its smaller bulk operates to your advantage vs. enemy ASDIC, and make maximum use of the good underwater speed. Your best bet to escape the enemy ASDIC is not by outmaneuvering him, but by sprinting away from where it will search in the next turn after dropping.
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One day I will return to sea ... |
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#825 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
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Thanks Hitman, will keep that in mind. And the S-class boats indeed were real pigs as regards their turning ability! Normann Friedman's "U.S. submarines through 1945: an illustrated design history" has this to say about the matter (p. 122): "The entire S class (but particularly the Portsmouth-designed S-3 - S-13) had such large submerged turning circles that the boats could not make a quick reverse attack." C**p, I'm not envying the RL crews one bit...
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