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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Swabbie
![]() Join Date: May 2006
Posts: 14
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Ok, good to know. Does the Mid War superstructure look a lot like the previous one? I can't see any difference when I leave port for patrol #6.
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#557 | |
Swabbie
![]() Join Date: May 2006
Posts: 14
Downloads: 15
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In my home port, the situation is entirely different, I have to go to the torpedoes screen and manually move each torpedo into the right slot one by one. I guess this is so that you can choose which type of torp to load. |
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#558 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
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I highly suggest that you read THIS PDF. It describes very nicely reasons and procedures why and what has been done to fleet sub conning towers. SH4 had all four 'Mod' fairwaters modelled, but without their sub variants. I checked Gato, but I am not sure Tambor / Gar get Mod4 fairwater... Balao is for example missing the early long version and has only one type. |
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#559 | |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
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#560 | |
Loader
![]() Join Date: May 2007
Posts: 86
Downloads: 42
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patrols in 1943. east china sea, indonesia. marshall islands. Lots of planes but they seldom attack. Even if they do it usually ends with little wounds of the deck crew and minor damages. Nothing critical. And I play SH5 too ![]() |
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#561 | |
Swabbie
![]() Join Date: May 2006
Posts: 14
Downloads: 15
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#562 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
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#563 | |
Captain
![]() Join Date: May 2006
Location: Niskayuna, NY
Posts: 482
Downloads: 103
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Sometimes I make it to 200', sometimes I don't. If I do, I don't hear an attack. If I don't... well, I've gotten one miss. I play DiD... I might just go for a fresh install, in case I boogered something in the process of upgrading to RFB2. In all my time playing SH4, I've never had aircraft attack me like this, and I think it'd stand out if other folk were experiencing it, too. |
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#564 |
Swabbie
![]() Join Date: May 2006
Posts: 14
Downloads: 15
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#565 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
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The Porpoise class has SD radar available from the start of the war, though the renown cost is high. The Gar and Tambor classes have it available from January 1942. The rest of the classes have it available later.
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#566 |
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
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![]() ![]() It shouldn't be long in coming now. Work will then commence in full on the Narwhal.
__________________
Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#567 |
Sailor man
![]() Join Date: Aug 2009
Location: Manchester, NH
Posts: 43
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Looking good. I am looking forward to it.
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#568 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
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I have a small question: which torpedoes use 'high' speed setting? I noticed that Mark 14 uses only 'slow' and 'medium'.
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#569 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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It's just a graphics thing that OakGroove did when he made his interior graphics mod. There are no American torpdoes with 3 speed settings.
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#570 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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Since RFB is all about realism - why the 3 speed 'eye candy' setting then? I am guessing there isn't a mod without this or there is some historical background behind this...
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