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Old 10-21-07, 07:30 PM   #16
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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Default Thief!!!!

Quote:
Originally Posted by jdkbph
5. click the "enter range" button (not the stadimeter button, but the triangle thing next to it).

That step five is the equivalent of marking the bearing.

After that just fire the torp... no need to relock or anything. Move the cross hair to a different location on the target, and repeat the above.

The result is I can place a torp where ever I want anywhere along the length of the target... again, assuming I've done all the info gathering and calculating accurately.

JD
You did my next point perfectly! Of course, there is an even easier way than that. Aim ahead of the ship and hit the send button. When you're ready to shoot, click the PK off. Then just fire torpedoes as juicy parts of the ship pass through the crosshair. No resighting that way!

There's a thousand variations and every one of them works! Would you believe....half of them work? How about a quarter? Would you believe three of them work if you get lucky?

Last edited by Rockin Robbins; 10-22-07 at 05:27 AM.
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Old 10-23-07, 10:33 AM   #17
ddiplock
Samurai Navy
 
Join Date: Jul 2002
Location: Scotland, UK
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Quote:
Originally Posted by jdkbph
This may acutally be simpler than everyone thinks

Using manual targeting...

I used to use the spread angle thingie, but could never hit it just right, what with all the calculating x degrees at y range gives z spread assuming 90 degrees track angle yaddayaddayadda.

So what I do now is lock up the target, do all my calculations for speed, AoB/Target Course, range, etc, and turn on the position keeper.... which, if I've done everything accurately, gives me a hit amidships so long as the target doesn't change course or speed.

But I don't want to just hammer the same spot with torp after torp...

Sooooo.... I

1. select the range function on the round input dealy in the upper right part of the screen

2. unlock the target

3. move the cross hair just forward of the spot I want to hit (I prefer spots like under the fore mast, under the stack, just forward of the shafts, etc)

4. wait for the target's motion to carry the desired hit area into the cross hair, then

5. click the "enter range" button (not the stadimeter button, but the triangle thing next to it).

That step five is the equivalent of marking the bearing.

After that just fire the torp... no need to relock or anything. Move the cross hair to a different location on the target, and repeat the above.

The result is I can place a torp where ever I want anywhere along the length of the target... again, assuming I've done all the info gathering and calculating accurately.

This is also a handy technique to use if you realise at the last moment that you've misjudged the target speed, or if the target has zigged and the AoB is now radically different that what's set up in the TDC. If you just don't have time to go back and reset everything for a new solution, you can use this "manual adjustment" to compensate on the fly, as it were.
JD

Haven't been on SH4 in the last few days, got bogged down in another game...shame on me. lol I shall give your suggestion a go tonight, and see how it goes. Here's hoping they SPREAD this time. Before I used to have problems getting torpedos to hit, now they hit no problem....they just don't spread :P lol
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