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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1291 |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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hi all
I'm going to give VF15F2 a try but I'm slightly confused as to the install of the supplement VF15 via JSGME. I'm fearful of corrupting my install. I do use NYGM and MaGui F. , both give conflict errors with the "menu.txt" files. Hsie says in the instructions to 1) Copy the last lines of the files, beginning with "h.sie sh3.exe patch" (entries 4815 to 4827) from these files into the files of your GUI and 2) Delete these two files from the Supplement mod and 3) Activate the Supplement mod (without any file conflicts). So my question is ... 1. Do i perform this task on the last mod I enable before enabling supplement VF15, that has a these two files in it? in my case it would be the MaGui_F_FIX_for_NYGM3.4? 2. Or do I perform this task on all files im my Mods folder that have these files in it? I'm having a hard time wrapping my head around all this, forgive me... |
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#1292 |
Admiral
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Hi Buck_O:
It is of course sufficient to append these message lines to the appropriate files of the LAST mod you installed before the supplement, since JSGME always completely overwrites files of earlier mods with the files of later mods. So only the files of the last mod are active. I don't like this fiddling around with files, but I see no other chance to add new messages to the game. h.sie |
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#1293 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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By using WinMerge, (http://winmerge.org/) you can see where the conflict is and ofter merge the files to suit your install The camera.dat file is often in conflict but it is almost impossible to merge these into a new file (using different editors). When I have the new merged file, I usually make a JSGME structure mod and install it last, leaving the conflicted files intact in the original mods.
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Irish1958 ![]() Last edited by irish1958; 05-12-11 at 08:59 AM. Reason: Added info |
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#1294 |
Admiral
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@Hitman: Currently working on the bouyancy mod. Positive bouyancy works, but needs some parameter fine-adjustment.
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#1295 | |
Silent Hunter
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#1296 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Irish1958 ![]() |
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#1297 | |
Helmsman
![]() Join Date: Apr 2005
Location: California
Posts: 110
Downloads: 46
Uploads: 0
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#1298 | |
Pacific Aces Dev Team
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![]() BEEERRNNNAAAAAAAAAAAARRRRDDDDDD!!! Keep your fingers away from the buoyancy tank controls ![]()
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One day I will return to sea ... |
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#1299 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#1300 |
Rear Admiral
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![]() ![]() Captain's Log: "In hindsight, giving the crew Red Bull instead of coffee was probably a bad idea..." |
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#1301 |
Swabbie
![]() Join Date: Jul 2010
Location: Italy
Posts: 7
Downloads: 22
Uploads: 0
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#1302 |
Admiral
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@OD: Thanks for kind words. Have fun with the patch. You are correct: It's a stock sh3 bug, that becomes more visible with my hydrofones mod. But I'll fix that in the next patch version. Easy job.
@REST: No paintshop was used in the pic above. I only changed the Uboats Z-position. Unfortunately (or, let's better say fortunetely) they didn't know about that trick during the war. |
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#1303 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#1304 | |
Chief of the Boat
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#1305 |
Rear Admiral
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Later that day, at a top secret meeting in Berlin...
Hitler: You had something you wished to tell me, Herr Admiral? Dönitz: Jawohl, Mein Führer... you remember that idea you had about mounting rockets on our u-boats? Hitler: Of course I remember. What about it? Dönitz: Well, I don't think we're going to need the rockets. |
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