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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1126 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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#1127 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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What does Green Pepper Version mean
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#1128 |
Swabbie
![]() Join Date: Feb 2011
Posts: 13
Downloads: 83
Uploads: 0
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H.sie, my bad, additional mod not loaded so everything works fine now. Thanks again!
LJ
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SH3 GWX 3 Gold - 100% Realism - DiD Mods: OLC's Modified Search Beams for GWX 3 / Life Boat & Debris / Wooden Life Boat Mod / H.sie's V15F3 Patch / Draft & Buoyancy / DW Fire Damage / DW Water distrurbance / Torpedo damage / WB's Fuel Economy / Waterstream & Exhaust combo / Q Ship Mod for GWX3 / Hitman GUI Beta for GWX / St Naz v4 / Thomson's Sound Pack V3.2 / RBS1_SH4 Effects |
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#1129 | |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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#1130 | |
Silent Hunter
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#1131 | |
Stowaway
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![]() Which makes me want to ask... since these are fixes deemed impossible before, and since you've busted open the hardcode to fix these, then what kind of can of worms has just been opened?? Just for the simple breakthrough that you've made h.sie, does this mean that now you've fixed these hardcoded bugs that all kinds of the old hardcoded bugs and or non realistic paramaters can be fixed and or tweaked to the liking of modders?? Say things like the oilskins not being on when its raining sometimes, destroyers dropping depthcharges with ridiculous accuracy (Early War mainly) and being able to hide on the bottom, does your breakthrough make these things actually possible now?? Last edited by reignofdeath; 04-21-11 at 06:47 AM. |
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#1132 |
Stowaway
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And i have a question about the 4gb patch, I had already added your hardcoded fixes and then heard that if I get the 4gb patch and add it that I may actually be able to run MFM without crashes. Well how do I get my sh3.exe back to its old self again?? Just change its file name to SilentHunterIII or what?? because when I ran the 4gb patch it said that the ShIII.exe was unkown (My guess is it detected it had been modified by the hardcode fixes patch) Unless the 4gb patch is included in the instalation of the latest version of the hardcode fixes?
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#1133 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Use HsieOptionsSelector to apply 4GB patch - it's included in the Patch Kit.
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#1134 | ||
Chief of the Boat
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#1135 |
Admiral
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@USNSRCaseySmith: As SqareSteelBar wrote: use Stieblers great HSieOptionsSelector to apply the 4GB patch.
Being able to modify hardcode opens all possibilities. In my tests for a bouyancy mod I could even make the Uboat fly. Wolfpacks are possible. One can even make sh3.exe to act like a table calculation instead of a Uboat sim. All can be done now - In theory! In practice I have to restrict on easy-to-fix realism related modifications. I won't spend any time for graphical stuff, because that's hard to do in assembler and in my opinion SH3's graphics are okay and I don't care wheather ships have long or short wakes or similar. Without SDK and with my restricted insight into the code, I can only change a game variable (say: speed) in dependency of another variable (say: windspeed). That's possible. Other stuff is much harder to do. Automatically moving the 1WO to the bridge, for example, took 2 months. Hope you like my fixes. h.sie |
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#1136 | |
Silent Hunter
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![]() ![]() ![]() Wonderful work h.sie, I would never played without your patch !!! ![]() Best regards, Magic ![]() |
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#1137 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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What a breakthrough! Amazing!!!
Unfortunately the readme, foR SOME reason, wont open . Ive downloaded 3 times but no txt program i have can run it... Can somebody explain, in laymen terms, how to install this patch without exploding my comp. Ive finally got my mods in order and would love to add this fix on top of my mods, without creating CTDs in current game. Of course i will install in port after my current patrol. |
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#1138 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Quick Manual: Patching SH3.EXE 1) Create empty Working Directory somewhere on your Disk (where you have write permission.) 2) Download latest V15_Patch-Kit archive and extract all contained files into the Working Directory. 3) Copy your original (unpatched) sh3.exe into that Working Directory. 4) Start Patch_SH3.bat. If your sh3.exe is compatible, it will be patched. Otherwise not. Before patching, the skript automatically makes a backup of your original file called sh3.old. 5) If step 4 was successful, your new sh3.exe contains ALL of the fixes! 6) Start HsieOptionsSelector.exe in order to individually enable/disable the fixes as you like. This tool also allows to apply the 4GB-Patch. 7) Install necessary additional files contained in the mod called Supplement to V15 (JSGME) using JSGME. 8) Copy patched sh3.exe back into your SH3-Installation (and store your original file sh3.old in case you don't like my work and want to reverse all changes) . Documentation / Information See 1st post of the Subsim-Thread http://www.subsim.com/radioroom/showthread.php?t=174225 See also help file HSIEoptions.chm. Important Notes · You MAY NOT use this patching system in order to disable any copy protection, because that is illegal. So before patching, please read the EULA of your software to find out if your sh3 version uses copy protection or not. · This patch adds code to sh3.exe. Some Antivirus-Programs maybe don't like this. · USE ON YOUR OWN RISK! Credits Many thanks to Stiebler for co-operation regarding some fixes and his comfortable HsieOptionsSelector. Hope you like it! h.sie Sorry
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#1139 | |
Stowaway
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#1140 |
Watch
![]() Join Date: Jan 2007
Posts: 30
Downloads: 638
Uploads: 0
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Could it be possable to fix the lazy helmsmen bug?
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