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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2791 |
Admiral
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i cannot help you regarding stieblers addon, but you can activate the torpedo failures mod in any order, it does not matter. update to v16a4 only was cosmetic. thus i cancelled it. look at post 2787
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#2792 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Read in red please ![]()
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U-552 Tiger IDF Last edited by Sepp von Ch.; 11-29-11 at 05:12 AM. |
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#2793 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Oh, h.sie, this is a devilish update! With my little IIA U-Boat I managed in 1939 (4. Feindfahrt) to sink only 1 of the four spotted merchant ships (5 torpedoes, 3 dudes)!
I hate you for this realistic mod ![]() ![]() No, no, really, thank you very much. SHIII got a whole new dimension, I prey now, that each my torpedo explode ![]() Really thanks for this great job! ![]()
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U-552 Tiger IDF |
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#2794 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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H.sie, please, can you upload on your site again the previous Torpedo Failure Fix 1.0?
This version 1.1 is uncredible hard for me. Two another patrols in 1939 with IIA boat and all torpedoes (10) are failure (perfect positions, magnetic or contact pistols, various depth) again and again too deep even in small waves... Not surface runners, but all torpedoes runs too deep, even set up 1 or 2 m deep... Whenever the surface is like glass, torpedoes runs too deep. I like realistic torpedo failures, but I can´t even in small waves attack any ships. 100% torpedo failures in 2. Feindfahrten is for me unrealistic. Please reupload previous version for me. Thanks!
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#2795 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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#2796 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Faulty yes, but not so (check http://www.uboataces.com/articles-wo...orpedoes.shtml ). Here, I can´t use any torpedo excepted the surface is like glass. And this is not correct.
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#2797 |
Admiral
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I used the Naval training mission in order to reproduce your problem but without success. All worked as intended. Time: 1939. Windspeed=2. TorpedoDepth = 1 and Impact pistol. I had about 20 - 30 % duds.
If you don't hit a ship that does not automatically mean that it was a dud ![]() Anybody else having the same problems??? |
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#2798 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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h.sie and all other modders, thank you. Your effort makes SH3 better each day ![]() |
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#2799 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Seems about right to what I got in testing also, Increasing to 50% in heavy winds ![]() |
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#2800 | ||
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Quote:
Quote:
![]() Can you h.sie please again upload the previous version 1.0?
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U-552 Tiger IDF Last edited by Sepp von Ch.; 12-01-11 at 04:34 AM. |
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#2801 |
Admiral
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@Joseph: 2 Problems:
1) I havn't the V1.0 anymore. Maybe some other person has? 2) Even if you can find it somewhere:The JSGME version is only a temporary solution for testing purposes that won't be compatible to future patch versions V16B, because after testing and parameter fine-adjusting period, it will directly be implemented into the next hardcode patch V16B. That means: I have to restrict on ONE single version and one single parameter set that the majority of players prefers. V1.1. has been made due to some user requests, because dud rate was too low. I enlarged it a little bit, but surely not to 100%. If you have a dud rate of 100%, there is definitely something wrong - either on my side or on your side. DO OTHERS ALSO HAVE THE SAME PROBLEMS AS JOSEPH??? |
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#2802 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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wolpack attack
16 June 1941 bad sea state magnetic pistol 1 hit 4 duds(?) 1 missed good sea state impact pistol 1 hit 0 duds 0 missed Is it possible to have a message like "Torpedo is a dud"? |
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#2803 |
Admiral
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@Robin: I'm not programming ATM.
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#2804 |
Stowaway
Posts: n/a
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Hi. I've tried the wolfpack fix. However I'm not sure how should I send contact reports properly ? With course and speed info ? I think I know how to report speed of the convoy, I have to input it into my TDC dial, but how should I set it's course so the report wouldn't look like a bad joke ?
![]() BTW H.sie while I was setting up your mod, I just merged the Campaign_SCR.mis with yours and saved it like scripted layer, is this way ok too ? I peeked at your .mis file alone and I see the wolfpack boats sitting at Hudson bay ![]() ![]() |
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#2805 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi all,
I've tested h.sie's torpedo patch in campaign mode. I've shot 180 torpedoes with a magnetic pistol in 1939 and got 39 duds, i.e., roughly 22%. Taking the randomness into account, I think it works as intended. Thanks again for the patch, h.sie ![]() Cheers, LGN1 |
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