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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1501 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
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But the thing is from what I gather...I think that silent running actually might cause the boat to surface instead of submerge.Uboats have a negative tank that is rapidly filled with water as soon as dive is ordered and filled again very quickly the instant the boat is submerged.They did this for safety reason.It forces a "slight" bouyancy so that the sub will surface if you say lose your compressed air to fill the ballast with. ![]() From the site I found info at.... ""In diving quickly, the negative tank is important. By flooding this tank the submarine becomes negatively buoyant. This gets the boat under water quicker. Once submerged, though, the negative tank will be blown or pumped out, to restore neutral buoyancy. You want to be heavier than water as you dive, but you don't want to stay that way once you're under. If the negative tank remained full and all power was lost the boat would quickly sink below crush depth and kill everyone aboard."" Last edited by Wolfstriked; 06-15-11 at 01:26 PM. |
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#1502 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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New post as I didn't want this to get lost in post below.Hsie,I think what would be good to fix is to remove the "radio damaged/radio repaired sir"...."hydroplanes damaged/hydroplanes repaired sir" etc.
With the realistic repair times mod you still see a ton of these messages and ruins the feel when things get fixed a second later.Since they have no effect on the game I think a removal of this info would benefit the patch. |
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#1503 | |
Pacific Aces Dev Team
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Wolfstriked I think you can disable them by deleting this entry in the menu.text file:
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One day I will return to sea ... |
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#1504 |
Admiral
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@Wolfstriked: Is equipment is repaired seconds later, there is something wrong. Or you have only insignificant damage. Normally, equipment should take hours now to be repaired (and also the message, that certain equipment has been repaired). Exception: Compartments - they still take minutes, because they are coupled inseparable with the flooding recovery.
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#1505 | |
Admiral
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But you can try it out. If you don't see any problems - there is no problem. |
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#1506 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#1507 |
Admiral
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@Wolf: If you use NYGM, Stiebler recommends NOT to use my Realistic Repair Times Fix, since NYGM has its own damage model.
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#1508 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#1509 |
Stowaway
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h.sie:
One think i always bothered with in SH3: Ships accelerating and changing course way too fast. Is there maybe anything that can be done about that in the SH3.exe? Is it worth trying at all? Its not like it happens every second ship you encounter, but everytime i try to shoot the stationary ship in the tutorial mission, i have to laugh. Just an idea, i can live happily ever after if nothing will change. |
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#1510 |
Admiral
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@KarlKoch: Ship acceleration is already on my growing todo list. In the meantime try Thomsens Ships. It's for GWX if I'm informed correctly and reduces ships acceleration and deceleration as well as turning radiuses.
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#1511 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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What could be done though is instead of putting drag very high just drop the COG for each ship down very low.This way you can use super low drag settings to control the "horrible" excessive pitch/sway of the boats.Now you have a bit more control for turn radius since you have less forces slowing the boats down in a turn....basically its just the engine power now.Then just play with rudder drag for the turn speed you want.For ship top speed you can then test a ship on 0-wind ocean and see what speed it hits at flank speed setting.If it goes over or under its max speed you can drop or raise the horsepower to compensate. Its a huge undertaking but all the ships could be made very realistic. ![]() |
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#1512 | ||
Stowaway
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![]() I am happily reading every post from you in this thread. Quote:
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#1513 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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#1514 |
Loader
![]() Join Date: Apr 2009
Location: Valladolid (Spain)
Posts: 90
Downloads: 1404
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Hello I wonder if this patch can be upgraded from one version to another post. Example: V15F3 to V15G1. What you should do if we have an older version and want to update? It would be a bit annoying having to uninstall everything and start over. Are a god thank you very much.
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#1515 |
Admiral
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@pelucho:
An unhumble wish. For you it would take the same time (about 1-7 minutes) to update either from unmodded sh3.exe or from V15F to the last version V15G. For me, every Patch-Kit takes hours to configure. There are better ways for me to waste my time. So maybe another person wants to update from V15B to V15E1? Or from V15A to V15F2? A downgrade option would also be nice!! I think I spider (Ich glaube, ich spinne!) Last edited by h.sie; 06-16-11 at 03:06 PM. |
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