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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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That is part of the "Small Merchant CTD" Fix. Recommend you remove NKSCS_Taihosan.zon from NSM 3.3 and then install |
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#77 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I have yet to come across a convoy defended by a ridiculous number of escorts. I also have encountered as many aircraft as one would dicern from reading submarine novels and such. The bottom line is air patrol asw was rare at best. The original game had waaaay too many planes, especially the HK8, which came out later in the war, and not many existed.
Still on my first patrol, headed back with no torps, and light damage. headed to midway for fuel. |
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#78 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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#79 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#80 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Been using this baby for a while, had a hard time at first letting go of TM, but this one just does it, it seems more realisitic than the others.
Have bumbped into small taskforce with a cruise and destroyer, have bumbed into hunter killer squad of 5 or six destroyers, and heaps if single merchants. The thing I like is that you dont come accross the entire Jap navy every five minutes, encounters seem more random. My opinion only not out to offend any one R |
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#81 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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By the way, do we have an eta on the next installments for the later war period
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#82 |
Lucky Jack
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Yeah baby! Found this in the South China Sea. Escorted by one DD in 41. First patrol! He was zig zagging hoping for the best. No dice!
![]() I'm really loving this mod Lurker. Great work man! How are you doing on the next installment?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#83 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#84 |
Lucky Jack
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Take your time Lurker. Your on to a great mod here.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#85 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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Lurker..
I was working on placing a better map with shipping lanes on it, into the subs; like this... ![]() I know there already was one for this, but mine is not a camera photo of the RL map so it doesn't have that flash sheen and I think looks better. Also, I'm eventually not going to use the game map, but a real life map of the same area. More importantly, I'm going to alter the map and remove the date references, etc. What I would really like, is to put accurate shipping lane information on it that matches the campaign layer changes you and Tater have done. Since it would then be specific to RSRD, you can even include it in your package if you wish. My only question is if you guys would somehow be able to get me the information even in a simple hand drawn sketch that I could then transfer to the map; and I'm not sure how drastically that info would change from year to year. I could have an ini created that would change the map for each year. Thoughts?
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#86 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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MONOLITH
comment noted. Since this is still a WIP, and I just started working on Phase II, there will be changes / additions to the various layers, so as you can see I won't be able to provide an accurate map that you requested at this time. Lurker Last edited by lurker_hlb3; 10-21-07 at 02:18 PM. |
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#87 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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Lurker, just some preliminary comments, I am 7 days out of Cavite (S-33) in Dec. 41. I like the radio messages and detailed orders, very immersive.
So far, I have been ordered to San Bernadino straits and Samar, only saw some fishing boats and a lone freighter running south. I have been ordered to Luzon straits, so maybe we will finally see some action. I have gotten no position reports of enemy ships/tf/convoys whatsoever, is that normal? (I have map updates turned off). one little bug, I have gotten four times the same radio message announcing the casualty figure for the Pearl harbour attack. Keep up the good work, it is much appreciated, having looked at some of those files, I know how much work goes into greating a campaign. |
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#88 | |||
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#89 |
Lucky Jack
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@Bilge,
The ships are there. Just depends on where you are searching. My first missions off Saigon (2 patrol areas) I sunk a DD and and a cruiser. After SubPac said my time was up on the first patrol area I was directed south. Sparse pickings but I did pick off a merchant. At this point I was told to RTB best speed. I did and received orders to go the Formosa area to patrol. Something was brewing. I came upon a small convoy but it was pitch black and pouring rain. No luck on getting a sinking. Then I was directed to the Luzon to patrol for some hours. This is were I saved my game. When I'm patrolling I pick areas that would seem to be lanes for shipping as the Japanese were moving south for resources. In fact, Lurker has you return to Manila to end patrol, your shown what the Japanese are up to(created by the developers) and quite clever of Lurker to have this at that time. You are then sent North to the Luzon area as we know Japanese convoys are heading south. Patrol your area with the most logical route the convoys would take. At any rate, the first year of the war the Asiatic Fleet did not make a lot of sinkings. Thus far quite good IMHO and I'm very excited to see how Lurker handles the coming years. Judging from the books I have read on the subject, this mod is playing it out very well. I applaud Lurker for his efforts here. The vanilla version is like rush hour traffic. You are out of torps before you hit your patrol area. It is a hit or miss on finding shipping with this mod. We are now forced to hunt as it should be. This mod has taken it to the next level. Patrol and they will come!!!! Again Lurker, job well done with the first layer. I can't say it enough. ![]()
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#90 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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