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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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thank you
![]() ![]() ![]() In a previous post, I was suggesting to merge many many of your SFX mods into a single Supermod (and I see in this SH5 forum other people are asking for a "SH5 SuperMod") , ![]()
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What we do in life echoes in Eternity |
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#197 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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I totally understand community members wanting a super SFX mod from me, but; I work on each and every sound effect file individually, taking up to 2 weeks in some circumstances. I'm not even half way through my SFX end-state development so if I was to make a SFX mega pack it would not be delivered to the SHV community till mid 2011 at the earliest
![]() I do this so as to give each sound effect file full credibility and it avoid becoming a half arsed attempt ![]() I have 20 x U-boat skins in the bunker not to mention the many uniform mods in development. Rushing out crap mods has never been my style and I won't take shortcuts. The best I can do would say to the community make a file and call it for example Venatore's SFX mods. Just keep dumping my SFX mods into that folder each time one arrives. I thank you for your constant feedback tonschk. It members like you that keep me in the modding development ![]() Mega Mods are the way to go.....but; I think SHV is far from getting a dedicated modding team at this early stage of SHV's life. We are still missing some critical area modding talents and until they arrive us little tiny independent modders will forge on. Kind Regards Ven Last edited by Venatore; 10-11-10 at 05:53 AM. |
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#198 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hi Venatore
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#199 | |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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No matey I understand you, it just that when the time comes for mega mods there has to be choices, example (GWX / WAC / NYGM). But, before mega mod teams start developing they need a chain of command, a clear mission, allocate sub-mod commanders (objects manager / sound effects manager / skinning manager / packaging manager / documentation manager / spokes-person) and there would be several other positions, not to mention the ability to keep the team going through bad times as well. |
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#200 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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![]() Unterseeboot II SFX
![]() ALL NEW eerie creaks & groans whilst inside your U-Boat and the unique SFX of the movement of the ocean around you ![]()
<Download Links> Thank you for downloading this mod ![]() Kind Regards Venatore. |
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#201 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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Your sound mods are just as important as the graphic mods to me Venatore. They give the game so much more immersion. Great job!
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#202 |
Chief of the Boat
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I'll definitely give this a spin
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#203 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Hi there
![]() ![]() By the way, the U-boot in that screenshot looks really Good ![]()
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#204 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Thank for your collection
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#205 |
Commander
![]() Join Date: Jul 2010
Location: Spain
Posts: 455
Downloads: 87
Uploads: 0
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Brilliant, another "must have". You modders give a new dimension to this game.
Thx for your great job. ![]() ![]() |
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#206 | ||
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Quote:
Quote:
Kind Regards Venatore ![]() |
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#207 |
Stowaway
Posts: n/a
Downloads:
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Someday,
When I get a better system? I'll be on your Mods like Ugly on Ape! ![]() Regards Mate! ![]() |
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#208 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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Hello Venatore,
An order of installation is it better with all your mods? and with the use of Stormys DBSM 1.2? Again thank you for the undeniable quality of your work ![]() |
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#209 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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#210 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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I had to disable Unterseeboot II mod as it interfreed with MightyFineCrewMod w/beards. One of the crew members resorted to default look. I kept the Unterseeboot I mod which also worked with Stormy's Mod.
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