![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Canadian Wolf
|
![]()
Outstanding work
![]() RDP |
![]() |
![]() |
![]() |
#17 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]() ![]() ![]() ![]() |
![]() |
![]() |
#18 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#19 |
Sailor man
![]() Join Date: Apr 2007
Location: Southern Indiana
Posts: 46
Downloads: 10
Uploads: 0
|
![]()
Simply outstanding work on a much needed fix!!!
Thank you so much ... Skipbo (Jim) ![]() |
![]() |
![]() |
![]() |
#20 |
Lucky Jack
![]() |
![]()
That is nice also! So much to choose from! What do you think Mraah?
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
![]() |
![]() |
![]() |
#21 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
|
![]()
Excellent Work!
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
![]() |
![]() |
![]() |
#22 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
|
![]() Quote:
Also, you able to compile the DDS to a DXT5 format? My photoshop locks up with the DDS plugin. I think I'm missing dll files that I can't seem to find. EDIT : Explain the change please. I'm still kinda a dope on working with Photoshop... believe it or not. |
|
![]() |
![]() |
![]() |
#23 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
![]()
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868 |
![]() |
![]() |
![]() |
#24 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
|
![]() Quote:
I don't think you can move the text. So far the TEXT and SWEEP appear to be linked by a common TEXCOORD in the fx files ... however it's worth an experiment. Look in the RadarVS.fx file .... I don't know, but changing something there might bump the text around maybe? VS_OUT main(VS_IN In) { VS_OUT Out; //Out.ProjPos=mul(matProj,In.Pos); Out.ProjPos.x=sign(In.Pos.x); Out.ProjPos.y=sign(In.Pos.y); Out.ProjPos.z=1; Out.ProjPos.w=1; Out.Tex0=In.Tex0; Out.Tex1=In.Tex1; Out.Tex2=In.Tex2+rand.xy; Out.Tex3=In.Tex3; // Out.CSPos=Out.ProjPos.xy/Out.ProjPos.w; return Out; EDIT : You know, off the top of my head it's probably not able to be moved. As far as I understand I believe there's a source code that builds the sweep and defines the text location. That source code is probably imbedded somewhere. Last edited by Mraah; 05-23-07 at 03:10 PM. |
|
![]() |
![]() |
![]() |
#25 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#26 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
|
![]() Quote:
Very helpful, nice tut!!! ![]() Just the reverse of what I did to get the circles out in the open ... ![]() |
|
![]() |
![]() |
![]() |
#27 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
|
![]()
a 1024 by 1024 dds works fine as PPI texture btw...
|
![]() |
![]() |
![]() |
#28 |
Mate
![]() Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
|
![]()
@ Mraah,
Check MP, please. Thx DS |
![]() |
![]() |
![]() |
#29 | ||
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
||
![]() |
![]() |
![]() |
#30 | |||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
|
![]() Quote:
|
|||
![]() |
![]() |
![]() |
|
|