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Old 06-08-07, 02:24 AM   #226
LukeFF
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Very good! I think the 80% option looks best.
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Old 06-08-07, 02:25 AM   #227
Anvart
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Quote:
Originally Posted by Mraah
WIP v122 - Additional PPI

Screenshot notes ;
-1920x1200 crop -Anvarts camera view
-Anvarts SHController.act
-3rd Generation PPIRadarPS.fx - Anvarts original edit + Mraah edit
-Faded Green Background
-Post Processor OFF (except 6a)

(5) #4 PPI Rings/Azimuth - Noise OFF


(6) | (6a) #4 PPI Rings/Azimuth - Noise ON / 6a Post Processor ON


EDIT - Post Processor default grainy
EDIT - PPI's 1-3 can have faded green background (radar.dss), however 3rd gen fx required for best result.

Suggestions/Comments

Mraah

About noise, it's interesting, but correctly to estimate picture is possible only in dynamics...
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Old 06-08-07, 02:27 AM   #228
LukeFF
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Anvart, you don't need to repost every single image every time you quote someone.
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Old 06-08-07, 02:37 AM   #229
Mraah
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Quote:
Originally Posted by Anvart
All looks very well, but i think 1-st more realy ...
Yeah, the blue. I was thinking more of #3 ... compared to Gino's photo of real PPI ....

(3) LukeFF Spiderweb PPI


GINO's Photo of real PPI


EDIT - but with faded green background from #6

Mraah
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Old 06-08-07, 02:51 AM   #230
Anvart
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Anvart
All looks very well, but i think 1-st more realy ...
Yeah, the blue. I was thinking more of #3 ... compared to Gino's photo of real PPI ....

(3) LukeFF Spiderweb PPI

GINO's Photo of real PPI


EDIT - but with faded green background from #6

Mraah
Ok.
It has an orange luminescent layer...?
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Last edited by Anvart; 06-08-07 at 03:06 AM.
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Old 06-08-07, 02:56 AM   #231
Mraah
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Quote:
Originally Posted by Anvart

About noise, it's interesting, but correctly to estimate picture is possible only in dynamics...
Yes, hard to tell from screen shot, if that's what you mean.

The effect is like a PPI only grainy post processor effect minus the color change. It's just a basic linear interpolate addition. Needs work, yeah.

It makes the PPI's CRT come alive, and dynamic, instead of a cartoonish and flat appearance.

Mraah
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Old 06-08-07, 03:01 AM   #232
Mraah
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Quote:
Originally Posted by Anvart
GINO's Photo of real PPI


Ok.
It has an orange luminescent layer...?
No. Orange is the color of the PPI when OFF. Green color comes from CRT being ON. Bright green is when gain too high ... dark green background (almost black) with bright green sweep is real color. Above grid in photo, unknown color, but overlay like you said.

I will upload screen shot soon of spider web with low noise (10%), looks good.

Mraah
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Old 06-08-07, 03:02 AM   #233
Anvart
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Anvart

About noise, it's interesting, but correctly to estimate picture is possible only in dynamics...
Yes, hard to tell from screen shot, if that's what you mean.

The effect is like a PPI only grainy post processor effect minus the color change. It's just a basic linear interpolate addition. Needs work, yeah.

It makes the PPI's CRT come alive, and dynamic, instead of a cartoonish and flat appearance.

Mraah
I agree ...
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Last edited by Anvart; 06-08-07 at 03:46 AM.
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Old 06-08-07, 03:04 AM   #234
Anvart
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Anvart
GINO's Photo of real PPI
Ok.
It has an orange luminescent layer...?
No. Orange is the color of the PPI when OFF. Green color comes from CRT being ON. Bright green is when gain too high ... dark green background (almost black) with bright green sweep is real color. Above grid in photo, unknown color, but overlay like you said.

I will upload screen shot soon of spider web with low noise (10%), looks good.

Mraah
Thanks.
Very good photo ...
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Last edited by Anvart; 06-08-07 at 03:47 AM.
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Old 06-08-07, 04:03 AM   #235
Mraah
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PPI @ 10% noise

Very, very light noise. Hard to see in screenshot, most visable in sweep bewtween 180-190.



Done for now. More work tomorrow.

Mraah
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Old 06-08-07, 04:16 AM   #236
Mraah
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v122 Expected release ...

Saturday after 6pm CST ... earliest.

From screen shots posted tonight :

(1) PPI set A -- 1-5 Normal
(2) PPI set B -- 1-5 Noise @ 60% (averaging screenshots)

Noise is tweakable but at least you get the idea.

Mraah
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Old 06-09-07, 08:44 AM   #237
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- @ Donut,
Please, check PM
Thanks



Based on Donut's comments ((post # 217) regarding the overall aspect of the historical PPI, I made another PPI with spiderweb only along with the spider w + range circles version.

Bearings # are slightly larger; berings below horizon (270 - 90) are flipped over
to improve legibility, improved bearing scale.

Layouts below:





Various versions:


- Black Spiderw (standard or dark background)





- Bluegreen Brg - Spiderw (standard or dark background)







- Black Spiderw + Range circles (standard or dark background)





- Bluegreen Brg, Spiderw + Range circles (standard or dark background)







PPis look sharper in game with a better depth background due to the dynamic display; there is also a loss of quality on the screen shots due to the .jpg file conversion.

Nota:
-I'll probably modifie the dark versions a bit as it seems a little too black although this may vary from one computer to another due to different display settings.
-Not displayed here, but there is also a blue version.

All files will be sent to Mraah for his last mod version.

Cheers,


DS
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Old 06-09-07, 08:55 AM   #238
Jace11
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Oh... orange.... is it that colour when switched on.. that would be nice if its historical...
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Old 06-09-07, 10:56 AM   #239
LukeFF
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Quote:
Originally Posted by Jace11
Oh... orange.... is it that colour when switched on.. that would be nice if its historical...
From Mrahh:

Quote:
No. Orange is the color of the PPI when OFF. Green color comes from CRT being ON. Bright green is when gain too high ... dark green background (almost black) with bright green sweep is real color.
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Old 06-09-07, 10:59 AM   #240
LukeFF
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Quote:
Originally Posted by DarkShip
- Bluegreen Brg - Spiderw (standard or dark background)


Excellent! These two I really, really like!
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