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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | |
Black Magic
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#257 | ||
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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![]() ![]() Here's my white blocky smoke problem and here is a list of my activated mods American_Ore_Freighter_1.0 GWX - Alternative Flotillas GWX - Late War Sensors Snorkel Antennas GWX - Merged Campaign GWX - Open Hatch Mod GWX - No Medals on Crew GWX 3 St Naz and Schluese and other units No Morse code GWX - Integrated Orders GWX - 16km Atmosphere MANOS ENVIRONMENT PRO Rbs1_SH4_Effects_GWX_30_71 LifeBoats&Debris_v4 Waterstream+Exhaust KombiMod V1.0 WideScreen_SH3_V1 Any Ideas Quote:
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#258 | |
Hellas
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did you 'play' with material.dat, particles.dat stuff in Rbs1_SH4_Effects_GWX_30_71 ? i remember that i had a similar problem when i was 'messing' with the above areas so run Rbs1_SH4_Effects_GWX_30_71 as it is (in case you touch that files) something else i notice is that you are running both gwx-16 km and M.E.P. no need to do this,run only one for the orhers mods you running i don't know but i remember that asanovic had include a compatible file for the lifeboats.did you use it? bye |
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#259 | |
Black Magic
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#260 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Thanks, racerboy, for answering on the thread and for spreading the word :rotfl:
Cheers, mate! I am no longer in position to surf so much but I am trying Ringo ![]() And seeing rb cruising here makes me feel proud ![]() rascal, that really looks funny.. post it in humoristic pics thread, mate ![]() I don't know manos enviroment? please listen to the advices posted here.. If you use original racerboys mod with gwx, you will not hear sounds like rb said, and you face a ctd(possibly) when aeroplanes hit french ports in the later part of the war.. Everything that racerboy did (and other people mentioned) with explosions, bodies, blood, debris, everything is in, I just ported it to gwx, and corrected disappearing smokes.. Disappearing smokes is happening to the gwx and enhanced damage effects. Regading that, rb is right, there are new parts of zones.cfg file that are not in enhanced damage effecs file, but noone mentions that, so?? Nevermind that, if you read my readme you will know I admire gwx smokes, they look like in other 3d games.. And I made a lite version where I cut down textures and made cuts to the number of particle generators that occur during combat(?). And some other little tweaks, everything else is original. But racerboy is right, I don't know everything because making mods for sh3 take as much time as working.. You make a little tweak, just to see it working you have to spend 20 min to test it, which is exhausting. How is rb doing it? ![]() That's it, boys! I am currently into gta 4(americans have a sick sense of humour, main guy is a Serb, first one he kills in game mission is Albanian :rotfl: :rotfl: ), (temporarely!!!!sh3! sh3!) but with this new ideas from rb and rascal(?) I am tempted to try something else.. RFX? ![]() ![]() rfx ![]() |
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#261 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Sorry for double post
??? But has anyone tried rbs flagis!?!?!?! DO THEY WORk WITH GWX 3.0? Hello people!!! ![]() |
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#262 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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I use them and they work. Now same r seing it change somthing and it is not working well with gwx 3. I didnt notice nothing bad, it work wery well. And i recived from RB a mod with eagle and flags. Just dont have the time too tay it yat. Soon i tray it u will see it posted.
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#263 |
Stowaway
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@Asnovic (or anyone else who might be able to help)
I see that there are patches for LRT, OLC and Lifeboats V4....but what i don't see is a patch for someone who wants to use all the above.....does anyone know if this exists ? Eye thank ewe... |
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#264 |
Watch
![]() Join Date: Apr 2005
Location: Germany
Posts: 27
Downloads: 14
Uploads: 0
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@RACSAL
Your Problem should be the Materials.dat from Waterstream Mod. I had the same Issue. There is a new Materials.dat from the Waterstream mod out here somewhere which dont effect Racerboys Materials.dat than it should work fine. Check out this thread. http://www.subsim.com/radioroom/showthread.php?t=148245 Simply delete old Materials.dat und put in the new. You don´t jave to rename the new. ![]()
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Torpedos- LOS! |
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#265 |
Captain
![]() Join Date: Mar 2008
Posts: 516
Downloads: 70
Uploads: 0
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Hey ubergruber..
I am currently short on time.. So if I make a mistake.. F..k m., m... i.. t.. a.. a.. f.. y... t...! This is the deal.. Patch for life boats consists of two parts. One part is for buoyance part of the lifeboats mod, the other is for "oure" lifeboats mod. Patch for lrt and patch for lifeboats conflict in one file sound.sdl(is that the name?), but that file has all possible "solutions" to the theme. So if you enable lrt and then life boats, ok, if you enable lifeboats and then lrt, ok. But please, check if they conflict in more than that one file. Because I am talking out of the hat.. ![]() OLC? What olc's mod has to do with this mod? There are some colour parameters I adjusted to olc's solutions, nothing much. Everything is the same like in olc's olce file? ? Lord neuro, ne da mi se pisat na engleskom jer se zurim, pa ti prevedi, i mislio sam da to radi, da nema neke promjene ali daj istestiraj to malo ako mozes. Hvala! Engleski ti je i dalje prejeben! ![]() For those of you in the mist, Lord neuro is going to translate, because I don't have much time.. ![]() Cheers, people!! From one banana country in financial problems!!! And proud neighbours of the "european union nursed fascist country".. |
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#266 |
Chief
![]() Join Date: Jan 2008
Posts: 328
Downloads: 45
Uploads: 0
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Translate the asanovic7 words wuth my wery good english.
He thinks theat the RB flags r working with gwx but it needs too taste it. or me or any ho is willing. And yes is sa too theat my enlish is f..k up ![]()
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#267 |
Black Magic
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the flags and pennants are easy to add to any file. The trick is the correct placement of them all. That's what takes forever to get right.
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#268 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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I added the sound in the data folder, and added the path for horn sound in the eqp files for the ships.
I used another sound file which I renamed and overwrote existing, however i can't hear any sounds when meeting a ship. I tried to check it by opening the described textfile with the tweakertool and changed the value to 1 to see the "transparent-like" guns, but they didn't show up. Any clues?
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#269 | |
Black Magic
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#270 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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My thanks to you kind sir - got the mod or patch
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