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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Machinist's Mate
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wonderful record! Excellent actor work!. I hope in the middle of week I will do files. I would like to replace the first voice in a file "Submarine_CrashDive_INT". I talk about a scream "Alarm!!!". ( and the second scream after "Alarm!!!" in my file ). It is possible? The American seamen yell "Alarm!!!" in such situations? Or something other? U56 Dragon: Thanks. |
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#47 | |
Machinist's Mate
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Location: Kazakhstan
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In addition, aerial of radar also rises without a sound. I can do this sound. Whether there is possibility to include him in Sh4? Thanks. |
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#48 | ||
Captain
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Location: Columbus, GA, USA
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#49 |
XO
![]() Join Date: Aug 2007
Location: Italy
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Since Das Boot is a German movie is possible that the makers choosed the litteral translation of the german "Alarm", I am italian and my version of Das Boot has "Allarme". I think it was the common signal in the german navy to alert the crew and order a Crash dive.
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#50 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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For adding sounds to the conning tower, you need to look in the DSD files in /data/interior, though I don't know if it's possible to attach audio files to things like the periscope coming up and down.
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#51 |
XO
![]() Join Date: Aug 2007
Location: Italy
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Hi Poul!
I have just a question: I can not hear the bell after giving a speed order i.e ahead full or all stop. I'm sure the mod is correctly installed, but some sounds are not played at all or not entirely at least. Any suggestion? What's the cause in your opinion? Thanx..
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#52 | |
Machinist's Mate
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#53 |
XO
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Location: Italy
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I found a solution, I've copied the order sounds into the "5" folder in which they were missing. Now it forks fine!
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#54 |
Machinist's Mate
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letterboy1:
Here sound which you asked: "Dave and Emergency Dive" Here your voice. Other elements did not change. But I gave more space for the sound of these files. I inserted it in my Sh4. http://files.filefront.com/Dave+and+Emergency+Dive7z/;9886284;/fileinfo.html |
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#55 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
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Sorry, but I have to ask again....I have "ROW Sound Effect v_9" and "ROW Sounds + RSRDC III Sh.sdl Add-on" MODs enabled.I'm confused as to what effect this Poul MOD will have on those MODs...
Can anyone offer an explanation or express a preference for one or two or three of the MODs...and/or the order of enabling?? Thanks. |
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#56 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
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I haven't tried this mod, since I'm presently useing ROW Sound Effect 9 as well. I would have to assume that if this mod changed the sounds of any of the files that ROW sounds uses, ROW sounds would be overwritten. What you could do, is D/L this mod, and play the sound tracks with Real Player, or whatever else, and compare to see which you prefer without having too install it. |
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#57 | |
Machinist's Mate
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Do you use ROW Sound Effect v_9 already ? Then will be so: Sounds (look the post of #1: they are written there) from my mod will replace analogical sounds from ROW. Other sound files from ROW Sound Effect (basic volume) will remain in a former kind. Eventually you can from these two works take the best files (for your ear) and do mod for itself. |
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#58 | |
The Old Man
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#59 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
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As for my other confusion/questions, I don't know what "analogical" sounds are... as opposed to other types/formats of sounds...and/or how you tell which is which as far as folder location or file extensions in either the ROW or POUL MODs. |
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#60 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
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Good work, Poul!
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