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Old 07-13-08, 10:45 AM   #46
Madox58
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Try this Free 3D Modeler.
http://www.misfitcode.com/misfitmodel3d

Tools, Select faces,
Drag around the whole shell to highlite it.

Primitives, Extrude,
in the pop up, make sure Make Back Faces is selected.
Give the X,Y,Z settings .001
and you'll have back faces.

The settings for X,Y,Z may need scaled down or up a bit.

It's not a bad little Program.
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Old 07-13-08, 11:14 AM   #47
Tomi_099
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Grandios !!! Grande !!!!

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.... RESPECT.....
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Old 07-13-08, 11:26 AM   #48
Myxale
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Totally agree! Awesome! Shells, Twisted peri thingy and tons of water drains!!
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Old 07-13-08, 12:15 PM   #49
iambecomelife
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Quote:
Originally Posted by urfisch
wow, nice one! looks good...



next steps should be shells for the 3,7cm and the double barrel 2cm first i think. then maybe for the deckgun also...but could be be hard to make it fall like a real 8,8cm casing as it was not dropped beside, it was ejected at the end of the gun. but i guess it might look really cool to see the casings roll on deck, when firing at a ship...we could also add some tiny little smoke, that comes out of the ejecting hole and top of the shells?! that would be really nice!!!

thought also about a real changing magazine...so the mag is pulled out and a new one is set in...that would be also really cool!

-

i also started to remod the flakguns and gave them more details. the models are already fnished and wait for implementation! same with UZO binoculars...i remodeled them, as the stock ones simply look like ****. and i already have more ideas in mind like:

- open doors to the forward and backward compartments, just for look through
- walking by crewmembers in the control room
- remodel the inner turret with more details, as you hang there most of the time
- give the underwater less opacity
- give the water surface some opacity, like sh4
- more pieces flying through the air, when hitting a ship with the deckgun or a torpedo
- rework the splash of a torpedo hit, as theres first an explosion and short after it the watersplash rising
- waterstreams from the turret
- more particle sources in the main control room, when youve been hit. not just this one water splash out of the pipe on top


All good ideas (though the underwater opacity has already been modded a couple of times).

On a related note I was thinking recently that it would be interesting to trigger a chlorine gas effect for whenever the batteries were damaged - maybe along with a sound file that contained hissing & coughing noises. Perhaps the water stream visual & sound could be duplicated?

Also - very nice job, both of you, on those new shell casings!
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Old 07-13-08, 12:33 PM   #50
VonDos
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AWESOME!!!

Respect for both you!
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 07-13-08, 01:35 PM   #51
LordNeuro"Serbia"
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Default No word of joy

Fantastic work. U make the game a real thiing. I cann hardly weit too see a shels flyng in game. Maybe u cann make a short video for hangry kaluns. Keep up the great work.
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Old 07-14-08, 02:53 AM   #52
anzacmick
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IABL ,
i have a sound grab form das boot about the chlorine gas...gis a yell if ur interested

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Old 07-14-08, 07:39 AM   #53
Myxale
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Just adding a few more people in the "Zentrale" will do alot. Maybe a few "Zentralgasten" who are fiddeling with some valves!:hmm: And maybe a "Rudergänger" in the Tower!:hmm:

The Idea with the gas is so cool! But i have no Idea what's possible and what not!
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Old 07-14-08, 11:51 AM   #54
danurve
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Quote:
Originally Posted by urfisch
...
- open doors to the forward and backward compartments, just for look through
- walking by crewmembers in the control room
- remodel the inner turret with more details, as you hang there most of the time
- give the underwater less opacity
- give the water surface some opacity, like sh4
- more pieces flying through the air, when hitting a ship with the deckgun or a torpedo
- rework the splash of a torpedo hit, as theres first an explosion and short after it the watersplash rising
- waterstreams from the turret
- more particle sources in the main control room, when youve been hit. not just this one water splash out of the pipe on top


Well after buying a nice new pci 2.0 x16 512 card some new eye candy would be the nutz. This thread caught my eye.
Not super crazy about the shells but that would be cool.
Being able to look into the other compartments would give the game a nice depth, especialy durring a d/c attack.
Walking crewmen? I rarely need to crash dive so guys running through, - but a few wing-nuts tooling around would be awsome.
D/C afffects, water inside the boat? Very interesting.

Just wondering, how about smoke in the boat? Fouled air from damage?
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Old 07-14-08, 01:05 PM   #55
Letum
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I would like a crew that don't all look like superman with chiseled chins and shoulders as wide as the IID.
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Old 07-14-08, 05:10 PM   #56
Philipp_Thomsen
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Genius at work!
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Old 07-18-08, 03:50 AM   #57
urfisch
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thanks a lot! i will contact racerboy for a beta release...i still found no time to rework the model and therefore didnt send him the new textures...

but i will!

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Old 07-21-08, 08:44 AM   #58
TheDarkWraith
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Quote:
Originally Posted by urfisch
thanks a lot! i will contact racerboy for a beta release...i still found no time to rework the model and therefore didnt send him the new textures...

but i will!

I was hoping you didn't lose interest in the shells! When you have the 20mm UFlak shell model complete just let me know. There are many, many guns to do still as only the 20mm UFlak single for the sub has been done. Let me assume that this 20mm shell can be used for any gun that uses 20mm shells in the game?
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Old 08-06-08, 05:59 PM   #59
Tomi_099
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by urfisch
flak/cannon - empty shells fly during firing
flak:
when firing at planes, i always missed some shells dropping...so as many things can be added (like the water streamin thing, very nice!) why not add some nice shells? the model i can deliver...but how to get this implemented?
implementation is easy enough. I had to resize the shell model you sent me for it was WAY too big. I finally had time tonight to sit down for a couple of hours and slap something together real quick for this. Results look good! The shell even spins on all axis's after being ejected. There's more work to be done on it but the proof-of-concept works

first shot from 20mm flak gun:



watching shell fall and spin on all axis's:


fired another shot for the fun of it to watch two shells fall and spin:


and rapid fire of flak gun:


---------------------------
Hmmm !! A littel Smoke and a good Gun fire Sond , thats interessting !!!:hmm:
You have New Picture ???

Like This ???

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http://www.cantarel.de/hp2005/index....age&image=flak
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Old 08-06-08, 07:59 PM   #60
Vader 1
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RB you are just off the hook with your mod ablities ....Thanks again for coming back you were greatly missed

Vader
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