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Old 07-12-08, 04:19 PM   #31
urfisch
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the remapped shell casing...

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Old 07-12-08, 04:31 PM   #32
Madox58
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The reflections in the Guns-Sub.dat are all messed up.
That file dates to November 2006
fixing the reflections data should be all that's needed.
Not sure if Stock 1.4 was this way or someone made a mistake in the past.
Anyone have the stock 1.4 Guns_sub.dat handy?
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Old 07-12-08, 04:50 PM   #33
Mush Martin
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I think I have one Pvtr check email i will send in a few minutes.
M
[edit stock dates from 2005]
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Old 07-12-08, 05:23 PM   #34
urfisch
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Quote:
Originally Posted by privateer
The reflections in the Guns-Sub.dat are all messed up.
That file dates to November 2006
fixing the reflections data should be all that's needed.
Not sure if Stock 1.4 was this way or someone made a mistake in the past.
Anyone have the stock 1.4 Guns_sub.dat handy?
did you mean my uflak guns_sub.dat? if so, yes, i had many problems with it and stopped the further progress as i found no solution. but the models still exist and wait for a professional implementation...

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Old 07-12-08, 05:41 PM   #35
Madox58
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No, I mean the GUNS_sub.dat that is in the Library folder.
It's messed up on reflections.
I just got the stock 1.4 file to compare with.

And yes, it's messed up from the get go!!
So no one messed it up,
it came that way!!
LOL

Fastest way to correct is by hex
do a search and replace
reflection should be set to 1.

So, searh for
52 65 66 6C 65 63 74 69 6F 6E 00 00
and replace with
52 65 66 6C 65 63 74 69 6F 6E 00 01

All reflections are then activated.
However.
Some guns do not have the waterreflection controller at all.
So it would need to be added to each gun missing it.

S3D will do it for those that use that.
Pasteing blocks with Hex is faster for those inclined towards hex work.
Just remember to change ID's where needed.

Last edited by Madox58; 07-12-08 at 05:55 PM.
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Old 07-12-08, 06:17 PM   #36
Madox58
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Quote:
Originally Posted by urfisch
did you mean my uflak guns_sub.dat? if so, yes, i had many problems with it and stopped the further progress as i found no solution. but the models still exist and wait for a professional implementation...

Post the files up.
You never know who may work them in.
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Old 07-12-08, 07:04 PM   #37
TheDarkWraith
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Got the whole front done on the VIIb for the water drains. The only holes I didn't add drains to are the ones located around the torpedo doors. Each type of hole drains differently - the large holes drain longer and harder, the really small circle ones by the bow drain really quick and without much drainage. Added reflections to all the drains and it looks cool as hell. The test is going to be having someone try on a normal computer (my ultra-high end system is not a good testing platform for FPS hits) to see if it bogs the game or not. It shouldn't but need to be sure.
I have to do the slats over the saddlebags and the rear yet but first I'm going to add drains to the conning tower. I have a real nifty idea for it.
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Old 07-12-08, 09:54 PM   #38
Mush Martin
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That looks great
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Old 07-13-08, 10:19 AM   #39
TheDarkWraith
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urfisch game me a new 20mm UFlak shell model and texture for it and I have to say they are beautiful! The texture for the shell is amazing
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Old 07-13-08, 10:25 AM   #40
Madox58
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Looking good.

The shell caseings need capped or the insides fixed though.

The Shell command in 3DS Max will give it inside faces.
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Old 07-13-08, 10:28 AM   #41
TheDarkWraith
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Quote:
Originally Posted by privateer
Looking good.

The shell caseings need capped or the insides fixed though.

The Shell command in 3DS Max will give it inside faces.
good catch. Maybe urfisch can fix this? I have Wings3D which I doubt can do that.
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Old 07-13-08, 10:30 AM   #42
urfisch
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thanks a lot...and i even made it better...



without your work, my skin and model would be nothing!

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Old 07-13-08, 10:32 AM   #43
urfisch
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Quote:
Originally Posted by privateer
Looking good.

The shell caseings need capped or the insides fixed though.

The Shell command in 3DS Max will give it inside faces.
good point! im working with c4d...but i will give it a try...
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Old 07-13-08, 10:33 AM   #44
HanSolo78
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Really great work of you 2!! Keep on the good work!!!
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Old 07-13-08, 10:39 AM   #45
Kptlt. Neuerburg
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Its looking great there guys!!! I can't wait to see the rest of the ideas come to life. I have another idea, why not be able to see the loading of the 20mm Flak and loading of the 88mm and 105mm deck guns? We have the sound and not the animatons for this. If this can be done It would be sure be a great bit of eyecandy!
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