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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
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#32 |
Stowaway
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The reflections in the Guns-Sub.dat are all messed up.
That file dates to November 2006 fixing the reflections data should be all that's needed. Not sure if Stock 1.4 was this way or someone made a mistake in the past. Anyone have the stock 1.4 Guns_sub.dat handy? |
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#34 | |
Sea Lord
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#35 |
Stowaway
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No, I mean the GUNS_sub.dat that is in the Library folder.
It's messed up on reflections. I just got the stock 1.4 file to compare with. And yes, it's messed up from the get go!! So no one messed it up, it came that way!! LOL Fastest way to correct is by hex do a search and replace reflection should be set to 1. So, searh for 52 65 66 6C 65 63 74 69 6F 6E 00 00 and replace with 52 65 66 6C 65 63 74 69 6F 6E 00 01 All reflections are then activated. However. Some guns do not have the waterreflection controller at all. So it would need to be added to each gun missing it. S3D will do it for those that use that. Pasteing blocks with Hex is faster for those inclined towards hex work. Just remember to change ID's where needed. Last edited by Madox58; 07-12-08 at 05:55 PM. |
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#36 | |
Stowaway
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#37 |
Black Magic
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Got the whole front done on the VIIb for the water drains. The only holes I didn't add drains to are the ones located around the torpedo doors. Each type of hole drains differently - the large holes drain longer and harder, the really small circle ones by the bow drain really quick and without much drainage. Added reflections to all the drains and it looks cool as hell. The test is going to be having someone try on a normal computer (my ultra-high end system is not a good testing platform for FPS hits) to see if it bogs the game or not. It shouldn't but need to be sure.
I have to do the slats over the saddlebags and the rear yet but first I'm going to add drains to the conning tower. I have a real nifty idea for it. ![]() |
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#39 |
Black Magic
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urfisch game me a new 20mm UFlak shell model and texture for it and I have to say they are beautiful! The texture for the shell is amazing
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#40 |
Stowaway
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Looking good.
The shell caseings need capped or the insides fixed though. The Shell command in 3DS Max will give it inside faces. |
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#41 | |
Black Magic
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#42 |
Sea Lord
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#43 | |
Sea Lord
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#44 |
Sea Lord
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Really great work of you 2!! Keep on the good work!!!
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#45 |
Admiral
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Its looking great there guys!!! I can't wait to see the rest of the ideas come to life. I have another idea, why not be able to see the loading of the 20mm Flak and loading of the 88mm and 105mm deck guns? We have the sound and not the animatons for this. If this can be done It would be sure be a great bit of eyecandy!
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