![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
Ref |
|
![]() |
![]() |
![]() |
#32 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
|
![]()
I'm confused by the earlier question about 1.4 compatability... I assume this MOD is compatible with both SH4 1.4 and the UBoat Mission Add-on SH4 1.5??
__________________
Flight Sim Movies ![]() .........................View "Faith, Hope, and Charity" movie |
![]() |
![]() |
![]() |
#33 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
|
![]() Quote:
1) enable the mod with jsgme. 2) open the mission editor and create a new mission (any year/date) 3) zoom in and scroll the map over the panama canal area, zoom in untill you see the canal If you don't get any error message then it's compatible, because the mission ed. uses the same files as the game engine. If someone has 1.4 installed and can make the test it would be great to clarify any doubts. Ref |
|
![]() |
![]() |
![]() |
#34 | |||
Pacific Thunder
|
![]() Quote:
Truk Lagoon was the largest Japanese base in the South Pacific and it really needs improvement in SH4. It should have higher reefs surrounding it and it needs to be deeper in some places. In stock SH4 ver 1.5 Truk is at approx 7N, 152E: ![]() I wonder how hard Truk Lagoon would be to fix with your tool? Thanks! Quote:
Quote:
Art |
|||
![]() |
![]() |
![]() |
#35 | ||
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
|
![]() Quote:
__________________
-AKD |
||
![]() |
![]() |
![]() |
#36 | ||
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
|
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#37 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
|
![]()
That works.
![]()
__________________
MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
![]() |
![]() |
![]() |
#38 |
Mr. Bad Wolf
|
![]()
Thank you, much appreciated.
Could anyone tell me, in which file to add new locations? The Locations.cfg file , which SH3 used, is in SH4 as empty as the church on sundays. I have been looking in the upc files, but I'm not really sure, what to alter, as they don't seem to use the same parameters as SH3. I had added hundreds of new locations in SH3, which I would like to transfer, if possible...
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
![]() |
![]() |
![]() |
#39 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
![]()
US: Data/Campaigns/Campaign/Campaign_LOC.mis
German: Data/Campaigns/CampaignGE/CampaignData/Campaign_LOC.mis Alternatively you could probably make the game load any file you want via Campaign.cfg |
![]() |
![]() |
![]() |
#40 |
Seasoned Skipper
![]() Join Date: Jun 2007
Location: Bremen/Germany
Posts: 749
Downloads: 71
Uploads: 1
|
![]()
Hallo Carotio,
Du kannst neue Locations mit dem Missioneditor hinzufügen ! Lade die Campaign_Loc.mis und dann gehe im Missionenditor auf "Tools" und dann in den "Map Location Editor" Dann kannst Du Hafenanlagen sowie Häfen an sich editieren und neu einbauen. Es werden da dann mehere 3D Modelle zur Auswahl gestellt sowie die dazugehörigen 2 D Hafengrafiken um den Hafenverkehr auch gestallten zu können. Hoffe geholfen zu haben. Gruß MadMax
__________________
AOTD is gone, iam the last survivor ........ |
![]() |
![]() |
![]() |
#41 | |
Mr. Bad Wolf
|
![]() Quote:
Except the German folder hasn't got its own campaign_LOC file, so I guess the two campaigns share locations. I also see that the campaign_LOC uses a lot of more info for each harbour/city, than SH3 did. To transfer will be a long copy+paste work, if that even works. Thanks anyway ![]()
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
|
![]() |
![]() |
![]() |
#42 | |
Mr. Bad Wolf
|
![]() Quote:
vielen Dank! ![]() ![]() Man fühlt sich wie ein Dummkopf, wenn man sowas nicht zuerst probiert habe. Irgendwie bin ich immernoch an dem System von SH3 sehr angewöhnt... Werde jetzt damit ein bisschen herum spielen ![]()
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
|
![]() |
![]() |
![]() |
#43 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#44 |
Mr. Bad Wolf
|
![]()
@ref
sorry for hijacking your thread a little... Hehe, I just tried playing with the mission editor as suggested, and I started out with Truk, which for some reason haven't made it into the stock game. I don't know, if anybody else has messed with creating this harbour, but just wanted to hear if any of you approve of this temporary solution for Truk: ![]()
__________________
![]() ![]() Download my mods from SHMF Follow my photography here taler dansk, speak English, spreche Deutsch, parle français, forstår svenska/norsk, comprendo castellano |
![]() |
![]() |
![]() |
#45 |
Navy Seal
![]() |
![]()
I apologize for the feeding frenzy!
![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
|
|