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Old 04-21-08, 12:40 PM   #31
ref
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Quote:
Originally Posted by Mav87th
Yea Ref i ment that. Crap that it can not be made. Perhaps someone can make a building that stands on the ocean buttom at the spot ?
It surelly can be done that way, I'm currently quite busy with GWX so I can't offer myself to do it, but I'm sure someone will came up with a good model.

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Old 04-21-08, 01:32 PM   #32
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I'm confused by the earlier question about 1.4 compatability... I assume this MOD is compatible with both SH4 1.4 and the UBoat Mission Add-on SH4 1.5??
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Old 04-21-08, 01:41 PM   #33
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Quote:
Originally Posted by Doolittle81
I'm confused by the earlier question about 1.4 compatability... I assume this MOD is compatible with both SH4 1.4 and the UBoat Mission Add-on SH4 1.5??
I haven't got 1.4 installed so I couldn't test it on it, if you wan't to test it do the following:
1) enable the mod with jsgme.
2) open the mission editor and create a new mission (any year/date)
3) zoom in and scroll the map over the panama canal area, zoom in untill you see the canal
If you don't get any error message then it's compatible, because the mission ed. uses the same files as the game engine.

If someone has 1.4 installed and can make the test it would be great to clarify any doubts.

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Old 04-21-08, 02:21 PM   #34
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Quote:
Originally Posted by ref
This is only for digging holes , I'm sorry but you have it mixed up, harbours are made of 3d objects, the only use for this tool is to extract sectors of de terrain files to allow editing them in a paint program, there's very little use for it besides the major landmarks I've already made (the only one I can thik of is a canal in Greece but's too narrow for navigation...

Ref
You just made my day, or my week... month?? - anyway, Thank You! I've waited a year for this ;-)

Truk Lagoon was the largest Japanese base in the South Pacific and it really needs improvement in SH4. It should have higher reefs surrounding it and it needs to be deeper in some places.

In stock SH4 ver 1.5 Truk is at approx 7N, 152E:



I wonder how hard Truk Lagoon would be to fix with your tool?

Thanks!

Quote:
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The Panama Canal Now I can take new construction from Conneticut to Pearl? Sure can!!!! Thanks a million Ref...this is very cool
Ditto, This is exactly what I will be doing with my next command.

Quote:
Originally Posted by Mav87th
Yea Ref i ment that. Crap that it can not be made. Perhaps someone can make a building that stands on the ocean buttom at the spot ?
I could make a building (mesh) as tall as Sofu Gan (easy) but it would be 3ds format and I don't know how it could be imported to SH4 or 'planted'. I've made planets, moons & asteroids, textured them etc. but this import problem has been frustrating for me.

Art
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Old 04-21-08, 02:38 PM   #35
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Quote:
Originally Posted by aanker
Quote:
Originally Posted by ref
This is only for digging holes , I'm sorry but you have it mixed up, harbours are made of 3d objects, the only use for this tool is to extract sectors of de terrain files to allow editing them in a paint program, there's very little use for it besides the major landmarks I've already made (the only one I can thik of is a canal in Greece but's too narrow for navigation...

Ref
You just made my day, or my week... month?? - anyway, Thank You! I've waited a year for this ;-)

Truk Lagoon was the largest Japanese base in the South Pacific and it really needs improvement in SH4. It should have higher reefs surrounding it and it needs to be deeper in some places.

In stock SH4 ver 1.5 Truk is at approx 7N, 152E:



I wonder how hard Truk Lagoon would be to fix with your tool?
Well, of course the entire world lacks reefs in SH4, but I think the max terrain resolution kills any chance of handling them with the terrain engine. Perhaps they could be added as objects somehow, but I can only imagine the problems that might entail.
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Old 04-21-08, 03:03 PM   #36
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Quote:
Originally Posted by ref
Quote:
Originally Posted by Mav87th
Will Sofu Gan be a possibility ?

That was one Seriously importent landmark for all the Pears boats as well as aircrafts and other.

It was used not only as a landmark, but allso to calibrate the radar, as its height were known.

Finaly - i was going to post this witout this as its selfevident - This work here is awesome !
You mean this ?


Sorry, but it's not possible to be that detailed both in size and height with the game terrain engine, remember that the smallest area is 100x100 mts. Also it's not possible to make soneting that small have that height due too the game smoothing the height values bewtween points.

Ref
Or maybe this? It`s just for fun!
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Old 04-21-08, 03:07 PM   #37
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That works.
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Old 04-21-08, 03:43 PM   #38
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Thank you, much appreciated.

Could anyone tell me, in which file to add new locations?
The Locations.cfg file , which SH3 used, is in SH4 as empty as the church on sundays.

I have been looking in the upc files, but I'm not really sure, what to alter, as they don't seem to use the same parameters as SH3. I had added hundreds of new locations in SH3, which I would like to transfer, if possible...
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Old 04-21-08, 03:50 PM   #39
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US: Data/Campaigns/Campaign/Campaign_LOC.mis
German: Data/Campaigns/CampaignGE/CampaignData/Campaign_LOC.mis

Alternatively you could probably make the game load any file you want via Campaign.cfg
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Old 04-21-08, 03:54 PM   #40
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Hallo Carotio,

Du kannst neue Locations mit dem Missioneditor hinzufügen !
Lade die Campaign_Loc.mis und dann gehe im Missionenditor auf "Tools" und dann in den "Map Location Editor"

Dann kannst Du Hafenanlagen sowie Häfen an sich editieren und neu einbauen.
Es werden da dann mehere 3D Modelle zur Auswahl gestellt sowie die dazugehörigen 2 D Hafengrafiken um den Hafenverkehr auch gestallten zu können.

Hoffe geholfen zu haben.

Gruß

MadMax
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Old 04-21-08, 04:06 PM   #41
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Quote:
Originally Posted by Fincuan
US: Data/Campaigns/Campaign/Campaign_LOC.mis
German: Data/Campaigns/CampaignGE/CampaignData/Campaign_LOC.mis

Alternatively you could probably make the game load any file you want via Campaign.cfg
Thank you, I see what you mean...
Except the German folder hasn't got its own campaign_LOC file, so I guess the two campaigns share locations.

I also see that the campaign_LOC uses a lot of more info for each harbour/city, than SH3 did. To transfer will be a long copy+paste work, if that even works.

Thanks anyway
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Old 04-21-08, 04:14 PM   #42
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Quote:
Originally Posted by AOTD_MadMax
Hallo Carotio,

Du kannst neue Locations mit dem Missioneditor hinzufügen !
Lade die Campaign_Loc.mis und dann gehe im Missionenditor auf "Tools" und dann in den "Map Location Editor"

Dann kannst Du Hafenanlagen sowie Häfen an sich editieren und neu einbauen.
Es werden da dann mehere 3D Modelle zur Auswahl gestellt sowie die dazugehörigen 2 D Hafengrafiken um den Hafenverkehr auch gestallten zu können.

Hoffe geholfen zu haben.

Gruß

MadMax
Hallo Maddy,

vielen Dank! Ja, natürlich hast Du geholfen. Mit dem Mission Editor zu arbeiten ist ja viel, viel leichter, als mit dem Notepad Text zu überführen...
Man fühlt sich wie ein Dummkopf, wenn man sowas nicht zuerst probiert habe. Irgendwie bin ich immernoch an dem System von SH3 sehr angewöhnt...

Werde jetzt damit ein bisschen herum spielen
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Old 04-21-08, 04:19 PM   #43
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Quote:
Originally Posted by Carotio
..
Except the German folder hasn't got its own campaign_LOC file, so I guess the two campaigns share locations.
You're right, the stock game doesn't have it. I forgot it's added by RSRDC.
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Old 04-21-08, 04:49 PM   #44
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@ref
sorry for hijacking your thread a little...

Hehe, I just tried playing with the mission editor as suggested, and I started out with Truk, which for some reason haven't made it into the stock game. I don't know, if anybody else has messed with creating this harbour, but just wanted to hear if any of you approve of this temporary solution for Truk:
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Old 04-21-08, 05:22 PM   #45
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Default Thank you ref!

I apologize for the feeding frenzy! Seeing Kiel canal brought back fond memories of SH3. I can't wait to bring boats through it and the Panama Canal. You are an asset to the community. Thanks for being here.
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