![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#166 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
|
![]()
Sorry- Duplicate message
__________________
Je pense donc je fuis! |
![]() |
![]() |
![]() |
#167 |
Swabbie
![]() Join Date: Nov 2004
Posts: 14
Downloads: 9
Uploads: 0
|
![]()
Hello!
I am working with Rhinoceros (begginer really). Is there someone who could point me in the right direction on how to change the model in Rhino? THX! |
![]() |
![]() |
![]() |
#168 | |
Pacific Aces Dev Team
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#169 |
Swabbie
![]() Join Date: Nov 2004
Posts: 14
Downloads: 9
Uploads: 0
|
![]()
O.K.
I took an Auxilliary Cruiser and changed it a little bit. ( just a sketch really) If I understand correctly one must now figure out how to place the textures, assign the damage zones, make additional files which include the demage model, pack it back and do a zilion of other thing before (IF) the thing can be used. I am sorry but I think I am not of the right caliber for this ( hopefully not yet). ![]() Anyway thanks for the help. ![]() ![]() |
![]() |
![]() |
![]() |
#170 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
|
![]()
Hi sansal,
What you prefer like program 3d? Best Regards UBOAT234 ![]() |
![]() |
![]() |
![]() |
#171 |
Swabbie
![]() Join Date: Dec 2005
Posts: 11
Downloads: 0
Uploads: 0
|
![]()
This is a great tooll .. I am finding it easy to learn .. BUT
I can add a new funnel or move a funnel.. but how do I add a new funnel AND new smoke also? Does it have something to do with adding a new mtl file? thanks! |
![]() |
![]() |
![]() |
#172 |
Bilge Rat
![]() Join Date: Dec 2005
Posts: 1
Downloads: 0
Uploads: 0
|
![]()
Hi Sansal,
I have a problem opening Sub dat files. I get the error "Negative Array Size Exception". The weird thing is I only get this error when I try to open a submarine dat file, all other dat files work fine. The dat files in question are the original SHIII submarine dat files (SHIII 1.4b). With the tool Datconvert I can open these files and export whatever I like. Any idea? Greets Xiskio UPDATE ====== It works with the class II uboots but definitely not with the class VII. In between I also tried with SHIII version 1 but to no avail. Is this a known issue? Any help or suggestions? |
![]() |
![]() |
![]() |
#173 |
Silent Hunter
![]() |
![]()
Hi, Sansal. I was wondering if the problems with deck textures and weapons nodes can be solved yet?
1. Right now, the game still uses the hull skin as the deck texture. 2. Also, the weapons on many ships point backwards. Guns near the back of the ship are upside-down and face the wrong way after importing the hull with pack3d. 3. The flags are upside-down. ! ![]() Other than that, the program is working flawlessly. Great work ![]() |
![]() |
![]() |
![]() |
#174 |
Swabbie
![]() Join Date: Dec 2005
Posts: 7
Downloads: 0
Uploads: 0
|
![]()
following Chomu's steps by the letter, I'm still unable to view my mod in Step 7 "Museum"
renamed all files to match folder name edited english.cfg and german.cfg to reflect class name updated roster folder with new .cfg and reflect new class cloned and exported in patch3D I've double check to verify all the class names match, yet I'm unable to see my new class in the Museum. Any help would be greatly appreciated. |
![]() |
![]() |
![]() |
#175 | ||
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
|
![]() Quote:
this also works for gunmounts etc cheers Noline |
||
![]() |
![]() |
![]() |
#176 |
Swabbie
![]() Join Date: Dec 2005
Posts: 7
Downloads: 0
Uploads: 0
|
![]()
I noticed this question has been asked a few times but has not been answered, when importing the .obj file the following message occurs:
java.lang.NumberFormatException: For input string "" the .MTL file has been created via Wings3D |
![]() |
![]() |
![]() |
#177 |
Medic
![]() Join Date: Jun 2005
Location: AN85
Posts: 167
Downloads: 55
Uploads: 0
|
![]()
close pack3d and try again turbo if that doesnt help, your .obj probably has some problems
cheers NoLine |
![]() |
![]() |
![]() |
#178 |
Swabbie
![]() Join Date: Dec 2005
Posts: 7
Downloads: 0
Uploads: 0
|
![]()
Found it seemed to be an issue with the Wings3d, 3DS Max works fine. I'm still having issues with it wanting to keep the original .tga texture. After some searching, it looks like the hex editor will get a workout with this one.
Working on implementing a new aircraft ![]() |
![]() |
![]() |
![]() |
#179 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
Biologicals?
you mean fishies? :hmm:
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#180 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
|
![]()
Hi Sensal!
First of all, many thanks for your tool! It works perfectly for me with most of boats dat files but... I'm willing to work on remodeling all or at least one of the sub's interior from scratch. They have their own dat files but it seems they are not "recognized" by your tool, i always get something like "negative array size exception" or alike.Same with uboats tower for example... However, they are actually working with DATnavigator meaning i'm abble to open every dat files and extract 3D data to .obj files. But this won't help me at all since this tool do not give the possibility to import 3ds meshes back into dat files as your tool do. Since interior dat are some of the biggest dat files, you have to wait for some 15-30 minutes before datnavigator actually analyze them, it seems same for your tool except after waiting same amount of time (in fact until pack3d or datnavigator is actually responding again and not freezing anymore) it actually respond back but shows absolutely nothing as if you didn't ever pick a dat file to load... Have you or someone any explanations or directions as to what i should do? (i just don't understand why some people can import/export some subs meshes while other can't...!) many thanks |
![]() |
![]() |
![]() |
|
|