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Old 10-15-05, 02:31 AM   #31
Commander1980
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thanks sansal, i will try it!
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Old 10-15-05, 05:15 AM   #32
UBOAT234
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Default How to create new node?

thanks very much for your attention...
Sorry for my insufficent knowledge

Is possible create new node for add-edit & apply a gun supplementary?
how to?
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Old 10-15-05, 05:46 AM   #33
Sansal
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Quote:
Originally Posted by Sheppard
If I try running Pack 3D it just hangs on me.
What's you matter? Dont' run?.

Quote:
Originally Posted by UBOAT234
Is possible create new node for add-edit & apply a gun supplementary?
how to?
For example: You need a fourth tower gun and the original have three.

In this cases i give a existence non-3d node like cfg#A03_unit_name then i change the label to cfg#M04_unit_game after this edit the .eqp

[Equipment 3]
NodeName=A03
LinkName=20mmGBSingle
StartDate=19380101
EndDate=19451231

change to

[Equipment 3]
NodeName=M04
LinkName=15InchDoubleT
StartDate=19380101
EndDate=19451231

after this you can change the gun to the correct position.
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Old 10-15-05, 05:51 AM   #34
UBOAT234
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Default Okay

Hi Sansal,
Great your work!
Excuse still... I have seen this image:

http://img329.imageshack.us/my.php?i...letcher9eg.jpg
by Canaris

But wath is this? A program for meshing?

Sorry for my english and for novice
thanks and best regards

UBOAT234
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Old 10-15-05, 06:09 AM   #35
Sansal
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The work of Canarys not be released, i think. He started the job before i when Lurbz released her DatConverter.

I'm very grateful to Canaris for her aclaration about Maya and the textures.

Cheers,
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Old 10-15-05, 06:17 AM   #36
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Hi Sansal, when i identiy the position group, i always found more than 12 bytes. There are 13 bytes, or does the "01" on each group does not count?
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Old 10-15-05, 06:26 AM   #37
Sansal
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Arg ....yes, sorry. The 01 no is a position byte.
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Old 10-15-05, 07:17 AM   #38
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Quote:
Originally Posted by Sansal
What's you matter? Dont' run?.
When I run the JAR file, the following appears:



And my system gets EXTREMELY unresponsive, slow, laggy until I can close the non-functioning PACK3D.

EDIT: It works on my brothers WinXP Laptop; will use that instead
for my extracting and cloning duties
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Old 10-15-05, 07:35 AM   #39
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This may sound like a stupid question, but are there any safeguards in the CLONE feature, to insure that we don't clone something to have the same unique ID number that someone else's new unit has?
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Old 10-15-05, 08:06 AM   #40
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Sansal, you're great! I was able to replace the torpedo-nodes to the correct positions! Thanks!!
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Old 10-15-05, 04:41 PM   #41
Sansal
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Quote:
Originally Posted by Sheppard
This may sound like a stupid question, but are there any safeguards in the CLONE feature, to insure that we don't clone something to have the same unique ID number that someone else's new unit has?
No, it's a random long added to the id's. Sorry in the next version i can put a message of warning....but i hate this messages "Are you sure?".

About your problem i think that i can repair this. You have changes the aspect of your XP. Yes or yes?

Cheers,
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Old 10-15-05, 06:18 PM   #42
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Quote:
Originally Posted by Sansal
No, it's a random long added to the id's. Sorry in the next version i can put a message of warning....but i hate this messages "Are you sure?".
No problem, just thinking ahead, right now, with just a few cloned units floating around it's not a problem, but in the future it most likely will become a problem.

Quote:
About your problem i think that i can repair this. You have changes the aspect of your XP. Yes or yes?
Actually, on my desktop, I run Windows 2000 SP4, while my brother's laptop is running XP SP2
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Old 10-16-05, 06:49 AM   #43
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Hi Sansal, another question.

I have successfully changed a node to another position. The only node, that i can "spent" vor a fifth gun was an aft-facing AA-gun node. But this weapon must face forward so i changed the hex-entries for the gun-facing. Unfortunatley, the arc of fire for this node is defined in that way, that the wepaon can only aim to an backward arc. When facing the weapon forward, it stops on the most forward position in the defined arc of fire (diagonal forward, about 300 degree). So my question, how can i edit the arc of fire?



blue underlined: position of the node
blue marked and red underlined: facing of the gun (00 00 00 80 00 00 00 00 00 00 00 80 means facing forward).
green marked: what is this? The two groups are partly identical. Are the last 8 bytes of the light green marked group the entries for the arc of fire? These 8 bytes are identical on all those nodes facing forward and on those facing backwards. But when i copy the entry from forward facing nodes, the weapon does not appear in the game. So i think the first 8 bytes have also something to do with it. Can you or anyone help me? thx in advance
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Old 10-16-05, 09:32 AM   #44
Sansal
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By order:

The arc of the fire no is here. I think that this is in .sim valours but i don't jet play with this valours. In the dat only there are positions and objects.

Green marked:
  • firsts 8 bytes are the id of this chunk
    seconds 8 bytes are the id of the parent object were this gun will be placed.

Red underline:
  • degrees respect the plane XY, XZ, YZ

No more for this chunk.

Last green mark, it is inside a label chunk type 8:
  • the id of the this chunk and the childrens chunks that are labeled. In this case is the same id that the non-3d chunk.
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Old 10-16-05, 09:58 AM   #45
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Thank you Sansal

huh, this can be difficult. Maybe i can evade that problem with finding another solution. anyway, i have to rebuild and reclone the whole ship, because there are unknown game-crashes that i cannot identify.
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