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#31 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
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thanks sansal, i will try it!
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#32 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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thanks very much for your attention...
Sorry for my insufficent knowledge Is possible create new node for add-edit & apply a gun supplementary? how to? ![]() |
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#33 | ||
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
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In this cases i give a existence non-3d node like cfg#A03_unit_name then i change the label to cfg#M04_unit_game after this edit the .eqp [Equipment 3] NodeName=A03 LinkName=20mmGBSingle StartDate=19380101 EndDate=19451231 change to [Equipment 3] NodeName=M04 LinkName=15InchDoubleT StartDate=19380101 EndDate=19451231 after this you can change the gun to the correct position. |
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#34 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Hi Sansal,
Great your work! Excuse still... I have seen this image: http://img329.imageshack.us/my.php?i...letcher9eg.jpg by Canaris But wath is this? A program for meshing? Sorry for my english and for novice thanks and best regards UBOAT234 |
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#35 |
Electrician's Mate
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Location: Spain
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The work of Canarys not be released, i think. He started the job before i when Lurbz released her DatConverter.
I'm very grateful to Canaris for her aclaration about Maya and the textures. Cheers, |
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#36 |
Engineer
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Location: Germany
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Hi Sansal, when i identiy the position group, i always found more than 12 bytes. There are 13 bytes, or does the "01" on each group does not count?
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#37 |
Electrician's Mate
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Location: Spain
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Arg
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#38 | |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
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![]() And my system gets EXTREMELY unresponsive, slow, laggy until I can close the non-functioning PACK3D. EDIT: It works on my brothers WinXP Laptop; will use that instead for my extracting and cloning duties |
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#39 |
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
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This may sound like a stupid question, but are there any safeguards in the CLONE feature, to insure that we don't clone something to have the same unique ID number that someone else's new unit has?
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#40 |
Engineer
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Location: Germany
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Sansal, you're great! I was able to replace the torpedo-nodes to the correct positions! Thanks!!
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#41 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
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About your problem i think that i can repair this. You have changes the aspect of your XP. Yes or yes? Cheers, |
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#42 | ||
Captain of the Nautilus
Join Date: Mar 2005
Posts: 146
Downloads: 223
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#43 |
Engineer
![]() Join Date: Jun 2005
Location: Germany
Posts: 218
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Hi Sansal, another question.
I have successfully changed a node to another position. The only node, that i can "spent" vor a fifth gun was an aft-facing AA-gun node. But this weapon must face forward so i changed the hex-entries for the gun-facing. Unfortunatley, the arc of fire for this node is defined in that way, that the wepaon can only aim to an backward arc. When facing the weapon forward, it stops on the most forward position in the defined arc of fire (diagonal forward, about 300 degree). So my question, how can i edit the arc of fire? ![]() blue underlined: position of the node blue marked and red underlined: facing of the gun (00 00 00 80 00 00 00 00 00 00 00 80 means facing forward). green marked: what is this? The two groups are partly identical. Are the last 8 bytes of the light green marked group the entries for the arc of fire? These 8 bytes are identical on all those nodes facing forward and on those facing backwards. But when i copy the entry from forward facing nodes, the weapon does not appear in the game. So i think the first 8 bytes have also something to do with it. Can you or anyone help me? thx in advance ![]() |
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#44 |
Electrician's Mate
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By order:
The arc of the fire no is here. I think that this is in .sim valours but i don't jet play with this valours. In the dat only there are positions and objects. Green marked:
Red underline:
No more for this chunk. Last green mark, it is inside a label chunk type 8:
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#45 |
Engineer
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Location: Germany
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Thank you Sansal
![]() huh, this can be difficult. Maybe i can evade that problem with finding another solution. anyway, i have to rebuild and reclone the whole ship, because there are unknown game-crashes that i cannot identify. |
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