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Old 11-08-05, 07:04 PM   #1
iambecomelife
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Great job, Sansal. The model is excellent, and the skin really seems to suit it well. Is it based on a default skin, or is it entirely new?
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Old 11-08-05, 07:28 PM   #2
Sansal
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Quote:
Originally Posted by iambecomelife
Great job, Sansal. The model is excellent, and the skin really seems to suit it well. Is it based on a default skin, or is it entirely new?
It's the default skin but i need to remap all. When we change the 3d the vm cange with it and we need to remap the textures.

It's a type IX reworked and insert in a PtBoat's .dat definitions for milk-cow porpouses. Not playable. It's my testingsboat

Cheers,
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Old 11-08-05, 09:14 PM   #3
snowsub
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@Sansal

Are you using the most current version of Pack3D?

Cause I'm getting texture problems when i try and stretch the hull of the ship I'm currently modding
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Old 11-08-05, 11:39 PM   #4
Sansal
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Quote:
Originally Posted by snowsub
@Sansal

Are you using the most current version of Pack3D?

Cause I'm getting texture problems when i try and stretch the hull of the ship I'm currently modding
Yes i'm using this version. I know the problem with the texturing and now i'm now working with this. But is possible to do a correct importation if you revise the .mtl of your new 3d.

Cheers,
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Old 11-10-05, 09:06 AM   #5
UBOAT234
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Hi sansal,

How to change value in *.zon file?
Is possible open file with some application? and edit-map-damage zone?
Only with hex?

Thanks


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Old 11-10-05, 02:49 PM   #6
Nico71
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Default Re: Hi

Quote:
Originally Posted by UBOAT234
Hi sansal,

How to change value in *.zon file?
Is possible open file with some application? and edit-map-damage zone?
Only with hex?

Thanks


UBOAT234
I think that's the million-dollar-question!

Nevertheless, great work Sansal! You're da man!

Gibs, do you still have probs with the normals in Max? I have no probs any more by simply adding a normal modifier to the mesh! (don't select "Unify" in the importer or in the modifier!)
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Old 11-10-05, 05:07 PM   #7
Type941
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I can't believe the Milch cow was THAT fat!
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Old 11-10-05, 05:30 PM   #8
sergbuto
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Yes, Type XIV was fat in reality. On the other hand Type XIV had the same length as Type VIIC boats.

Maybe it is due to some angle on the screenshot above but the new Type XIV model looks to be longer than TypeVII.
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Old 11-10-05, 06:33 PM   #9
Sansal
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In this photos the tipe XIV seems more large



http://www.lexikon-der-wehrmacht.de/...Boote/U459.htm

Cheers,
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Old 11-12-05, 01:28 PM   #10
chris911
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Can t open the java appl cause i have the same problem as rulle34 always i want to open pack 3d the programm tells me that it couldn t find the main class does anyone know how to solve this ? also when i downloaded Pack 3D it was not a .jar but instead a .zip maybe that is causing the trouble . Need really help with this. other thing is that the progamm is running without any problems on my MAC. maybe that is an issue of win XP or Service Pack 2 ?
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Old 11-12-05, 09:38 PM   #11
Sansal
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Quote:
Originally Posted by chris911
Can t open the java appl cause i have the same problem as rulle34 always i want to open pack 3d the programm tells me that it couldn t find the main class does anyone know how to solve this ? also when i downloaded Pack 3D it was not a .jar but instead a .zip maybe that is causing the trouble . Need really help with this. other thing is that the progamm is running without any problems on my MAC. maybe that is an issue of win XP or Service Pack 2 ?
The problem is in your unpack program (winzip, winrar, etc). The extension.jar, have a relation with your unpacker. When you do a double click on a .jar this action open the unpacker, not the javaw.exe what is the correct action.

You can change this relations with a register editor or selecting "Open with.." and select javaw.exe or java.exe.

Cheers,
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Old 11-12-05, 10:01 PM   #12
Sansal
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Default Re: Hi

Quote:
Originally Posted by UBOAT234
Hi sansal,

How to change value in *.zon file?
Is possible open file with some application? and edit-map-damage zone?
Only with hex?

Thanks


UBOAT234
This version can't do this. But you can do with a hexeditor.

In the root tree you can see the position of the chunk (a type 6) in the file, and then go to this zone with the comand "Go to". The valour of this property are, ever, after the name of the property.

If the valour are 01 (it's a boolean; true ), you can change it to 00 (false).

The most normal valours are floats (4 bytes; 02.0B.00.00) you can change this valour to the number you like it.

In some cases the valour have more than 4 bytes and i don't understand jet. If anbybody can say me anything about this.....this is the one million dolar question In this cases Pack3d print all bytes.

The 4 bytes before the label is the size of this property or the group of propeties. If you change a label then you need change this valour and the valour of the group.

Sorry my english (If you can´t understand me. Say me and then i call my oficial translator)

Cheers,
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Old 11-13-05, 04:18 PM   #13
martes86
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Default Re: Hi

Quote:
Originally Posted by Sansal
Sorry my english (If you can´t understand me. Say me and then i call my oficial translator)
Just say the word, comrade. :P :P :P
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Old 11-14-05, 11:44 AM   #14
UBOAT234
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Default Hi

Hi Sansal,

...But your english...
your English is better of mine...

you are the best!

thanks and Good Work!

Best Regards
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Old 11-14-05, 03:55 PM   #15
strelnikov
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Sansal-->
WOW !!!! IT IS A VERY NICE TOOL !!!! BIG THANKS !!!
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