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Old 04-10-06, 10:31 AM   #1
UBOAT234
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Hmmm...

I think...

Is possible a virus action!

Go here and click to: Online Scanner
http://www.bitdefender.com/it/

BEST REGARDS
UBOAT234
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Old 04-20-06, 10:49 AM   #2
Warhunter
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Iam recieving this error, when importing my model(.obj) to the dat file:

java.lang.NumberFormatExecption: Value out of range. ´Value: "32768" Radix: 10

Is there any filesize restriction for the model?

A few days before the import works without any error, but the filesize of the obj file was smaller.

Please help, I want to finish my ship.
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Old 04-20-06, 10:59 AM   #3
Cdre Gibs
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IIRC there is a limit to what the game can handle as far as polys of a model are as well as Pack3D's ability to pack it.

As always "Less is more" when it comes to doing any model for a game. By that I mean the less complex your model is (polys) the more models that can be rendered at 1 time in game with minumal impact on game performance. Now I can only take a wild guess here that atm your poly count is rather high, if so try to use optermization or multires to reduce the poly count and try again to pack it. Remember not every detail on a model needs to be done via the actual model, let a good skin take care of as much as possible to help reduce the poly count.
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Old 04-20-06, 11:15 AM   #4
Warhunter
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My model isn't overpolyed. Filesize of the obj is 3,1 MB(15000 polys).
Yesterday the import works with obj filesize of 2,8 MB. A few minutes ago, I removed all superstructural parts(polycount now: 9500 / filesize 2,2 MB) The error is nearly the same: java.lang.NumberFormatExecption: Value out of range. ´Value: "33008" Radix: 10
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Old 04-20-06, 11:27 AM   #5
Warhunter
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hm, wierd...
Now I tried to import only the hull of the ship(1100 polys), and same error.
When I try to import a yesterday's version it works(19000polys [including turrets, cranes, radar, funnel, masts for testing]).
maybe just a error of my 3d software, I will try another obj export operation.
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Old 04-20-06, 11:38 AM   #6
ref
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Quote:
Originally Posted by Warhunter
hm, wierd...
Now I tried to import only the hull of the ship(1100 polys), and same error.
When I try to import a yesterday's version it works(19000polys [including turrets, cranes, radar, funnel, masts for testing]).
maybe just a error of my 3d software, I will try another obj export operation.
Try opening the obj file with a text editor and search for the wrong number to check if it's a value in one of the vertex or faces.

Ref
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Old 04-20-06, 12:48 PM   #7
Warhunter
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thx, for the info. I will test it.

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Old 04-20-06, 01:41 PM   #8
Props
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I got the same message while trying to import a 3D model I tried to create with AC3D (I´m really a noob with all this). However by good old try-and-error testing I found out, that it was due to an "open" model with one or more missing sides.

To give you an example (not sure if it would happen, just for better understanding as I´m not good with explanations):
If I create an normal cube with six sides and want to import it, I have no problems, but if I´m deleting one of the sides in AC3D, creating an "open" cube, every time I try to import it, I get the error message. Above all this happened after I altered the hull of my ship more than once, accidentally deleting or moving a single surface, so the model became "open".
Note: Bodies with overlapping(?) surfaces don`t need to be "closed", as long as their "open" sides are within the body of another part/body (for example the superstructure and the hull of a ship).

Maybe you had the same problem and that is why it worked with your complete model (including turrets, cranes, ...), but not with your current model?

(All of this just in case it is easier to find problems with 3D programms rather than by text editors (lika I said, I´m a complete noob...)

But beside this:
Great looking model!!! I hope you can finish it soon!

Edit: The same error seems to appear if two (parallel oriented) surfaces are too close to each other.
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Old 04-25-06, 06:31 AM   #9
andrSub
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I have found one blip in the camera during gameplay.
When I switch to the ship camera, (not free camera) The point from which the camera rotates is on the stern! :hmm:

Which happens for every ship, including the sub while submerged.
When I rotate it, it stops when It touches the side of the sub. But I can still pass beneath and above it though.

And more oddly, it doesn't happen all the time! It randomly happens for a seesion of the game.
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