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Old 01-18-06, 07:22 AM   #1
Marhkimov
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Quote:
Originally Posted by NoLine
i think we would get whales with shipwakes and engine sounds
You could possibly change the hex code to allow for new sounds.

Or at least alter them to take on less "intrusive" sounds.
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Old 01-18-06, 07:30 AM   #2
NoLine
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if you could, making a whale isnt that hard, me thinks :hmm:

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Old 01-18-06, 08:29 AM   #3
kapitan_zur_see
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no one can help me? (see my msg before)
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Old 01-18-06, 08:46 AM   #4
sergbuto
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Quote:
Originally Posted by kapitan_zur_see
no one can help me? (see my msg before)
Try older version of pack3d. Some of them might be able to read and import into files you mentioned.
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Old 01-25-06, 08:18 AM   #5
kapitan_zur_see
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where to find them, since it seems that the maker of the pack3d overwrite his only links to the file with newer version over older?
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Old 01-28-06, 09:11 AM   #6
HanSolo78
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hi!


a member of the german community has a small problem.
the obj.files contain 2 texture skins and if he wants to save the obj.file with C4D the programm changes something and only 1 texture file remain after saving.

does anybody have some tips how to change that?
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Old 02-04-06, 08:49 PM   #7
booger2005
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Ok, I'm really confused about how to use this program. I want to change the 3d model of an existing ship a little bit. So I copied the folder of that ship into the wings 3d folder. Then, I used pack 3d to get the dat file, and export all to add a 3d folder with obj files in it. Then, I make the changes I want and exported them back to the respective obj files. So now how do I get the new contents of the 3d folder into the dat file. Is it clone or import?
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Old 02-04-06, 09:01 PM   #8
iambecomelife
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Quote:
Originally Posted by booger2005
Ok, I'm really confused about how to use this program. I want to change the 3d model of an existing ship a little bit. So I copied the folder of that ship into the wings 3d folder. Then, I used pack 3d to get the dat file, and export all to add a 3d folder with obj files in it. Then, I make the changes I want and exported them back to the respective obj files. So now how do I get the new contents of the 3d folder into the dat file. Is it clone or import?
You import them in. Also, you need to use the "clone" function so that the ship gets its own unique ID - otherwise there will be crashes if it appears simultaneously with its parent unit.
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Old 02-05-06, 11:45 AM   #9
Polak2
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Indeed great tool. Thanks.
My version 41105 of tool does not work, though.
However, the previous version - does, so I guess I have no reason to complain. Only out of curiosity: what is that 41105 version of Pack3D and whats different here?
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Old 02-15-06, 06:27 AM   #10
Günter Hessler
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Default Pack 3D.jar

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Old 02-15-06, 11:14 AM   #11
Günter Hessler
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Hello all,

I spent an hour or so reading everything on this thread, downloading all versions listed, and a further number of days trying to use Pack3D.jar (and numerous re-visits to follow advice), for me "trying" has been the operative word.

System
******
Windows 2000 Pro
4 Gig RAM
3 GHz Pentium IV
ATI X800 XT GPU

Latest JAVA runtime enviroment 1.5.0 (build 1.5.0_06-b05)

I have become adicted to playing Silent Hunter III (single player), and have been using 3D Max R7 for 5 years or so; I would really like to work on re-making the type VII C to the best that I can (within reasonable gameplay fps limits) based on historical detail. (If I manage to import and export successfully, I will host the finished mesh for anyone who is interested).

Has anyone using Win 2000 (or other OS) got to grips with Pack3D.jar (un-packing and re-packing) ?

Any advice would truly be appreciated.

Best regards,

Günter
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Old 02-17-06, 07:47 AM   #12
KarlSteiner
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Default pack3d

Hi,

what about sansal?

Best regards

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Old 02-17-06, 08:44 AM   #13
kapitan_zur_see
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Default older pack3d

Hi ,could someone with older versions of pack3d (prior to 1.051121) sent me a message? i need to test on older versions to see if i can actually extract obj files out of interior dat files to make new interiors
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Old 02-18-06, 03:10 PM   #14
Anvart
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2 Kapitan_zur_see.
Link: http://24flotilla.gamab.net/pack3d/Pack3D.jar
Old version inside!


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Old 02-19-06, 02:16 PM   #15
kapitan_zur_see
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well, thanks for your help , but this link points to pack3d 1.051121 wich i already used and with wich i have those problems. 1.051121 is the most up to date version as far as i know anyway. it's slightly prior versions that i want to test. This link is Sansal's one and he overwrite the only pack3d file every new version.
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