SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-17-06, 11:01 PM   #11
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,709
Downloads: 300
Uploads: 0


Default

Quote:
Originally Posted by NoLine
Quote:
Originally Posted by Cdre Gibs
Remember this !

Quote:
Cdre Gibs PM'ed me a fix for the upside-down flags. In his words:

The Flag is not the only thing that will be upside down, Check the ship on a later date when its armed, U will find that any gun mount thats astern of amidships is now most likely also upside down.


There is now way to stop this in Pack3d, but all is not lost. The fix is a simple Hexedit

Ok, Open the ORIGINAL ship data file in your Hex editor, do a 32bit Float search for this value : 3.1415925. This will highlight several enteries. Goto the cfg.Flag entery and above it u will see a 32 bit float value as above. The very last 1 before the text cfg.flag is the 1 u are after, With left mouse button click and drag over this value, right click, copy. DONT CLOSE the dat file, now open your Modded ship and do a text string search for cfg. goto the cfg.flag. U should now have 2 dat files open in ur hex editor. Compare the 2 cfg.flag enteries, in ur modded ship u will see that the 32bit float entery : 3.1415925 in the last instance in the original ship dat file is missing from ur modded ship dat file. Locate the 32bit float value in ur modded dat file ( value will be 0 ) and select the float value and right click paste. Flag now right way up.

Its the same 32bit float value IF you have any gun mounts upside down, also its the last instance of said gun mount. Every item thats placed on a ships hull has in total 6 required values for its possy. 3 for XYZ as per norm plus 3 for its rotation bundle also in XYZ format but from left to right its X. Z. Y. Always remember that Y and Z are swaped around.
Happy New Year
maybe easier, load .dat in pack3d, goto non3d nodes, select the cfg#fls_shipname, change the xy from 3.1415925 to 0 and the xz from 0 to 3.1415925
this also works for gunmounts etc

cheers

Noline
Thanks, NoLine & Cdre Gibs.

@Cdre Gibs: I think someone said you could simulate sea creatures by taking a ship model, designating it "environmental", and making the necessary 3d model changes. Do you know if that's feasible? I can't wait to see some sharks & whales... :hmm:
iambecomelife is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.