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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#691 |
A-ganger
![]() Join Date: Oct 2008
Location: Belgium
Posts: 79
Downloads: 3
Uploads: 0
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In Commander itself. They never show up in the game itself iirc.
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#692 |
Eternal Patrol
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As Frau Kaleun said, once they're in the Commander log they will show up in-game if you reopen that screen.
![]() ![]() All that said, I'm trying to think why the details wouldn't be showing up for you.
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#693 | ||
Rear Admiral
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@Wintahs: sorry for another obvious question, but you do have the Use Real Ship Names options checked, correct? That's the only other thing I can think of. ![]() |
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#694 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#695 |
A-ganger
![]() Join Date: Oct 2008
Location: Belgium
Posts: 79
Downloads: 3
Uploads: 0
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It's checked. I get real names, too. Just no other details.
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#696 |
Rear Admiral
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![]() ![]() @ Steve: If the option is checked, and the names are there, the rest of it should also get added by default, right? There's nothing you have to do to the ShipNames.cfg file to make that happen, I know there are some tweaks you can select/deselect by editing the actual file but I didn't think that was one of them. Don't have a copy of the file to look at on this computer or I'd check it. |
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#697 |
Eternal Patrol
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Yeah, it's all automagic.
What version of Commander are you using? I think only the latest, 3.2, adds the details.
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“Never do anything you can't take back.” —Rocky Russo |
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#698 | |
Chief of the Boat
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#699 |
A-ganger
![]() Join Date: Oct 2008
Location: Belgium
Posts: 79
Downloads: 3
Uploads: 0
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3.2
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#700 |
Eternal Patrol
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Hmm, that's a problem then.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#701 |
Rear Admiral
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#702 |
Loader
![]() Join Date: Jan 2011
Posts: 83
Downloads: 105
Uploads: 0
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How you did this?you writed that?
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#703 |
Rear Admiral
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If you are already using SH3 Commander, select the Use Real Ship Names option.
After you finish a patrol and exit the game, open Commander and update your kaleun's Personnel File. That will update the record of his individual career AND populate your game patrol logs with real ship data. If you want to fill in even more data yourself, you can use Commander's utility for editing your patrol logs. Any information added to the logs by Commander or by you manually using Commander is written into the game's files for your career and logs, so when you relaunch the game and go back to look at previous patrol logs in the game screen, the added info shows up there too. ![]() |
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#704 |
Eternal Patrol
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^^^ True. Just remember that all that takes place after the patrol is over. You still can't write in the log while playing the game. I write it all down by hand as it happens, then type up a copy in Commander and a copy for myself to keep in my files.
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“Never do anything you can't take back.” —Rocky Russo |
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#705 |
XO
![]() Join Date: Sep 2002
Location: New York City
Posts: 408
Downloads: 439
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Sorry to jump in but when I click the update personel file I get an "invalid arguement to date encode" message. Also when I try to add a new entry in the log it adds the new entry above the last entry. I'm using Silent Hunter Gen as well (is this causing a conflict?).
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Tags |
sh3 commander |
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