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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#841 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin XanderF,
the link you posted has the answer inside already. ![]() Regards, DD
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#842 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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The periscome housing blew me away...such a piece of art! And the whole sub-interior is mindbending! The details are crazy. Kudos to that!
![]() I really don't wanna sound needy...but haven't you mentioned something like adding ladders to the type II way back. Wadda ya say! Is this still planed!:hmm:
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#843 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
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Outstanding, I'm very impatient to definitively enjoy the authentic type VII compartments. Thank you very very much for the hard work !
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#844 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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What a great work! Thank you very much for putting such effort into it.
![]() I never understood the SH4-PR-yadda-yadda about less interaction is better and all other is 'only' eyecandy. Then comes your type VII compartment and all the other great mods and although I own the sh4CE, I only play sh3(gwx) because of all the detail and the immersion created by this and other mods. Thank you & Cheers ![]()
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Gute Jagd und fette Beute! |
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#845 |
Chief of the Boat
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Where's The Milkman ? :hmm:
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#846 |
Officer
![]() Join Date: Jan 2007
Location: england
Posts: 241
Downloads: 117
Uploads: 0
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please keep working on this mod! it will be great
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#847 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
thanks for your appreciation, gentlemen. But, please, bear in mind that the attack scope housing 3d model was made by FlakMonkey. My task was just to incorporate it into the CR, and I got much help by Ref. As for the typeII ladder, don´t remember any plans about adding it, but would be no problem to do so. It´s on my ToDo list now. Regards, DD
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#848 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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Of course cheers go out for FlakMonkey
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Gute Jagd und fette Beute! |
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#849 |
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Wow. Quite an embarrassment of riches, then, if we can get all these things in! Amazing work!!
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#850 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Paris
Posts: 134
Downloads: 245
Uploads: 0
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yep, I hope sincerely we could enjoy it ! Keepin' the good work !
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![]() << "Quod me non necat me fortiorem facit"... |
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#851 |
Torpedoman
![]() Join Date: Aug 2007
Location: South Wales
Posts: 114
Downloads: 0
Uploads: 0
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All I can say is don't muck with the duck!
DD delivers the goods.
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Proud Captain of U-37, U-138 (GWX 2), and U.S.S Devastator (Various mods) |
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#852 |
Engineer
![]() Join Date: Dec 2007
Location: North of Malta, shadowing your pretty little C3 Cargo!
Posts: 212
Downloads: 15
Uploads: 0
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lookin good, if this can be implemented completely that means you can change the whole interior of a ship, and change it into anything you want? like add and delete cells and put ones in different locations and what not?
that would mean interiors for surface ships could be done ![]() |
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#853 | |
Chief
![]() Join Date: Aug 2006
Location: some where in the deep blue sea
Posts: 318
Downloads: 0
Uploads: 0
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#854 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 141
Uploads: 0
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i am patient, but i dont want to play GWX2 without the open hatch mod
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#855 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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