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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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btw anybody having this strange effect, I'm seeing a hazy/smoky filter effect in the sound room only? Almost like spots or dark smoke patchs. This is only in the sound room, the control room looks perfect.
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#482 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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I have the same effect. I think it's because of the strong lightbulbs.
Mikael |
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#483 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
Regards, DD
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#484 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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DD I don't think a screenshot will do anything, this effect is very transparent'ish and you only really notice it with movement. Like looking around from side to side. Then you notice these transparent 'patchs' and they do not move.
But it looks like i'm not the only one seeing this. :hmm: But I will try too see if screenshots will help when I get home.
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#485 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@CptGrayWolf: I´ll have a look. Here is a new update,
![]() ![]() And I´ve fixed some fragments intersecting the bulkhead to the radio room. ![]() ![]() THIS IS AN UPDATE, NO STAND ALONE VERSION! Enable it on top of TypeVII_OpenHatch_V1.01 ! Regards, DD
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#486 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#487 | |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#488 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I completely love this addition!!! What would be cool in my opinion but probably not possible would be for the sonarman to lean out when he has a sound contact. I don't see that happening as the crewman would have to levitate his butt closer to the doorway to be seen. I really appreciate the work you have done on this, look forward to you working on the interior of the rest of the boat!
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#489 | |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#490 |
Chief of the Boat
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Sound (no pun intended)
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#491 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
Anyway, both versions work with both mods, NYGM and GWX. (and others) Remember: THIS IS AN UPDATE, NO STAND ALONE VERSION! Enable it on top of TypeVII_OpenHatch_V1.01 ! Regards, DD
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#492 |
Soundman
![]() Join Date: Jul 2005
Location: Wagga Wagga
Posts: 141
Downloads: 43
Uploads: 0
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Awsome DD
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#493 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Thanks DD for listening and for a great work well done.
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#494 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Excellent work!
![]() Go on 'Good Gründeln', Ente! SquareSteelBar ![]() |
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#495 |
Soundman
![]() Join Date: Mar 2001
Posts: 148
Downloads: 83
Uploads: 0
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DD I have a question. I have installed your mod and it is wonderful. I also have the mod that was posted in this forum just a week or so ago that gives the rust look in the sub. After I installed your mod and the up update for the original position of the obs scope I do not have the rust anymore. Also, I do have the rust mod still enabaled in JSGME. Should that be disabaled and then enable yours?
![]() Kindly, Flyby |
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