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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Hell Yes
![]() I shall be testing this at the weekend. WooHoo
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#377 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,815
Downloads: 171
Uploads: 0
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There must be a problem with the "DD_TypeVII_OpenHatch_V1.0.rar" file because the files were in the data\intertior folder, the NSS_Uboat7 folder was totally missed! Anyway it is now corrected & works.
Now who stuck the observation periscope right in front of the open hatch, is this correct? ![]() I also assume that you can't click on the hatch to enter it anymore? ![]() But ... I can live with that! ![]() It is still one very cool mod! ![]() ![]()
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Sub captains go down with their ship! |
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#378 |
Chief of the Boat
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Great job matey
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#379 | |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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#380 |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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Very cool mod
![]() ![]() ![]() Mikael |
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#381 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,815
Downloads: 171
Uploads: 0
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I assume this is correct:
![]() however why delete the old folder, JSGME replaces all the files in there except NSS_Uboat7_RR.dat, and I just created a file with notepad that has 0 bytes and gave it the same name, then placed this in with the other mod files, now I can just enable/disable the mod, no renaming, certainly seems to work ok! ![]() Edit: What amazes me is that we all wanted an open hatch, now they place a damn periscope in front of it to cover it up!!!
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Sub captains go down with their ship! |
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#382 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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That is where the observation periscope is supposed to be though in a Type VII U-boat. Its historically accurate.
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#383 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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Yup, everytime I watch Das Boot I'd tell myself "Hey that's not where the periscope is locatedin SHIII!"
Thks DD for this mod and delivering right on time too! ![]()
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#384 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
Downloads: 15
Uploads: 0
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Have installed mod right now and I must say that this is a very cool mod
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#385 |
Eternal Patrol
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Now only two things are missing: the attack periscope housing which is a very large tube right behind the conning tower ladder, and the helmsman who should be seated right under those controls at the front of the control room.
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“Never do anything you can't take back.” —Rocky Russo |
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#386 | |
Chief of the Boat
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#387 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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2 problems in GWX, the radio room gauges are still stock resolution and i cant move from the control room to the radio room and vice versa by clicking it with the mouse cursor
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#388 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
1. Problem seems that I´ve made a mistake creating the folder structure to be JSGME compatible. Check the TypeVII_OpenHatch folder that comes with this package for it´s structure. It should be: data\interior\NSS_Uboat7\...
I´ve forgotten to put in the HiRes Textures for the radio room. As soon as I´m back at home I´ll upload an corrected version that will be JSGME compatible as announced and will contain all textures needed. Sorry for the inconvenience. Regards, DD
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#389 |
Rear Admiral
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Will the radio room accept a texture repack?
edit: what am i talking about the RR.dat isnt even in the mod. will the CONTROL room accept a texture repack? Using ubisofts DatTexExtract.exe ? |
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#390 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
Quote:
If you wait a few hours I´ll upload the corrected version containing all textures. Regards, DD
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