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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#241 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
BETA Version is available for download at my FileFront Site (ca 16.13MB). Thanks Urfisch for pushing me this far. ![]() Known Problems: +lights still shine through the walls +hatches not rotated yet Dont´forget to backup your files before overwriting/deleting!!! Since I haven´t had the time to test it to all detail I NEED FEEDBACK whether all sections of the radio room work correctly or not. Regards, DD
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#242 | |
Stowaway
Posts: n/a
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#243 |
Canadian Wolf
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Just got into the site, still no go
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#244 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
here are alternate download links: http://www.filefactory.com/file/4687fc http://www.mediafire.com/?4hlqlwkujey Regards, DD
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#245 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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I'm always late here in Subsim...Awesome work DivingDuck!
Kudos to you! ![]() Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#246 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Wow. Thanks man! Looks great. And I now have to wait TWO days till I get home to try it out
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#247 |
Chief of the Boat
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Awesome stuff DD
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#248 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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DD,
I can´t open the pdf (install directions) because it´s use a not common font (IVANOV?). Or is just me (my PC)?:hmm: Rubini. Edited: Opens without problem in my notebook. So is a problem with my PC! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-05-07 at 02:26 PM. |
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#249 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@Rubini: I´ve not used a font named IVANOV. Check your downloaded file. Maybe it´s corrupt. For anybody having troubles opening the installation instructions:
Regards, DD
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#250 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Sorry DD!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#251 | |
Canadian Wolf
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#252 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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THis is an unbelievable development, I really didnt think you guys would pull it off and now I'm downloading the beta!
On a connected issue, when Urfish first hinted at this mod he had also posted pics of a smoke mod where smoke from damage and ship funnels goes higher and looks a tad more realistic, this mod was to have been released but then it all went quiet, does any one know ifit was released, is Mr Urfish still alive? Quote:
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#253 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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I dont know if it is imcompatible with some of the other mods i have but all the interiors went to stock again (depht gauges, compass, hidrophone dials),also i couldnt acess the radio room trough the hatch i had to click the side bar and in the radio room the sonar operator didint looked at me when i ask for contacts, and another probem was that i couldnt man the hidrophones myself it would exit from outside the sub like i hited the external view or something. This is the problems i´ve found
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#254 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi there,
Downloaded it, installed it, ENJOYED IT!- Well done it works, at least for me; I tested it on a single mission and could clearly see the captain’s bunk from the control room, from both control room camera viewpoints. And I could see into the control room when looking back from the radio / hydrophones room. Some issues- In the old game (without this mod), you could click on the hatch door and go to the captains bed, radio and hydrophone room, you could stand virtually in the middle and look down on you radio man or your hydrophone operator or turn around to look at your nicely made bed, with the Playboys stashed underneath. With the BETA version a few things change: 1. You cannot click on the hatch lid, (because its not there), and the hatch space itself does not work, so you cannot click on the space to enter or leave either the control room or the radio/hydrophones compartment. The only way to enter either from the other is to use the relevant icon in the menu slide out. 2. You can sit in the radio man’s chair and look around but the ugly radio and Hydrophones guys are not at their stations, presumably the modders have not placed any one in there yet. 3. You cannot sit on the captain’s bed and twiddle your thumbs, nor look about you. The camera positions in this compartment seems to have been moved further back into the compartment which does produce some weirdness which I shall describe. 4. When you move to the hydrophones station the camera positioning problem becomes apparent as you wind up sitting half in your own body and half in the hydrophones machine housing, you cannot see the direction dial, cos your kind of sitting in it and you cannot therefore work the dial to find direction, the station itself seems to have been rendered inoperable by the mod. In summary: You guys should be congratulated for making this work, you are 98% there, the graphics work, (though I wouldn’t want to be rushing around my U-Boat with those hinges blocking my way, hopefully that issue can be fixed). The lights shining through bulkheads are still there but hey that’s always been an issue, and can be sorted later. The big problem as I see it are with the camera and crew positions in the listening / radio rooms and captains bunk, no doubt these can be sorted out and this s a beta after all! Well Done! I played a single mission and the fact that I could look around the control room and see into the next compartment sure made my boat feel like a long thin tube, rather than a rather badly dressed film set. One thing I would love to see is more fruit and cold meat hanging around or scattered around all compartments, Germans love their delicacies such as cold or preserved meats, and fruit would have been a high priority. U-Boat men were treated like gods and got much better rations than the general population. Unlike the US subs they did not have fridges or air con, at least not in the smaller early war boats, so they would have been loaded to the max with canned food, fruit and preserved meats, please modders more messy Uboats!! Hope you get the other rooms and issues sorted this mod lends a nice feel to the game! Quote:
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#255 |
Canadian Wolf
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Nice write-up, look forward to this new option. Amazing what modders continue to do
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