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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1501 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin Johnny,
start cross reading the 'command.cfg' file(s). Check OH manual page #4 for needed entries. You´ll probably have to adjust the 'cameras.dat' as well. But for testing OH´s cameras.dat should suffice. Regards, DD
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#1502 | |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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![]() After your open hatch mod I have the extender freecam and open hacth conning tower mods. Plus the fix for ACM periscopes. I would like to have the freecam movement as my standard way to move around the sub. Now that we have the conning tower hatches open. Any idea what entries I would have to modify in the cameras.dat to achieve this? Thanks for your help so far ![]() -Johnny
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#1503 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
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Now that the Fm New Interiors V1.0 mod is out, will development of this mod cease? The reason I ask is that whilst the new interiors mod is a fantastic addition to SH3, I have issues with the mod in certain ports. I know I can use the switches etc to get it to run but feel that this is not an ideal solution. This mod gives me much of what the interiors mod has without the added engine room etc, which sends my system over the edge.
Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#1504 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@JB: messing around with the cameras.dat is not easy. You´d have to add a 'FreeMove' sub node and a 'CamPositioner' node to the camera in question. @CaptainNemo: OH development is on hold. I´m actually working at the update for FM_NI. Regards, DD
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#1505 |
Sparky
![]() Join Date: Sep 2006
Posts: 155
Downloads: 61
Uploads: 0
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Sorry if that is expalined in this thread, but I have not found it using the search function and over hundred pages seems to much to check one by one.
I have seen this video and the hatch is opened with mouse (there is even a small light top right of the hatch), meanwhile in the 3.09 it is not like that. Was it removed in the 3.09 or is my installation that is bad? I like it, in fact. The better would be to have both options (keyboard and mouse), of course. Another thing, I saw other video where the green light top right of the sonar, lights when a sound is found, but it doesn't work neither. It is supposed to work in 3.09 or is still indeveloppment? Thanks for any info |
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#1506 | |
Helmsman
![]() Join Date: Mar 2005
Location: Manchester
Posts: 102
Downloads: 70
Uploads: 0
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and the obs scope doesn't go up and down. ![]() |
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#1507 |
Watch
![]() Join Date: May 2005
Posts: 18
Downloads: 17
Uploads: 0
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After FM interior always CDTs to me I switched back to OH. But now I discovered a small thing in obs scope. There are small "10" everywhere in stock GWX. Any idea how to solve this? Didn't found anything in the documentation
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#1508 | |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
Uploads: 0
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![]() Quote:
Surely U-boats had a wheel? What's the historic perspective? ![]() Submarines subsequently incorporated the rudder/wheel into the after-planes both dived and surfaced. with the planes being disengaged on the surface. |
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#1509 |
Gunner
![]() Join Date: May 2010
Posts: 94
Downloads: 43
Uploads: 0
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No it's not impossible, there will be a Helmsman in the new Type II Interiour:
http://www.subsim.com/radioroom//sho...d.php?t=176001 The newer submarines like Type VII and IX were actually steered with the mentioned buttons when rudders were moved with electric motors. When the auxiliary motors did not work or energy had to be saved, the rudders were moved with the wheels around the buttons. Best regards, MCHALO. |
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#1510 |
Eternal Patrol
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Actually that's your LI (Chief Engineer), who is responsible for the fine control of the boat as well as other things. Yes, they mislabelled him and left the actual helmsman out altogether. Both problems are fixed in SH5 (of course a lot of new ones are created, but that's another story).
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“Never do anything you can't take back.” —Rocky Russo |
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#1511 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
if I ever returned to modding OH, what improvements to the interior have been made during the months of my absence that would definitely need to be considered before I start bending any code? Regards, DD
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#1512 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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I don't keep up with the news, new mods and models released as much as before, so I can't say how to improve the OH mod, really.
But still, here's a ![]()
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#1513 |
Bilge Rat
![]() Join Date: Jul 2011
Posts: 1
Downloads: 68
Uploads: 0
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#1514 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin and Welcome to Subsim,
if it´s not for the typeIX, I´d suggest to go for FM_NI. It features a newer version of the typeVII OH and introduces new interior compartments + an animated engine. If it is the typeIX OH you´re after, post a JSGME screenie, please. Regards, DD
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#1515 |
Eternal Patrol
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Awesome gif! Consider it respectfully stolen, and don't be surprised if I use it from time to time.
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“Never do anything you can't take back.” —Rocky Russo |
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