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Old 10-15-11, 05:24 PM   #1441
Trevally.
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In red is the refuel area for the first side mission U-boat blitz
for mission complete - you must meet the milkcow
when you are a distance away (cant remember how far) the mission is complete
To refuel you must get close (50m) and then you get the option to resupply.
Once you are within the mission pass area - the milkcow may head away so catch it before it does.

The yellow areas are where the main campaign milk cows are.
Use radio man to call resupply.
If ok you will get a new side mission to meet milkcow in one of those areas
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Old 10-15-11, 05:35 PM   #1442
0rpheus
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Quote:
Originally Posted by Trevally. View Post
The yellow areas are where the main campaign milk cows are.
Use radio man to call resupply.
If ok you will get a new side mission to meet milkcow in one of those areas
Can confirm this works as I've done it twice now. I'd love to know the criteria for resupply Trevally, any ideas? Certain amount of fuel/torps or it gets refused?
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Old 10-15-11, 05:47 PM   #1443
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Yeah, I got to that red area and the mission updated and moved the patrol mission refuel area 2200m west towards the coast. I never saw nor detected any actual uboat there.

I finally remembered that you could ask for refuel and am currently underway to the southern most location there, dodging airplane attacks. Upgraded to two twin barrel flak guns and didn't hit a thing! heh
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Old 10-15-11, 05:58 PM   #1444
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Can confirm this works as I've done it twice now. I'd love to know the criteria for resupply Trevally, any ideas? Certain amount of fuel/torps or it gets refused?
No sorry - I domt know

You can add then using mapzones in ME2
The only control is the radius area for the milkcow

I would guess if you dont have to be in the map area - that it is a % chance
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Old 10-15-11, 06:39 PM   #1445
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Saved! 7 percent fuel left and I found the resupply ship!



On the way to the AO I'd received a radio message about a friendly u-boot, and then when I got near the area I ran into 4 destroyers. Maybe the milkcow was killed in transit? Dunno, but I'm back in business!


Bonus! During the four day trip down to the refuel tanker I'd been hounded by airplanes almost the entire way. I had to crash dive several times a day basically. In order to conserve fuel I hadn't recharged my batteries and by the time I reached the end they were at 60% or so. However the refit seems to have magically recharged them.
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Old 10-15-11, 07:30 PM   #1446
0rpheus
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Quote:
Originally Posted by Trevally. View Post
No sorry - I domt know

You can add then using mapzones in ME2
The only control is the radius area for the milkcow

I would guess if you dont have to be in the map area - that it is a % chance
Think it must be as I was well out of the area in your screenshot, SW of the R in the yellow 'Refuel'. Might have a test around that area and see what happens.
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Old 10-16-11, 02:22 AM   #1447
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Quote:
Originally Posted by uekel View Post
Good question.... Believe she came initially from thfeu58, is also noted in the file. Then I remember, that Rongel built in again additional nations. I think the textures, came also from him.

Hmm... who will get the credits?
If I remember right, the flag.dat came from thfeu56's mod, he gave permission to use it in OH II. I added more nations and did more textures to them. Gap was also involved, there was talk that he would do another version with different shaped flags, but haven't seen him here for some time now...
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Old 10-16-11, 02:38 AM   #1448
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BdU is a big meanie! I sink three ships in the Strait of Dover on my second day at sea and he asks for an update. I send the patrol report in and he says "Be more aggressive!"

Really loving all the radio messages and different ships in this mod.
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Old 10-16-11, 03:38 AM   #1449
Trevally.
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Quote:
Originally Posted by kylania View Post
Saved! 7 percent fuel left and I found the resupply ship!


On the way to the AO I'd received a radio message about a friendly u-boot, and then when I got near the area I ran into 4 destroyers. Maybe the milkcow was killed in transit? Dunno, but I'm back in business!


Bonus! During the four day trip down to the refuel tanker I'd been hounded by airplanes almost the entire way. I had to crash dive several times a day basically. In order to conserve fuel I hadn't recharged my batteries and by the time I reached the end they were at 60% or so. However the refit seems to have magically recharged them.



Quote:
Originally Posted by 0rpheus View Post
Think it must be as I was well out of the area in your screenshot, SW of the R in the yellow 'Refuel'. Might have a test around that area and see what happens.
Thanks Orpheus
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Old 10-16-11, 03:46 AM   #1450
Trevally.
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Quote:
Originally Posted by Rongel View Post
If I remember right, the flag.dat came from thfeu56's mod, he gave permission to use it in OH II. I added more nations and did more textures to them. Gap was also involved, there was talk that he would do another version with different shaped flags, but haven't seen him here for some time now...
Thanks Rongel

@Uekel and Rongel - re:frozen flags

When I first added flag fix4 I was at the end of campaign Happy Times.
I then started my next campaign and every ship I met had a good working flag.
This went on for days and I met many convoys with lots of different flags - all working well.

I then adjusted my mods in JSGME and the next ship I met (Iceland) had a frozen flag. Now every ship I meet has a frozen flag
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Old 10-16-11, 03:50 AM   #1451
Trevally.
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Quote:
Originally Posted by kylania View Post
BdU is a big meanie! I sink three ships in the Strait of Dover on my second day at sea and he asks for an update. I send the patrol report in and he says "Be more aggressive!"

Really loving all the radio messages and different ships in this mod.
Thanks Kylania

If you have any suggestions for new campaign related radio messages - let us know
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Old 10-16-11, 04:58 AM   #1452
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Quote:
Originally Posted by Trevally. View Post
If you have any suggestions for new campaign related radio messages - let us know
or any suggestions/ideas for the radio messages in general let us know also
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Old 10-16-11, 07:44 AM   #1453
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Not sure where to post this - Im not sure which MOD is causing the problem. posted in the general section but no replies.

Back after a long hiatus - I was reccomended these mods in this order

Order i installed them

MO
MO Patch
TDW FX
IRAI
OH
OH subnets
OH patch..

Game crashes ALOT.

Any idea what I should try?
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Old 10-16-11, 08:17 AM   #1454
Trevally.
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Quote:
Originally Posted by con20or View Post
Not sure where to post this - Im not sure which MOD is causing the problem. posted in the general section but no replies.

Back after a long hiatus - I was reccomended these mods in this order

Order i installed them

MO
MO Patch
TDW FX
IRAI
OH
OH subnets
OH patch..

Game crashes ALOT.

Any idea what I should try?
1st step is to confirm that you have finished the tutorial and started a campaign

Goto JSGME and click "tasks" then "export mod list" to clipboard.
Paste that info here so we can see versions etc.
Also add your comp specs
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Old 10-16-11, 08:27 AM   #1455
con20or
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Hi Trevally,

sure - will do that when i get home and post it ASAP.

i changed 'finished tutorial' from no to yes, or 0 to 1 whichever it was- so i didnt have to do it.

i have started a campaign - im on my second patrol - i sank a BB in scapa flow.

My specs are

Intel E6600 Dual Core 2.4Ghz
Nvidia 560GTX 1Gb Ram
4Gb Ram
Windows 7 6 Bit.

The game plays fine - although a bit stuttery in port etc - 20 fps or so but usually 60 unless lots going on.

Edit - all versions should be current - I only downloaded them all last weekend.
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