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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1411 |
Silent Hunter
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Thx for clearify Trevally!
![]() Best regards, Magic ![]() |
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#1412 |
Silent Hunter
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No, has nothing to do with campaign files!
![]() Best regards, Magic |
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#1413 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi vlad!
NO You can activate and deactivate it at any time and also don´t must be in the bunker. Please keep in mind it is only a test, but I think, that you know it. The first issue I have found now - maybe I must embed the textures again. Too much changes for one test. But it would not be a problem. greetings ![]() uekel EDIT: OK, I see Magic was faster!
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#1414 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Thanks, Uekel an Magic, I'll try it
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#1415 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
![]() Okay, must go now. If this works, I really need to know what you did with the flags ![]() Great work Uekel ![]() |
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#1416 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hey thanks, Rongel.
![]() And: Of course, but how you say, we wait if it works. Time for the first correction, german textures was tga not dds. Now fixed: http://www.mediafire.com/?l0o4kn98sc6iqo1
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#1417 |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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![]() ![]() Having been away a while, I loaded the newest mod versions (UI 6.8.0, OH II v1.4 full + patch) and started a new Western Approaches campaign out of St. Nazaire. Like earlier, there are still a lot of half-flooded merchants around in the port area, some with frozen flags. ![]() Should this deck-awash issue be avoidable with the current full OH II version (installed at end of mod soup), or could other preceding mod soup elements be the cause? With the basic OH II version without 'New Ships' this issue naturally doesn't exist. I'd like to use the 'New Ships', but not half sunk. What is the current situation? ![]()
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Cheers Uffe |
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#1418 | |
Watch Officer
![]() Join Date: Apr 2005
Location: Oulu, Finland
Posts: 339
Downloads: 156
Uploads: 0
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![]() Quote:
![]() ![]() Sadly, many of those imported ships are still half sunk, but then again, that surely has nothing to do with flag.dat. Anyway, you seem to have solved this flag bug. Congrats & thanks! ![]()
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Cheers Uffe |
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#1419 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Uffe,
many thanks!!! ![]() But please note, maybe from a savegame where the ships already close, is something else. Quote:
![]() and another for Rongel: I´ve done this with the flags ![]() now I have it for all Nations: http://www.mediafire.com/?3njtg294i86mrmr remains to hope that it works! Cheers ![]() uekel
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http://www.subsim.com/radioroom/album.php?albumid=473 Last edited by uekel; 10-10-11 at 10:42 AM. |
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#1420 | ||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Quote:
Quote:
![]() I'm not sure but when I was testing something, one time I got frozen flags in museum. I noticed that now every nations flag was still. I was messing with the ships so I can't be sure if it was me or the flags. Needs more tests, but still this looks very good improvement, because the freezing was much more common before. Earlier the flag used to freeze just for one new ship, now I have ten in convoy and everything works all the time (except this one time in museum). |
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#1421 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Rongel!
Quote:
![]() Maybe there are to much frames for the mesh (100) compare to 25 in SHIII? ![]() But on the other side we can statisfied if it´s an improvement.
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#1422 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Improvement is a good thing too! And I think it's too early to say anything, yet, what kind of results others have gotten?
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#1423 |
Navy Seal
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Hi Uffe, its good to see you back
![]() @Uekel I have been attacking a lot of convoys with your flag fix4 installed. So far every one is working ![]() Still testing... ![]() |
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#1424 | ||
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Trevally!
Quote:
![]() I had frozen flags in two cases, but when I consider that almost all ships there I see in this time, were imported, I can live with it. Currently, I test a different version with 25 frames instead of 100, maybe that's the solution..... ![]() Regards ![]() uekel EDIT: Quote:
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http://www.subsim.com/radioroom/album.php?albumid=473 Last edited by uekel; 10-11-11 at 04:40 PM. |
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#1425 |
Bilge Rat
![]() Join Date: Aug 2008
Location: Germany
Posts: 1
Downloads: 24
Uploads: 0
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Just want to say Thank You for this great mod!
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