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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1096 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Glad to see you're making progress out there in the east!
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#1097 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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WOW, nice pictures and wonderful news Trevally
I am happy to see that you are making progress with the new campaign! ![]() Incidentally, I am back in Italy, so let me know if I can help you in any way ![]() Seconded. They add a lot to the general atmosphere. On a side note: aren't piers in your screenshots too high on the sea level, if compared with ships and U-boats? ...just a constructive criticism, indeed ![]() Quote:
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Peraphs in future it will be possible to add nodes for KMO and upgrades guy to the GR2 used for docks (?) I am just thinking aloud, as I don't know anything about GR2 editing... ![]() |
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#1098 |
Black Magic
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You have the ability to add bones (nodes to you) so this might be possible to add the officers on the pier.
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#1099 |
Ace of the deep .
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Is there anything in this foder that would help with not using the bunker ?
Silent Hunter 5\data\Terrain\Locations |
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#1100 | |||
Navy Seal
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![]() I am still building all the campaign layers (its been a big job, starting from scratch). Perhaps you could look into some info for making campaign objectives ![]() ![]() I am thinking about a few missions to fit within objectives. Here is Addu Atoll - "Britains Secret Base" This could be mined and set with subnets. Mission to recce port ![]() ![]() Also some options to fit this in:- Quote:
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#1101 | ||
Navy Seal
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#1102 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Wow, Trevally, that looks awesome! Let us know if we can help in any way, testing etc.
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#1103 | |
Navy Seal
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![]() Lower piers ![]() ![]() ![]() ![]() ![]() ![]() |
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#1104 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1105 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1106 |
Planesman
![]() Join Date: Jul 2007
Location: Moline IL
Posts: 181
Downloads: 282
Uploads: 0
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I am using OHII 1.8 with Patch 2. I also am using Ui boat 5.02. I am in the campaign final years, on my first patrol. After a battle i went to the radio room to sent a message to get re supplied The radio man said I had a important message from bdu. There was no dialog of any kind in the response box. I don't know if it a OH or a Ui problem. Any help or suggestion would be greatly appreciative. Thank in advance LW
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#1107 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sorry, my mistake
Last edited by gap; 04-29-12 at 07:33 AM. |
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#1108 |
Navy Seal
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Thanks Gap,
Yes I will set the starting point for this in France and follow the re-fueling guides to get to patrol area before then heading to first base in Penang. Towards the end of the campaign the base will switch to Singapore. For patrol areas (using the limited range or the type Vii) I was thinking the Laccadive and Arabian seas ![]() |
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#1109 |
Navy Seal
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GR2 editor
![]() Perhaps I could cut the roof of the bunker and let the pens form piers ![]() Then remove anything else that should not be there (guy up ladder changing light bulb etc) |
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#1110 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I'm currently collecting some graphical information on Monsoon-boat historical routes. I'll report back once I will get my research finished ![]() |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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