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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Ok, but I think, this http://www.subsim.com/radioroom/show...8&postcount=89
you also like. It´s my favorite, but i dont know; too much rust or not....
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#92 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi,
a new "DeutschMod" version 1.0.0 for NewUI 6.9.0 and OH II is available. http://forums-de.ubi.com/eve/forums/...309#5131074309 Greetings Ruby |
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#93 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#94 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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Hi Silent Steel,
viel Spaß ! ![]() Gruß Ruby |
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#95 |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Trevally!
I have here is a version of the buoys that I (now really ![]() This time I have looked they also with activate "Dynamic Environment". Once again, I have also a small change in the draught. The files of the individual versions are fully interchangeable. Which you finally use, is your decision. ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#96 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#97 | ||
Silent Hunter
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Quote:
Quote:
![]() Best regards, Magic ![]() |
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#98 | ||
Navy Seal
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![]() Quote:
![]() ![]() I was going to suggest that the size of them could be reduced, but then I thought about how large the sea waves can be so I think the size is good. Quote:
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#99 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Trevally!
That´s really true, they were and are very large. The numbers are meters: ![]() It´s the SH3 "Skalenwand" from "GWX" DivingDuck, I think the measure is correct. I had reduced them even to 90 percent (before this picture), but not less than for exactly this reason: Quote:
![]() Now were the buoys in the 40er years, just like the ships, maybe smaller than it is today, but if they always disappear in the waves, we dont get anything. ![]() With other words: I also think, we let the size. And btw: I also very like the rust stains. ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#100 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Are the campaign radio messages integrated in the last version of the mod?
http://www.subsim.com/radioroom/show...=185397&page=4 |
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#101 | |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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#102 | |
Silent Hunter
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#103 | |
Navy Seal
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#104 |
Swabbie
![]() Join Date: Nov 2011
Posts: 6
Downloads: 6
Uploads: 0
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#105 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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My game crashed to desktop when the torpedo was about to hit Royal Oak at the right moment in Scapa Flow. Any idea why?
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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