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Old 08-24-11, 02:46 PM   #961
Magic1111
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Quote:
Originally Posted by Trevally. View Post

For me - I did not like the mines being spottable so I am now using v1.2
Do I understand that right, for bring back the spottable Mines & subnets I must enable the Add-On that comes with v1.2 ?

Best regards,
Magic
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Old 08-24-11, 02:50 PM   #962
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Using the non-spottable mines and subnets will give you an FPS boost
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Old 08-24-11, 02:58 PM   #963
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Originally Posted by TheDarkWraith View Post
Using the non-spottable mines and subnets will give you an FPS boost
Okay, and that´s (non-spottable) now the default setting, right ?

Only when I would to have back the spottable, then I must enable the Add-On ?

Best regards,
Magic
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Old 08-24-11, 03:04 PM   #964
Trevally.
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Quote:
Originally Posted by Magic1111 View Post
Do I understand that right, for bring back the spottable Mines & subnets I must enable the Add-On that comes with v1.2 ?

Best regards,
Magic
Yes - v1.2 has chanded all the mines and nets so you will not hear them.
I added an add-on that will allow them to be heard if you want.

What happened was TDW had remade his mines so that they could become spottable with the add-on. This was great as it gave poeple the choice as to what type to use. Thanks TDW

This required a campaign layer upgrade that can only take effect with a re-start. So this is why I made a full version release.

Anyone not bothered about the mines can stay with their current version.
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Old 08-24-11, 03:05 PM   #965
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Originally Posted by Magic1111 View Post
Okay, and that´s (non-spottable) now the default setting, right ? yes

Only when I would to have back the spottable, then I must enable the Add-On ? yes

Best regards,
Magic
See green Magic
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Old 08-24-11, 03:42 PM   #966
johan_d
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Some CTD's, and a persuit in vain of some lone ghostships, and a convoy what was reported as freighters are.. dolphins!
Happened in coastal waters episode.
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Old 08-24-11, 03:47 PM   #967
Magic1111
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Quote:
Originally Posted by Trevally. View Post
Yes - v1.2 has chanded all the mines and nets so you will not hear them.
I added an add-on that will allow them to be heard if you want.

What happened was TDW had remade his mines so that they could become spottable with the add-on. This was great as it gave poeple the choice as to what type to use. Thanks TDW

This required a campaign layer upgrade that can only take effect with a re-start. So this is why I made a full version release.

Anyone not bothered about the mines can stay with their current version.
Quote:
Originally Posted by Trevally. View Post
See green Magic
Wonderful, thx for clearify Trevally !

Best regards,
Magic
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Old 08-24-11, 03:49 PM   #968
0rpheus
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Quote:
Originally Posted by Trevally. View Post
Yes - v1.2 has chanded all the mines and nets so you will not hear them.
I added an add-on that will allow them to be heard if you want.

What happened was TDW had remade his mines so that they could become spottable with the add-on. This was great as it gave poeple the choice as to what type to use. Thanks TDW

This required a campaign layer upgrade that can only take effect with a re-start. So this is why I made a full version release.

Anyone not bothered about the mines can stay with their current version.
Hmm, so I assume now only the watch crew will see them (probably at quite close range lol)?


EDIT: Also just ragequit Operation Weserubung for about the fifth time. I've sat in the tightest part of the Narvik entryway for the entire ten days on multiple occasions and seen virtually no traffic, bar the occasional green freighter and a British battlegroup or two at the very end of the period. I think the most I've ever managed has been 3 out of 5 enemy ships, and only got the 'sink any british ship' once after saying f*ck it and heading down the Norwegian coast towards April 9th ish and running into a random solo small freighter.

I even went right into the harbour around the 7th/8th/9th or so and there are no ships there at all. I don't mind having a short timeframe for completion but if there's barely any traffic heading to Narvik during those 10 days it makes it almost impossible. And no Allied ships in harbour? I expected to get horribly murdered making it through the shallows, let alone making it all the way to the port to find it empty! There's no chance of refueling if you get there too late, and god help you if you head up there when you get the radio message, about 7 days before the op starts - as you'll be low on fuel/torps and on your way home by the time the mission starts with very little time to get back to the mission area.

Can I suggest making the time period longer and populating Narvik and the entry fjord with more traffic so we actually have a chance to complete this? Or altering the objectives so it's one ship, not five (like the mission says)! Bit sick of banging my head against the wall on this one! LOL

Last edited by 0rpheus; 08-24-11 at 04:45 PM.
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Old 08-24-11, 04:09 PM   #969
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Quote:
Originally Posted by mia389 View Post
The ships below I have no sound on. Not sure if they are new ones or not. I hear them in external view when going up to them, just not on hydrophone.


Im pretty certain that twice when i spotted, but could'nt hear the ships on Hydrophine i used external cam, and it was definately these two. Its also the fishing boats you cant here, so i would presume all new ships to be suspect.
I did however hear a warship.

P.S. One thing i forgot to mention was last night when i was trying to listen for a known ship, i had a shock to tune into what can only be described as and "Radio underwater"!!!
It was slightly muffled and broken, but sounded like someone was tuning a radio underwater from a distance???? weird.

Having not read this entire thread, im not familiar with the mines and nets aspect, im using V1.1. Are you saying that there are mines and nets in the sim, and both are spottable and hearable?

Also, will minefields appear on the map at any stage (from intelligence)?

Thanks
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Old 08-24-11, 04:51 PM   #970
THE_MASK
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I am pretty sure i was hearing the new ships . Vanilla settings has the players submarine cfg files for the hydrophone as
Hydrophone uses crew efficiency=true
I use IRAI and it has
Hydrophone uses crew efficiency=false
So i changed it back to
Hydrophone uses crew efficiency=true

I dont have SH5 installed atm because my harddrive broke . Waiting to buy another one sometime .

another thing , i was using REM and upgraded the hydrophone to the rotating one but pretty sure i couldnt hear contacts when ships were to the side of my sub . only front or rear .
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Old 08-24-11, 06:37 PM   #971
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I am having one other problem with this new ship. Every time I sink it my games stops responding. Its when the flare would be shot and you get the message my game just freezes. I thought it might of been my real sink mod so I disabled it and it still happens. I also disabled the red flare but that didn't work either.

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Old 08-24-11, 11:04 PM   #972
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Quote:
Originally Posted by mia389 View Post
I am having one other problem with this new ship. Every time I sink it my games stops responding. Its when the flare would be shot and you get the message my game just freezes. I thought it might of been my real sink mod so I disabled it and it still happens. I also disabled the red flare but that didn't work either.

I've also been getting a few crashes when attacking new ships, can't say for certain if it's this ship though.
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Old 08-25-11, 02:09 AM   #973
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Quote:
Originally Posted by Stormfly View Post
nice event ! ...say did the torp made a sound in external cam, is it hearable using the hydrophone ?

i konw there are watch crew sounds like "incommong torpedo" or "torpedo spotted" but it seams the devs couldnt implement the trigger for it.
There was not time to even think about that stuff. All I heard was ALARM!!!

This kind of stuff is what makes the game for me though.
I'm just waiting for someone to script in an air raid when your just returning to base and got to make a dash for the bunker...hmmm...like in that one movie....
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Old 08-25-11, 12:15 PM   #974
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Question regarding the mines and subnets:

Do we get any intel about the location of minefields etc?
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Old 08-25-11, 12:28 PM   #975
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Just a thought re the CTDs on new ships... could it be conflicting with the new ships in MO?
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