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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#961 | |
Silent Hunter
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Best regards, Magic |
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#962 |
Black Magic
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Using the non-spottable mines and subnets will give you an FPS boost
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#963 | |
Silent Hunter
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Only when I would to have back the spottable, then I must enable the Add-On ? Best regards, Magic |
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#964 | |
Navy Seal
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I added an add-on that will allow them to be heard if you want. What happened was TDW had remade his mines so that they could become spottable with the add-on. This was great as it gave poeple the choice as to what type to use. Thanks TDW ![]() This required a campaign layer upgrade that can only take effect with a re-start. So this is why I made a full version release. Anyone not bothered about the mines can stay with their current version. Last edited by Trevally.; 08-24-11 at 03:21 PM. |
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#965 | |
Navy Seal
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#966 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
Downloads: 113
Uploads: 1
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Some CTD's, and a persuit in vain of some lone ghostships, and a convoy what was reported as freighters are.. dolphins!
![]() Happened in coastal waters episode. |
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#967 | |
Silent Hunter
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![]() Best regards, Magic |
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#968 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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EDIT: Also just ragequit Operation Weserubung for about the fifth time. I've sat in the tightest part of the Narvik entryway for the entire ten days on multiple occasions and seen virtually no traffic, bar the occasional green freighter and a British battlegroup or two at the very end of the period. I think the most I've ever managed has been 3 out of 5 enemy ships, and only got the 'sink any british ship' once after saying f*ck it and heading down the Norwegian coast towards April 9th ish and running into a random solo small freighter. I even went right into the harbour around the 7th/8th/9th or so and there are no ships there at all. I don't mind having a short timeframe for completion but if there's barely any traffic heading to Narvik during those 10 days it makes it almost impossible. ![]() Can I suggest making the time period longer and populating Narvik and the entry fjord with more traffic so we actually have a chance to complete this? Or altering the objectives so it's one ship, not five (like the mission says)! Bit sick of banging my head against the wall on this one! LOL ![]() Last edited by 0rpheus; 08-24-11 at 04:45 PM. |
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#969 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Im pretty certain that twice when i spotted, but could'nt hear the ships on Hydrophine i used external cam, and it was definately these two. Its also the fishing boats you cant here, so i would presume all new ships to be suspect. I did however hear a warship. P.S. One thing i forgot to mention was last night when i was trying to listen for a known ship, i had a shock to tune into what can only be described as and "Radio underwater"!!! It was slightly muffled and broken, but sounded like someone was tuning a radio underwater from a distance???? weird. Having not read this entire thread, im not familiar with the mines and nets aspect, im using V1.1. Are you saying that there are mines and nets in the sim, and both are spottable and hearable? Also, will minefields appear on the map at any stage (from intelligence)? Thanks |
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#970 |
Ace of the deep .
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I am pretty sure i was hearing the new ships . Vanilla settings has the players submarine cfg files for the hydrophone as
Hydrophone uses crew efficiency=true I use IRAI and it has Hydrophone uses crew efficiency=false So i changed it back to Hydrophone uses crew efficiency=true I dont have SH5 installed atm because my harddrive broke . Waiting to buy another one sometime . another thing , i was using REM and upgraded the hydrophone to the rotating one but pretty sure i couldnt hear contacts when ships were to the side of my sub . only front or rear . |
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#971 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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I am having one other problem with this new ship. Every time I sink it my games stops responding. Its when the flare would be shot and you get the message my game just freezes. I thought it might of been my real sink mod so I disabled it and it still happens. I also disabled the red flare but that didn't work either.
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#972 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#973 | |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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This kind of stuff is what makes the game for me though. I'm just waiting for someone to script in an air raid when your just returning to base and got to make a dash for the bunker...hmmm...like in that one movie.... ![]()
__________________
Just help someone.....it makes a difference |
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#974 |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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Question regarding the mines and subnets:
Do we get any intel about the location of minefields etc? |
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#975 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Just a thought re the CTDs on new ships... could it be conflicting with the new ships in MO?
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