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Old 08-10-11, 05:01 PM   #796
Magic1111
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Quote:
Originally Posted by sober View Post
It is a seperate mod to be installed with jsgme after OH2 .
Quote:
Originally Posted by Trevally. View Post
It will be made compatible with the campaigns in OH II and can then be added as an addon.

I will link it on post one with the download.
Anyone adding it will require another career restart though for the changes to take effect.
Aaah, okay thx for clearify !

Last question in regarding new Kiel Canal MOD: Works the Add-On then with each OHII Versions or only enabled after OHII Full ?

Best regards,
Magic
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Old 08-10-11, 05:03 PM   #797
THE_MASK
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Quote:
Originally Posted by Magic1111 View Post
Aaah, okay thx for clearify !

Last question in regarding new Kiel Canal MOD: Works the Add-On then with each OHII Versions or only enabled after OHII Full ?

Best regards,
Magic
OH2 kiel canal redone SH5
---------------------------------------------------------------------------------------------------------
Installation:
JSGME ready
Place after OH2

---------------------------------------------------------------------------------------------------------

---------------------------------------------------------------------------------------------------------
Authors:
sober


Copyrights:
This modification is determined for the use with Silent Hunter 5.
It is with tools the SH5 are enclosed resulted and is spiritual property from sober.
A commercial use, or wide use, even of single components is not permitted.
The use of the Mods, even of single components, in another Mod, it needs the approval from sober and thfeu58.

thfeu58 and sober have granted permission to incorporate these files with OH2 and no other mod . This mod is part of OH2.
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Old 08-10-11, 05:10 PM   #798
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Cool, guess this means a release very soon!
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Old 08-10-11, 11:44 PM   #799
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Nice.
Thank you very much
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Old 08-11-11, 08:43 AM   #800
Trevally.
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Just wanted to post a link for the great site SeaWolf U-57 runs.

Check it out here http://www.silenthuntermods.com/foru...sg3699#msg3699

Thanks SeaWolf
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Old 08-11-11, 10:09 AM   #801
Magic1111
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Hi Trevally !

What do you think, when we become the New Kiel Canal MOD from sober ? Because we must after enable start a new campaign, right ?

Best regards,
Magic
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Old 08-11-11, 10:13 AM   #802
Trevally.
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Quote:
Originally Posted by Magic1111 View Post
Hi Trevally !

What do you think, when we become the New Kiel Canal MOD from sober ? Because we must after enable start a new campaign, right ?

Best regards,
Magic
Im sure it will be soon Magic

Yes a new restart is required. This always happens when you change any campaign or terrain stuff.

I am using "silentotto" to play until its release as this will be a very important mod and not to be missed
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Old 08-11-11, 10:20 AM   #803
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Ah I'll wait for Sober's canal too then in that case!

Might test out the Full campaign again while I wait, did you reduce the harbour traffic/mines/etc in Full in the end Trevally, or is it the same as the beta release?
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Old 08-11-11, 10:22 AM   #804
Magic1111
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Quote:
Originally Posted by Trevally. View Post
Im sure it will be soon Magic

Yes a new restart is required. This always happens when you change any campaign or terrain stuff.

I am using "silentotto" to play until its release as this will be a very important mod and not to be missed
Okay, thanks for Info Trevally !

I ask, because I wait that I can start a new campaign !

Best regards,
Magic
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Old 08-11-11, 10:28 AM   #805
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Ah I'll wait for Sober's canal too then in that case!

Might test out the Full campaign again while I wait, did you reduce the harbour traffic/mines/etc in Full in the end Trevally, or is it the same as the beta release?
Yes - even the full version has reduced harbour and mines etc.
Everyone should get better performance

Quote:
Originally Posted by Magic1111 View Post
Okay, thanks for Info Trevally !

I ask, because I wait that I can start a new campaign !



Best regards,
Magic
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Old 08-11-11, 11:00 AM   #806
0rpheus
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Quote:
Originally Posted by Trevally. View Post
Yes - even the full version has reduced harbour and mines etc.
Everyone should get better performance



Just had a quick sail out of Kiel Harbour in the first campaign on full and pleased to report performance is much better!

Actually.. one question.. I tested the first campaign but didn't have the usual sonar upgrade at the start (from the side angled one to the first all-round one). Was something changed to remove it?

Last edited by 0rpheus; 08-11-11 at 11:43 AM.
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Old 08-11-11, 11:45 AM   #807
Trevally.
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Quote:
Originally Posted by 0rpheus View Post
Just had a quick sail out of Kiel Harbour in the first campaign on full and pleased to report performance is much better!

Actually.. one question.. I tested the first campaign but didn't have the usual sonar upgrade at the start (from the side angled one to the first all-round one). Was something changed to remove it?
No Orpheus - OH II will not change anything on your boat
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Old 08-11-11, 11:51 AM   #808
0rpheus
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That's what I figured.. wonder why the first all round sonar (I forget the name) isn't appearing as an upgrade option.. this is a fresh restart of course, but when I started OHII light ages ago the option to upgrade it appeared from the very start.

Better take a look at my mod list I suppose, though it's the same as before, just with OHII swapped out.

EDIT: Think I've figured it out, the KDB is set to become available 01/11/1939 and the first campaign starts in September.. was the campaign start date changed by any chance?

Last edited by 0rpheus; 08-11-11 at 12:06 PM.
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Old 08-11-11, 12:09 PM   #809
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It's ok if i install after OHII Full "remove mines-ice-dolphin from ohII full"?
a big thank for this gem
for the team
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Old 08-11-11, 01:43 PM   #810
Trevally.
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Quote:
Originally Posted by pascal4541 View Post
It's ok if i install after OHII Full "remove mines-ice-dolphin from ohII full"?
a big thank for this gem
for the team
That will work ok.

But the new release is in parts so you could just install:-

OH II base
OH II new ships
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