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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Wasn't it that the Uboats that were sent to the Med never left the Med.
I finished my last campaign sinking ships off the American coast, actually failed the campaign 7 out 10 score, I never completed the tanker mission before the due date, anyway was able to pick Distant Waters campaign next. My objective is to sink shipping in the carribbean waters (Carribbean Oil mission) But my home base is Toulon in the Med ![]() ![]() ![]() Edit: nvm, while heading back from the Caribbean I received a message saying new base is now La Pallice. ![]() mod list ![]() Last edited by kiwi_2005; 01-03-12 at 03:13 AM. |
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#302 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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And you haven t problems using sort of type IX mod with TDW newUIs ?? I have read the 2 mods can t run together
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#303 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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No problem with IX mod & TDW UI that I know of.
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#304 | |
Lieutenant
![]() Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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kiwi see post 285-286, it deals with your problem i think ![]() |
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#305 |
Ace of the deep .
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Would it be better to get rid of waypoints alltogether and just use the node system for all shipping (PortDefence , PlayerBases layer) etc .
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#306 | |
Navy Seal
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![]() Quote:
![]() I think the waypoints give more precise plotting. Im sure these can be adjusted to force the ship to stay in water deep enough. Now this is ok for home ports etc but when players are raiding harbours a new problem happens. If we can get the port defence to work without sticking - if the player is in shallow water and the DD follows - it will get stuck (i have seen this is scapa). So perhaps DDs for deep channels and PT boats for harbours. Or Sober if you have several months to spare - we could make all the harbours deeper with terrain editor ![]() |
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#307 |
Ace of the deep .
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Months
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#308 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
SH5 life boats 2.1 is included in OH 1.6? many thanks for answers ![]() |
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#309 |
Watch
![]() Join Date: Jan 2011
Location: Shenzhen, China
Posts: 30
Downloads: 282
Uploads: 0
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Hi All,
I've been searching for this answer and can not find it. How can coordinates for 'squares' in Radio Messages can be determined inside the game without having to look them up in the internet? ![]() Regards. |
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#310 | ||
Navy Seal
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![]() No - it is not in OHII Install it after OHII in your mod list ![]() Quote:
![]() See here - MARINEQUADRATKARTE - for the thread by Illyustrator ![]() |
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#311 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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One simple question , OHII change the tonnage requeriments for campaigns ??
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#312 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#313 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Occasionally, when leaving any port during any of the campaigns, I find something like this happening in the harbor, ships inside other ships, or ships rammed into a pier.
I am of course using the latest version of the mod, and my mod soup is below. ![]() Generic Mod Enabler - v2.6.0.157 [D:\SilentHun5\MODS] RemoveLogoIntroTheDarkWraith nVidia missing lights No magic skills v1.5 No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Shadow Improvement Mod Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 BrighterNights V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic version) V2.1 FX_Update_0_0_19_ByTheDarkWraith NewUIs_TDC_6_9_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_upgrade_to_v_0_0_31 Manos Scopes-patch for 8x5 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TDW_Waypoint_Contacts_No_Symbols_1_1_0 Critical hits 1.1 Torpedos TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english OPEN HORIZONS II_full v1.6 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Last edited by Sartoris; 01-06-12 at 03:51 PM. |
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#314 |
Bilge Rat
![]() Join Date: Jun 2009
Posts: 1
Downloads: 120
Uploads: 0
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Nice job thank you
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#315 |
Bilge Rat
![]() Join Date: Nov 2009
Posts: 1
Downloads: 16
Uploads: 0
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great work!
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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