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Old 02-13-13, 06:42 AM   #2656
Fifi
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Good to read, Gap
About fuel, well...no big deal. Was worried most of all for charges
So i have to open guns_radars_01.sim to know how many each destroyer can launch on my head
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Old 02-13-13, 07:08 AM   #2657
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Quote:
Originally Posted by Fifi View Post
Good to read, Gap
About fuel, well...no big deal. Was worried most of all for charges
So i have to open guns_radars_01.sim to know how many each destroyer can launch on my head
Exactly: look for wpn_DCRack, wpn_Kgun, or wpn_Hedgehog controllers, open them and expand their ammo_storage group.
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Old 02-13-13, 06:15 PM   #2658
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First,
I have had the pleasure never to actually have to play the stock SH-5 campaign and, in fact, did not consider buying it until I read about this campaign enhancement getting rid of the terribly arcardish vanilla campaign.
But I have come across some oddities in my first campaign, which is now in December 1939, that I believe are related to this mod.

For instance, I once engaged a convoy in the British coastal area some time in October '39. It was unescorted, which seems right for this period, but almost all of the (merchant) ships in it were heavily armed which does not seem correct for this year. Also it had some Liberty-freighters in it, which I believe didn't exist back then.

Another thing, I just recently encountered a single Iclandic(!) passenger ship coming from Iceland going to England which kinda made me chuckle, since Iceland didn't even exist as a sovereign nation in 1939. Since it was also armed I naturally saw through the British ruse trying to confuse me with some fantasy flags and promply sunk it

It was, btw, a Uekel small passanger ship. I seem to encounter an awful lot of these everywhere. Very few freighters as lone merchants but many many of these little buggers.
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Old 02-13-13, 07:11 PM   #2659
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Quote:
Originally Posted by Rokko View Post
First,
I have had the pleasure never to actually have to play the stock SH-5 campaign and, in fact, did not consider buying it until I read about this campaign enhancement getting rid of the terribly arcardish vanilla campaign.
But I have come across some oddities in my first campaign, which is now in December 1939, that I believe are related to this mod.

For instance, I once engaged a convoy in the British coastal area some time in October '39. It was unescorted, which seems right for this period, but almost all of the (merchant) ships in it were heavily armed which does not seem correct for this year. Also it had some Liberty-freighters in it, which I believe didn't exist back then.

Another thing, I just recently encountered a single Iclandic(!) passenger ship coming from Iceland going to England which kinda made me chuckle, since Iceland didn't even exist as a sovereign nation in 1939. Since it was also armed I naturally saw through the British ruse trying to confuse me with some fantasy flags and promply sunk it

It was, btw, a Uekel small passanger ship. I seem to encounter an awful lot of these everywhere. Very few freighters as lone merchants but many many of these little buggers.
What mods are you using ?
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Old 02-13-13, 08:01 PM   #2660
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I'm essentially using your mod list
Im also somewhat certain I have the most recent version of each mod. Downloaded the all-in-one file and replaced the outdated mods. I also have the Marinequadratkarte mod, but of all those only OH influences the campaign I believe.
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Old 02-13-13, 11:19 PM   #2661
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One thing strange i noticed in OHII:

3 times i've encountered an hospital ship, 3 times he was slowing down to 3 knots as he closes me while i was underwater...just like if he spotted me each time
But i know it wasn't the case. He always keep same heading without trying to escape.
This is the only boat acting like this...Bug or?
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Old 02-15-13, 03:35 PM   #2662
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Quote:
Originally Posted by Fifi View Post
One thing strange i noticed in OHII:

3 times i've encountered an hospital ship, 3 times he was slowing down to 3 knots as he closes me while i was underwater...just like if he spotted me each time
But i know it wasn't the case. He always keep same heading without trying to escape.
This is the only boat acting like this...Bug or?
Can't say about slowing the speed, but as for the behaviour (no trials for escape) - thats normal, also for all "neutrals" And that is realistic behaviour
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Old 02-15-13, 05:42 PM   #2663
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I agree Vlad ...but the slowing part was each time quite strange.
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Old 02-18-13, 01:24 PM   #2664
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Quote:
Originally Posted by Sailor Steve View Post
I also find it a little sad that StormFly's excellent thread has degenerated into politics. Agreeing or disagreeing with Silent Steel's sig is fine, but guns belong in General Topics.
I posted the here as I did not want to add to the degenerates of Stormfilys thread

Anyway - the point I wanted to make was that nobody from SH5 uses the General Topics forum and should it not be that gun belong in an armoury
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Old 02-18-13, 01:43 PM   #2665
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Quote:
Originally Posted by Trevally. View Post
I posted the here as I did not want to add to the degenerates of Stormfilys thread

Anyway - the point I wanted to make was that nobody from SH5 uses the General Topics forum and should it not be that gun belong in an armoury
Should I ask a moderator to move this thread into the General Topics forum?
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Old 02-18-13, 03:21 PM   #2666
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Hi on the screenshots I see two U-Boats docked in the bunker, but when I just installed the mod there is still only one....Is this of some significance? Just want to make sure I dont start a new campaign and later discover I missed something.
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Old 02-18-13, 03:30 PM   #2667
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Two boats in the dock only in some campaigns not in the first one..
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Old 02-18-13, 05:05 PM   #2668
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Thanks!
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Old 02-21-13, 10:10 PM   #2669
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Default Help!

I have just tried to install this mod but no luck. I put the directories within JSGME and it simply is not patching (the new campaigns do not appear)

i installed JSGME within the SH5 root directory, and it SAYS that OHII is enabled, but its not

Any suggestions?

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Old 02-21-13, 10:52 PM   #2670
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When you clicked on the yellow jsgme icon that was created in your main SH5 game folder (not the Ubisoft Game Launcher ) , did the mod enabler make a folder called MODS ? Did you put the Open Horisons folder in that MODS folder and then ebabled it ? Are you patched to 1.2 with the official patch ?
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